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Firing systems
Last Post 21-08-2010 01:09 PM by kemeD. 0 Replies.
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21-08-2010 01:09 PM
    bolt-action
    1 attack, 1 sp per turn, one trigger

    semi-automatic
    1 attack, 1 sp per turn, 3 attacks, less than 3 sp, less then 3 turns, the same for 5 and 10 attacks
    changing targets takes time, so the shorter time is only for one target

    burst
    3 attack, 1 sp per turn, -x% to hit per each consecutive bullet, one trigger

    fully automatic
    random number of bullets (5-10 perhaps), or all at once, 1 sp per turn, -x% to hit per each consecutive bullet (10%?, 15%?) one trigger

    not all weapons are capable of 3 modes of attack, it's usually semi +burst, or semi+full

    basically i want each firing system properly represented, as it made much impact throughout history
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