Trius
 Fresh Zombie Meat
 Posts:2

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| 11-08-2010 03:26 PM |
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I would like to know more about this because i think this is not a good idea at all. |
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Trance_IX ZP Community Moderator
 42
 Posts:595

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| 11-08-2010 03:30 PM |
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Actually you can its quite confusing though. once you reach a point the requirement to get one more skill point from training increases. eg. 1 hour to 12 hours. |
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| With a Solar Powered Flash Light I promise you will never be without Illumination. |
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Trius
 Fresh Zombie Meat
 Posts:2

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| 11-08-2010 03:34 PM |
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but can you tell me where? be cause those instructor just aint training anymore. thanks for answering me |
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CarlBreder
 Posts:3369

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| 11-08-2010 03:39 PM |
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" Paul says: "You are already better than I am. You must find a better trainer. I am only profficient to train you to skill level 30."" and i just have 81 in Agi  |
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Trance_IX ZP Community Moderator
 42
 Posts:595

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| 11-08-2010 03:42 PM |
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to see how much to the next point. Character>Training tab |
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| With a Solar Powered Flash Light I promise you will never be without Illumination. |
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Kahn
 Fresh Zombie Meat
 Posts:29

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| 11-08-2010 05:37 PM |
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The change just made it impossible to catch up to the leaders.  |
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 11-08-2010 11:22 PM |
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i agree with increasing time required to train each consecutive step, but i call bullshit on setting lvl requirement to 30 i mean, we start with 20, and first 50 points into marksmanship is a no- brainer i can't leave the map until lvl 10, but i can't train over lvl 3 if i want to train, i'm forced to leave map or train less important stats, or, stop playing or not use my lvl up to get training first this is pointless, i can't see any way this is improving gameplay this is just another artificial cockblock like lvl requirement, but i might be wrong, please explain yourself i suggest another way, i can only train +30 skill points on first map think logically, even if i improve my marksmanship through experience, i still miss the basics my john whatever can teach me so if by level 10 i have 70 marksmanship, i can train it up to 100 mkay?
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 11-08-2010 11:23 PM |
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Posted By Kahn on 11-08-2010 06:37 PM The change just made it impossible to catch up to the leaders. you never could |
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Kahn
 Fresh Zombie Meat
 Posts:29

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| 12-08-2010 02:11 AM |
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O contrare! I started at rank 3k+ and now I'm 725. |
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Mike Westen
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:72

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| 12-08-2010 05:02 AM |
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i did my training out on the streets, 100 marksmanship for me and a 90% + hit rate with ANY automatic, i can more than hold my own against anything that comes at me. If you cant train in the buildings then go outside and clear areas, TONS of XP to be had.
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Aya Malevonair
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:159

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| 12-08-2010 06:34 AM |
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The problem isn't the training per see (at least not in my case anyway) the problems lies in the fact that after all that SP burn or just want to log out for the day (I can't always afford to play all the time), what are you going to do now with the off-times while waiting for the SP to recover? Earn cash? Please, I can get those from zeds fairly enough. Also, is it just me, or has the ZP team had gotten lazy giving us proper updates of the game? Last I checked they failed to mention 2 critical changes already though they had been discussed. -Looting system has changed -Training limits @Mike The problem with buildings is that zeds within them are very closed ranged, requiring everyone to have a different mindset and/or build and currently the CQC abilities are awfully limited with the only perk being you don't worry about bullets. Most people, especially beginners would be optimized for ranged combat instead. Imagine trying to fight a horde of zombies+ everything else coming by and you only get one shot; the hordes could have as many as 5-20 times the number of attacks per turn to the point you probably won't even feel your AGI or CON helping you at all. |
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Mike Westen
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:72

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| 13-08-2010 12:39 AM |
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Aya i think you misunderstood me, when i said if you cant train in buildings i meant if you cant train at; the library, the gym, the shooting range etc. and another thing: i one hit just about everything that comes at me. |
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Aya Malevonair
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:159

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| 13-08-2010 12:56 AM |
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Sorry I read as 'can' instead of 'cant'. I usually recognize can't with a ' in it. Anyway Grammar Nazi aside. My current agenda at the moment Mike is training (killing Zeds) within buildings because I like to be a cleaner and help put the newbs during the missions, plus it saves me the trouble of looking for Zeds all around the map. Thankfully I have an Anti-horde weapon with me right now and if I have to guess, you're probably using a machinegun of sorts. Since we can't train anymore, can we request the ZP team to adjust or compensate by allowing to earn cash instead for working hours? So far I only have the College Campus for this. I'm asking for other general safehouses to have these too. We need the cash for the bullets at least.
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CarlBreder
 Posts:3369

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| 13-08-2010 12:52 PM |
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yeeaaahhh, if your maxed out (over the local trainer) you can "work" there for 150(for 10h) instead of 100(each 10h'rs)(think its like that dont know long time since i worked for my money xD) |
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Administrator Account ZP Game Dev Team
 Posts:910

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| 13-08-2010 01:19 PM |
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Sorry about the confusion. We are trying our best to keep up with the info about the new releases.
All the skill level training caps are being rebalanced. Obviously the idea is that can’t just hang out at the college campus all the time (nor being able to have a level 5 character with 115 in marksmanship due to excessive training) but actually have to explore to find the higher level trainers at map 2 and map 3 (and the later map 4, 5 and 6).
Consequently we are also adding more “trainers” as we go along. The College Campus will offer trainers in 40-50 skill max. where as some the more specialized shops on map 1 will go up to 70 (is already updated).
http://blog.zombiepandemic.com/Blog...nline.aspx |
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- The Zombie Pandemic Development Team
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 13-08-2010 02:19 PM |
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so you just made my life more difficult when i start over, i WON'T add a single point from level ups until i have trained the stat to the maximum, otherwise i just lose valueable points i could use in end-stages of the game, or just for the sake of it if i invest points from lvl up, i lose the ability to train stat this is a fundamental flaw of this update, players are punished for developing the character unless you make a trainer with unlimited level at the end of the game, then it can even up in the end but even then i'm pushed around, but i will adress this in separate topic |
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latefordinner
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:308

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| 20-08-2010 02:00 PM |
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chiming in late, but then that's my name. Yes, I found the sudden "I can't train you anymore" a bit sudden, but I can also understand the reasoning. My first character has already completed all the quests and had, what, 3 tiles to explore on map 1? It was time to explore map 2 anyway. kD, I agree. The hard-earned skill points that were carefully allocated to improving what seemed important skills way back when now seem wasted. If I had to do it over again, I'd avoid putting the skill points from up-leveling into skills, and put more of them into constitution. Maybe not all, but instead of 1 or maybe 2 of 5, as I first did it, maybe 4 of 5. When I first started playing, the Mercy was the only place to train agil, and it was the furthest from the campus so it was the last I discovered. At the lower leverls, every up-level was an automatic +1 ag and +1 or +2 con, the rest into whatever skill I needed most. Now that we're able to train agil at 2 locations, and there is an upper limit, I'd definitely tweak my "survival first" approach. Starting over, at the lower levels i would spend more time off-line restoring my SP and upgrading my training and proportionately less time playing. More time scavying loot and less time bopping zeds, because increasing a level doesn't benefit the survivor as much when those skill points aren't worth wasting on trainable CC or STR or whatever. Not sure if that's what the dev team wants or not. OTOH, you've got the statement above saying that they don't want people over-training; like Mom saying, "It's a beautiful day today. Stop watching TV and get out of the house!" OTOH, you've got a policy tht paradoxically seems to reinforce the behaviour it was meant to curb. If we're going to have a progression of increasingly difficult maps, let's hope we have a progression of increasingly proficient trainers. Otherwise, with an artificial levelling-off of skills, you're going to see a corresponding levelling-off of interest. |
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latefordinner
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:308

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| 20-08-2010 02:14 PM |
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Oh wait, another thing. Don't roll your eyes like that, I won't be long. Every time I went to the gym to train my STR, I was met by the trainer who told me that I had better start on the little ones, because I'm so puny. OK, that must have been funny once upon a time. Suddenly I'm too big and strong to train. Is it possible to vary the message, in response to the character's skill level? Say at levels 10-20 you get the jokes, like "You better not breathe too hard, or you'll knock yourself over", or whatever. Levels 20-30 you might get "Take it easy, kid. You don't become Charles Atlas in a weekend". Levels 30-40 you might get "Looking good, my friend!", and upwards of that something like "How's it going, champ?" Maybe at the last level before the cut-off, the trainer could say, "You're too good for me. I can't help you anymore", and so let you know that ou've reached your limit at that facility. Oh wait, just one more more thing. Maybe those messages could be taken from (directly? indirectly?) the "Make you a man" song in the Rocky Horror Picture Show. Really, don't you think that Doctor Frank would fit in there somewhere? |
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 20-08-2010 03:40 PM |
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i found a solution right Link: here |
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Việt.
 Fresh Zombie Meat
 Posts:12

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| 26-08-2010 06:25 AM |
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I am wondering why i only can train 8 skill points in maskman at Campus. Can anyone tell me why?  |
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 26-08-2010 06:31 AM |
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because the devs overkilled training 30 stat is max now, although it will be adjusted later vote and post Link: here to get it revised |
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