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"Dist"/"Range"
Last Post 02-09-2010 01:49 AM by JJBenson. 37 Replies.
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CarlBrederUser is Offline
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28-08-2010 10:04 AM
    Anyone please define Range? Because a 3.6 meter sword should probably have little more than 0 range, and as the zombies now spawn at "random" range, i feel like only if i could attack at 3 range, i would have A LOT more attacks
    RhysUser is Offline
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    28-08-2010 04:33 PM
    I really doubt that. How often do you see zombies at ranges of 1-3 inclusive?

    Rarely, if ever. Ergo, it is pointless to increase the range.
    TerruUser is Offline
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    28-08-2010 04:50 PM

    Posted By Rhys on 28-08-2010 05:33 PM
    I really doubt that. How often do you see zombies at ranges of 1-3 inclusive?

    Rarely, if ever. Ergo, it is pointless to increase the range.


    I dont think its pointless. If a Zanbato had 3 range instead of 0 and you use advance you wont be at 0 range but at 3 so you could hit the zombie twice before the zombie hits you.
    We all die as we are born. We always find the end before the beginning. If to live means to continually search for wisdom, we'll find the end waiting after our last lesson. To finally see the subtlety of the end and understand it completely is what it means to die. We cannot help ourselves from growing wiser. Those who are helpless to their search for knowledge are those who cannot transcend death.
    RhysUser is Offline
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    28-08-2010 04:53 PM
    You'd only have one round to hit the zombie, I don't see how you could hit twice before it gets you?

    But if that's the case, I insist that the zombies' ranges are increased to 2, to make up for the length of their arms.

    Really, this is a silly idea.
    DemekUser is Offline
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    28-08-2010 04:55 PM
    kendo is considered superior to karate because of the longer reach
    you need 3 times more dans to defeat kendo with karate
    the man with the sword has reach the karate guy would have had if he was 3m tall

    i think it is a valid point

    it's just that melee is so underdeveloped right now no one considers all the nuances yet
    TerruUser is Offline
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    28-08-2010 05:01 PM
    You'd only have one round to hit the zombie, I don't see how you could hit twice before it gets you?


    Round 1
    You hit the zombie with zanbato
    Zombie has no weapon for range 3, zombie advances 3 yards
    Round 2
    You hit the zombie with zanbato
    Zombie dead or zombie attacks you

    You hit twice, zombie hits once

    Thats what i meant.
    We all die as we are born. We always find the end before the beginning. If to live means to continually search for wisdom, we'll find the end waiting after our last lesson. To finally see the subtlety of the end and understand it completely is what it means to die. We cannot help ourselves from growing wiser. Those who are helpless to their search for knowledge are those who cannot transcend death.
    RhysUser is Offline
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    28-08-2010 05:04 PM
    As I said, I really don't see the point in this. Melee hasn't been developed because it's already in a niche of it's own. It has it's own advantages, aka, it doesn't require ammo.

    If you use melee, you accept the fact you'll have to be in close quarters. Similarly, I use a gun and accept the fact I must buy ammo for it.

    Just because something is realistic doesn't mean it should be ingame. I think it's more sensical to keep all melee weapons as 0 range.
    TerruUser is Offline
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    28-08-2010 05:15 PM
    The point is to balance melee and range, since atm range>melee. I accept that range is more expensive, i am a range fighter. But if you are selective with what you kill you can easily afford the cost of the ammo and double it atm you are going to restock. Melee saves you $ but consumes you lot of more SP since best weapon of melee doesnt compare to best weapon of range. It wouldnt give more damage but it would give more possibilities to melee fighter that hasnt have high strength to dodge attacks while giving realism to the game and starters wouldnt be forced to use range at the start if they are aiming to be melee fighters.
    We all die as we are born. We always find the end before the beginning. If to live means to continually search for wisdom, we'll find the end waiting after our last lesson. To finally see the subtlety of the end and understand it completely is what it means to die. We cannot help ourselves from growing wiser. Those who are helpless to their search for knowledge are those who cannot transcend death.
    DemekUser is Offline
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    28-08-2010 06:27 PM
    balancing damage of melee and guns is silly
    the sp should be balanced instead

    exp = sp finding ammo + sp firing guns = sp finding healing items + sp fighting melee

    i think that range is in yards, when we add knockback we could keep zombies at bay with a spear or a staff
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    28-08-2010 08:36 PM
    I didnt mean balancing damage, thats silly. I meant giving some melee weapons short range so melee fighters have more variables and gives starters with low strengh posibilities of playing melee so they are not forced to start playing range.
    We all die as we are born. We always find the end before the beginning. If to live means to continually search for wisdom, we'll find the end waiting after our last lesson. To finally see the subtlety of the end and understand it completely is what it means to die. We cannot help ourselves from growing wiser. Those who are helpless to their search for knowledge are those who cannot transcend death.
    CarlBrederUser is Offline
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    29-08-2010 12:04 AM
    i meat zombies at 1-3 range ALL THE FREGGIN TIME, and thats why i want the Zanbato to have 3 range xD
    MeowerineUser is Offline
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    29-08-2010 01:45 AM

    Posted By CarlBreder on 29-08-2010 01:04 AM
    i meat zombies at 1-3 range ALL THE FREGGIN TIME, and thats why i want the Zanbato to have 3 range xD


    Lol
    Carl, the Zombie Butcher!!!
    FlyingNinjaUser is Offline
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    29-08-2010 02:15 AM
    I have a close combat weapon that is 2 range called the GIANT KUNIA...
    Those who are wise have something to say, those who are fools have to say something.
    CarlBrederUser is Offline
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    29-08-2010 12:41 PM
    Like some weapons like a broom has a longer range than a butterfly knife, simple logic xD
    MeowerineUser is Offline
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    29-08-2010 01:56 PM
    Carl, I just called you the Zombie Butcher because you "meat" them
    CarlBrederUser is Offline
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    29-08-2010 02:01 PM
    or to be more grammatically correct, i want to meat them at a rage f 1-3

    "FRESH ZOMBIE MEAT! ONLY A FEW WEEKS OLD! GET IT HERE! FFREESSHH ZOMBIE MEEEEEEAAATT!!"


    but yeah, i meant meet, but norwegian language crash :|
    MagiKarpUser is Offline
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    29-08-2010 03:18 PM
    technically range 0 woud mean they are pretty much on you biteing out flesh. range should be as is for zombies. however the meelee and balistics systems need overhalls. 1-3 for meelee weapons would be great
    Karp, Karp!
    MeowerineUser is Offline
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    29-08-2010 04:36 PM
    Yes. And 3 attacks per turn for the chainsaws too, with -30% hit penalty... Please!!!
    JJBensonUser is Offline
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    29-08-2010 04:53 PM
    FREEEEESH ZOMBIE MEAT GIMME THE PADDLE IMMA BEAT SOME ASS!
    When Theres No More Room In Hell The Dead Will Walk The Earth.For That I have My 3 Round Burst.
    JJBensonUser is Offline
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    29-08-2010 04:53 PM
    ChainSaw Should Have Atleast 5 Attacks Per Turn As Most Chains ARE SPINNING @ 2000 RPM.
    When Theres No More Room In Hell The Dead Will Walk The Earth.For That I have My 3 Round Burst.
    JJBensonUser is Offline
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    29-08-2010 04:54 PM
    When Theres No More Room In Hell The Dead Will Walk The Earth.For That I have My 3 Round Burst.
    JJBensonUser is Offline
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    29-08-2010 04:58 PM
    When Theres No More Room In Hell The Dead Will Walk The Earth.For That I have My 3 Round Burst.
    MeowerineUser is Offline
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    29-08-2010 05:08 PM
    Lol 5x attacks per turn is great too. I'm willing to sacrifice even 50% hit rate for that!
    JJBensonUser is Offline
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    29-08-2010 05:12 PM
    FTW.
    When Theres No More Room In Hell The Dead Will Walk The Earth.For That I have My 3 Round Burst.
    KahnUser is Offline
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    01-09-2010 03:02 AM

    Posted By CarlBreder on 28-08-2010 11:04 AM
    Anyone please define Range? Because a 3.6 meter sword should probably have little more than 0 range, and as the zombies now spawn at "random" range, i feel like only if i could attack at 3 range, i would have A LOT more attacks

    Ah? Hate to point this out, but a 3.6 meter "sword" is not a sword, that's a 10 ft. long spear. Kind of hard to carry in your backpack.
    latefordinnerUser is Offline
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    01-09-2010 04:07 AM
    Rhys:
    As I said, I really don't see the point in this. Melee hasn't been developed because it's already in a niche of it's own. It has it's own advantages, aka, it doesn't require ammo.

    Respectfully disagree, Rhys. By analogy then, the combat system for ranged weapons is over-developed. All these different ranges and ammunition types and capabilities for all all these different guns is unecessary. Realistic, but for the sake of game-play and simplicity, shouldn't all guns use the same ammo, have the same burst capacity, the same size magazines and the same range? After all, they're all ranged weapons. Why shouldn't a crossbow, M16 and jackhammer all fire the same projectile?
    No, I think CB has a point, and I imagine it would not be difficult for the devs to work it into the game. I also don't think it would upset the balance of the game. Melee weapons being what they are, I assume that even if my katana's reach gives me an extra hit at range 1 or 2, I'm still going to have to get right in the zed's face for a second or even third whack. I expect to lose HP once in a while.
    CarlBrederUser is Offline
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    01-09-2010 07:50 AM

    Posted By Kahn on 01-09-2010 04:02 AM
    Ah? Hate to point this out, but a 3.6 meter "sword" is not a sword, that's a 10 ft. long spear. Kind of hard to carry in your backpack.


    It is a 3.6 meter long sword

    And the spears should have long range as well, and think, its kinda hard to have a minigun in your backpack too, as well as a M95 at the same time
    MeowerineUser is Offline
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    01-09-2010 08:00 AM
    Or a RPG or 500+ frag grenades or 50,000 bullets of any type.

    In my opinion, giving some range to melee weapon is totally reasonable and it will improve gameplay too. As well as multiple attack per turn for the chainsaws! Please, devs please!!!!!!
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    01-09-2010 08:32 AM
    i'd rather go from splash damage for chainsaws, you go through several zombies at a time
    MeowerineUser is Offline
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    01-09-2010 08:39 AM
    It wouldn't be very good when each zed stands about 10-20 steps away from each other, splash damage couldn't reach the farther ones :-s And it wouldn't work well with hordes either but multiple attacks per turn do help killing them much more quickly
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