You are here:   Forum
Register   |  Login

forum

Minimize
Ammunition
Last Post 01-09-2010 09:47 PM by son0hp. 33 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev NextNext
You are not authorized to post a reply.
Page 2 of 2 << < 12
Author Messages
DemekUser is Offline
[-Professional Zombie Slayer-]
[-Professional Zombie Slayer-]
Send Private Message
Posts:1792
Avatar

--
31-08-2010 05:11 AM
i get the most kicks from creating the game, rather than playing it
if players had a system where they can create their own missions, and locations, it would be most rewarding
sandbox as in big open world where you can do whatever you want, rather than a series of missions to run
YamiUser is Offline
Fresh Zombie Meat
Fresh Zombie Meat
Send Private Message
Posts:46
Avatar

--
31-08-2010 10:46 PM

Posted By kemeD on 31-08-2010 06:11 AM
i get the most kicks from creating the game, rather than playing it
if players had a system where they can create their own missions, and locations, it would be most rewarding
sandbox as in big open world where you can do whatever you want, rather than a series of missions to run


You mean, giving players the ability to change things in the game whenever they wanted?
DemekUser is Offline
[-Professional Zombie Slayer-]
[-Professional Zombie Slayer-]
Send Private Message
Posts:1792
Avatar

--
01-09-2010 04:44 AM
limited, but definitely ability to add and remove heavy barricades, restoring and destroying buildings (obviously not the burned out ones, but hey)
it would need to be somehow defined though, it's still budding in my head
but wouldn't it be great to have a player spawned event with campus burning and a whole rush of relocating the survivors?

another idea of mine is to have people spawn surroundings they search for temporarily, with some probability of success depending on the map
or adjusting the probabilities (if something spawns, it lowers the probability of finding it again, sometimes to 0) and making them permanent, players would spawn the whole city then
YamiUser is Offline
Fresh Zombie Meat
Fresh Zombie Meat
Send Private Message
Posts:46
Avatar

--
01-09-2010 09:47 PM

Posted By kemeD on 01-09-2010 05:44 AM
limited, but definitely ability to add and remove heavy barricades, restoring and destroying buildings (obviously not the burned out ones, but hey)
it would need to be somehow defined though, it's still budding in my head
but wouldn't it be great to have a player spawned event with campus burning and a whole rush of relocating the survivors?
another idea of mine is to have people spawn surroundings they search for temporarily, with some probability of success depending on the map
or adjusting the probabilities (if something spawns, it lowers the probability of finding it again, sometimes to 0) and making them permanent, players would spawn the whole city then



I am not sure yet about what you mean.but it dosnt sound like survival horror to me.

in survival horror, you do not have such control of the situation.you simply try your best to survive it.

events could and should exist in the game, but players should not have such control over them.

you could have for example a situations where, a survivor would find a lab with a dangerous experimental creature trapped inside ,that would be set free if the player opened his container.

events could exist in the game and be triggered by players actions, but they should be set from the start. the ones who should have control of a survival horror world, should be the game makers not the players.we can only make suggestions for things, we think should be added or changed in the game.

i myself had an idea of an event, where a group of religious people find a device capable of destroying the whole city and survivors would need to attempt to stop them and in case they didnt they would use it and everyone on the server would die.it would be a little more complicated than that tough.
You are not authorized to post a reply.
Page 2 of 2 << < 12


Remember to read the forum rules before posting please

Latest Blog Posts from the Development Team

Minimize

Tue, 15 May 2012 14:26:00 +0200

With the recently released update we have introduced new attack types and new combat effects. It's important to stress that this is still the early phase of the planned advanced combat system which will also include a much more graphical interface and loot from killed opponents as well as being able to equip bayonets, scopes and other extensions to your weapons. Here is a short guide to how it works.

More...

Tue, 15 May 2012 12:24:00 +0200

A new version of ZP is online and includes the first new additions to the combat system including special attacks with stun, burn and cripple effects, an updated crafting GUI and followup improvements to the training system.

More...

Thu, 26 Apr 2012 16:04:00 +0200

1.34.9 is online and includes several improvements to the training system and a status overview of your mission progress.More...

Follow us

Minimize





 

Minimize

Message Count

Minimize
You must be logged in to use this module.

Users Online

Minimize
Membership Membership:
Latest New User Latest: stolensoul
Past 24 Hours Past 24 Hours: 10
Prev. 24 Hours Prev. 24 Hours: 2
User Count Overall: 3587

People Online People Online:
Visitors Visitors: 103
Members Members: 2
Total Total: 105

Online Now Online Now:
01: MAGNUM2016
02: St. Ajora