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 One of the next features on our to-do-list is increasing the "penalty of dying" addressing the issue of the lacking "fear of loss" which has been discussed on the forum for some time. 

We have received a lot of beta feedback suggesting different options which are listed in the below and would very much like hear your thougths about these suggestions. 

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We have received a lot constructive feedback on the recent updates and the poll created a few weeks (much appreciated) concerning the realism in the game and how the game could be more interesting for high level players and thus it’s time for an update on the recent and coming features.

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The new update includes the first version of the first version of the new scavenging system, the combat now enables a primary and secondary weapon and quick slots enable you to heal as well as use certain items such as explosives and Molotov cocktails in combat. 

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 Fleshing out the ... no, not the zombies (we leave that to you),  just the rules and guidelines of the current Location Contest.

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We are currently working on a minimap which will be displayed on the location screen and which will enable you to see what is on the adjacent tiles as well as an optimized map meaning improved game performance and usability.

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 Submit a location description for the game to participate in the competition for your chance to win a copy of the awesome book “World War Z” by Max brooks and 1000 in-game Zombie Pandemic credits.

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The new scavenging system and new combat options have been in the works for some time and are now ready to be tested on the test server along with 7 new achievements and a few other fixes. On the live server the idle attacks also have been reactivated meaning you need to find a safe place to spend the night. 

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If you are an user of the Google Chrome browser you can now install Zombie Pandemic as an app providing easy access to the game.

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