We got a lot of feedback on the latest update and questions on how the safehouses work. Here is a summary. Read More »
We got a lot of feedback on the latest update and questions on how the safehouses work. Here is a summary.
Read More »
The latest update introduced living quarters enabling your characters to rest and replenish their stamina points faster. Here is a short explanation of how SP work. Read More »
The latest update introduced living quarters enabling your characters to rest and replenish their stamina points faster. Here is a short explanation of how SP work.
The new update includes an improved charactersheet and several new safehouse facilities. It also includes several game balancing fixes and game content updates. Read More »
The new update includes an improved charactersheet and several new safehouse facilities. It also includes several game balancing fixes and game content updates.
As you know Zombie Pandemic is a turn based game using stamina points to reflect how many actions you have available in the game. Every 3rd minute you regenerate 1SP equaling a cap of 480SP per day. As a frequent request is that we should allow people to have more SP. We thought we wanted to share our thoughts on this game concept.
As you know Zombie Pandemic is a turn based game using stamina points to reflect how many actions you have available in the game. Every 3rd minute you regenerate 1SP equaling a cap of 480SP per day.
As a frequent request is that we should allow people to have more SP. We thought we wanted to share our thoughts on this game concept.
We have just released 6 new NPC zombies to battle and are happy to announce that an entirely updated charactersheet interface will soon be made available on the test server. So will several safehouse improvements adding functionality to the safehouse dummy facilities (including generator, sickbay and living quarters). Read More »
We have just released 6 new NPC zombies to battle and are happy to announce that an entirely updated charactersheet interface will soon be made available on the test server. So will several safehouse improvements adding functionality to the safehouse dummy facilities (including generator, sickbay and living quarters).
We have just launched version 1.030 which include the first achievements in the game and deals with the lag we have been experiencing from the increasing number of players Read More »
We have just launched version 1.030 which include the first achievements in the game and deals with the lag we have been experiencing from the increasing number of players
We are currently in the process of updating the "containers" on the map. That means cars, dead bodies etc. which you can scavenge and we estimate the task to last most of the weekend. Read More »
We are currently in the process of updating the "containers" on the map. That means cars, dead bodies etc. which you can scavenge and we estimate the task to last most of the weekend.
The first version of the achievements are coming very soon. We expect the first version to include a handfull of basic achievements which will then be expanded over the following weeks Read More »
The first version of the achievements are coming very soon. We expect the first version to include a handfull of basic achievements which will then be expanded over the following weeks
The orphanage located at (5,124) on map 3 has 4 new missions (and a total of 7) open for those who are high level enough. Also the first mission at the liquor store at (26,113) is available. Read More »
The orphanage located at (5,124) on map 3 has 4 new missions (and a total of 7) open for those who are high level enough. Also the first mission at the liquor store at (26,113) is available.
As part of the server move we are doing server maintenance to improve the gameplay experience on Thuesday the 3rd of May expecting some downtime during the day. Read More »
As part of the server move we are doing server maintenance to improve the gameplay experience on Thuesday the 3rd of May expecting some downtime during the day.
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