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Latest Blog Posts from the Game Development Team

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Tue, 15 May 2012 14:26:00 +0200

With the recently released update we have introduced new attack types and new combat effects. It's important to stress that this is still the early phase of the planned advanced combat system which will also include a much more graphical interface and loot from killed opponents as well as being able to equip bayonets, scopes and other extensions to your weapons. Here is a short guide to how it works.

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Tue, 15 May 2012 12:24:00 +0200

A new version of ZP is online and includes the first new additions to the combat system including special attacks with stun, burn and cripple effects, an updated crafting GUI and followup improvements to the training system.

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Thu, 26 Apr 2012 16:04:00 +0200

1.34.9 is online and includes several improvements to the training system and a status overview of your mission progress.More...

Fri, 20 Apr 2012 12:15:00 +0200

As we announced back in 2010 ZP will offer an advanced combat system where tactical choices and weapons play an even more important role in the gameplay. These are some of the features we are currently working on.

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Latest forumposts

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New location :Anthony's Mansion
*Outside: "You are standing in front of Anthony's Mansion, Before the outbreak there's a lot of Mafia war in front of Anthony's mansion, But...
Suggestion for Lookout post
Maybe a lot of people just suggesting idea about the lookout But, My Idea for Lookout post is for Spotting Zeds Near The outpost Ex: The o...
Lock Picking and finding guns.
Hi Guys. I want to start by saying that this game for me has been an instant classic. All the way up there, alongside the Fallout Ser...
Stick
Can sticks be bought? No shops are listed under Stick @ the Wiki....
"Invisible" barricade attacks
There are already a few threads in various places about this issue, But with the new update; I'll post my pics and start a new thread in thi...

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