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Jun 12

Written by: admin
Tuesday, June 12, 2012 1:46 PM 

A new version of Zombie Pandemic is online and include several small improvements and fixes and the long awaited looting system allowing you to get items from enemies slain in combat.  It also includes several new achievements. 


Complete change history:

  • Improved: Better warnings and tooltips when looting and becoming over-encumbered.
  • Bugfix: When changing characters, safe house facility work activities would sometimes be cancelled (reported by Kryxus)
  • Bugfix: When scavenging with too few SP to complete the action, the game would keep loading without ever finishing. (Reported by Dragonce_)
  • Bugfix: Strike option did not use strength modifier on damage.
  • Test Server Bugfix attempt: Entering and exiting buildings would sometimes cause a crash. (reported by deathstalker666, tinobin, recon68, Forcael)
  • Test Server Bugfix: Tooltips were missing on the info icon in loot popups and on items in the crafting dialog. (Reported by Lacplese)
  • Test Server Bugfix: Fixed some javascript problems that occured on the FirstTimeLogin and CharacterCreation pages.
  • Test Server Bugfix: Character selection was broken for old char images. (Reported by Sakito)
  • Added: Enemies now drop items when defeated in combat.
  • Added: A bunch of new achievements.
  • Change: Player is prevented from using healing and food items in combat while at full health.
  • Change: Player regen all Stamina Points when gaining a new level.
  • Change: Weight information added to all items in the premium shop.
  • Change: Added current activity info for each character in the select character page (premium feature only).

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5 comment(s) so far...

Re: Version 1.37.5 of Zombie Pandemic is online and includes a looting system

I guess I'm okay with the zombies dropping loot as long as it makes sense... and yet just now I got a laser sword toy from an FBI agent zombie...

Like I already wrote in an earlier tweet I'm very happy that you returned the "photo" of our character to the UI. As for the listed changes, not so sure how "realistic" it is to regenerate all SP upon gaining a new level but I'm sure many people will welcome this change. Especially early on when gaining a level isn't as requiring.

My only true critique right now is about these new achievements. Put bluntly: They are horrible! A pure grind duplicated for every weapon type... ouch. Many of the older ones weren't that interesting either, but this now is just seriously overdoing it. Do me a favour and watch this video: www.youtube.com/watch?v=hFM4eIAou5M

By AlexVSharp on   Tuesday, June 12, 2012 5:41 PM

Re: Version 1.37.5 of Zombie Pandemic is online and includes a looting system

I guess I'm okay with the zombies dropping loot as long as it makes sense... and yet just now I got a laser sword toy from an FBI agent zombie...

Like I already wrote in an earlier tweet I'm very happy that you returned the "photo" of our character to the UI. As for the listed changes, not so sure how "realistic" it is to regenerate all SP upon gaining a new level but I'm sure many people will welcome this change. Especially early on when gaining a level isn't as requiring.

My only true critique right now is about these new achievements. Put bluntly: They are horrible! A pure grind duplicated for every weapon type... ouch. Many of the older ones weren't that interesting either, but this now is just seriously overdoing it. Do me a favour and watch this video: www.youtube.com/watch?v=hFM4eIAou5M

By AlexVSharp on   Tuesday, June 12, 2012 5:46 PM

Re: Version 1.37.5 of Zombie Pandemic is online and includes a looting system

I was just wondering whats up with the SP? It takes a full 24 hours to reload now... Is it going to stay like this or is the change temporary?

By deenag11 on   Tuesday, June 12, 2012 6:23 PM

Re: Version 1.37.5 of Zombie Pandemic is online and includes a looting system

New "bunch of achievements" not doable... 12000 kills to be master in all weapons is a fun-breaker for those who are only after achievements, (once all the maps are researched and missions are done) Was this a "Survival" game or "kill'em" all-Game.
1000 arrows? c'mon! it will need 30-40% more arrows to kill 1000 zombies.
The most uncreative achievements of all.
I was premium for two months, now dropping out....

By foxxa on   Wednesday, June 13, 2012 7:14 PM

Re: Version 1.37.5 of Zombie Pandemic is online and includes a looting system

Here are just a few observations regarding these new changes:

1. Test Server Bugfix attempt: Entering and exiting buildings would sometimes cause a crash. (reported by deathstalker666, tinobin, recon68, Forcael)

This never happened to me before and now happens the majority of the time I either enter or exit a building. Thanks for messing this one up for me Devs.

2. Added: Enemies now drop items when defeated in combat.

I have received the messages after combat ends and it says that you also find this "stuff". The "stuff" you find although sellable in a shop is for the most part junk. Also if I found it, where the hell does it go as it never appears in my inventory. Again, the Dev's missed the mark with this one.

3. Added: A bunch of new achievements.

Yes there are a BUNCH of new achievements. To get them all you need to get 1,000 kills with each and every weapon type. For a person that already had over 20,000 kills I find it hard to believe that I don't already get credit for the previous kills. I had the handgun, shotgun, and rifle prior to using the F2000 and the Ripper as my primary weapons. Now I have to buy the same crappy weapons I got rid of early in the game. Plus how can a person who has the 50 kills with a throwing axe not having any kills with throwing weapons. Yet another item the Devs started without putting a lot of thought into it.

4. Change: Player regen all Stamina Points when gaining a new level.

As a premium player, at least for now, I love this change. I have noticed that if I have nothing better to do then sit here and click away for hours on end, I can pretty much level up continuously.

However the one thing I just noticed this evening, is that my SP regeneration went for +1 every 30 seconds before the change to now 1:30 seconds. This I really don't like as when a player gets to higher levels where the experience needed to level up is absolutely insane, it will take forever to refill the SP. And if they tripled the time it takes for a premium player to regenerate SP, did they also triple the time for non premium players. If I only got 1 SP every 3 minutes, or 20 an hour when I first started to play the game, I would have walked away before reaching level 3. I think the Devs missed this part of it BIG TIME as it will make players walk away.

5. Although this wasn't a change or update with the most recent one that just occured. I am constantly having to re-click sometimes 7 or 8 times in order to engage a group of zeds. I click and the page reloads back to the location on the street. I might be able to live with the changes that just occured but this is starting to really annoy the hell out of me. PLEASE FIX THIS!!!

All 3 levels of the map, surface level, subway tunnels, and sewers completely explored. Will there be more maps to explore? Harder zeds to fight? Better graphics? An in-game communication system to talk to clan members? To me providing these types of upgrades to the game would be much more beneficial then get 1000 kills with each weapon type.

Right now I have 660 game credits left to spend. If these observations are not improved upon by the time they are gone (and since I now have to buy a bunch of weapons to get achievements it will be gone rather quickly), I most likely will walk away from the game completely as these changes have too greatly effected my game play in a negative manner.

By Katt Daddy on   Friday, June 15, 2012 9:50 AM

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