MagiKarp
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 Posts:65

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| 30-08-2010 11:26 AM |
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| Which would you like more? | | Advanced Preimum (2) | 50% | | Token System (Pandemic Points) (2) | 50% |
I suggest a token system where you buy tokens for cash and then use these tokens for verious perks, but dont make you have a huge advantage. Simple exchanges work best. I also suggest Advanced Preimum. Examples / Ideas This is a collected list of ideas shared in the thread, not all of them are my own. I alter these ideas as discussions take place. Token System (Pandemic Points) SP Refills - SP is refilled a certin amount per token. Stat Resets - Change number of stat points per amount of tokens. Limited to untrained stats and how often you can use them. Skill Reset Pills - Different levels (weak, medium strong). Deduct points from a particular skill to be able to put into other skills. Limited to untrained stats and how often you can use them. Costumes - Keep same avatar but have different clothing visually. Smuged Map - Won't reveal the fog but all green and blue locations will be shown but are not explored. You can only look at it for so long untill you get frustraed and toss it. Lasts a number of days. Advanced Preimum Even higher total amount of SP that can be saved. More avatar choices (Swat Team Look, Luchador, French Maid, Batman) Special Gun (Pandemic Blaster) That has same stats as starter pistol but gets stonger as you level. GPS -Won't reveal the fog but all green and blue locations will be shown but are not explored. Dev Team Comments: Tenth Post First Page - Helo, Lead Developer on Zombie Pandemic Thoughts or ideas for/on token system or advanced preimum? Please share. |
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 30-08-2010 12:18 PM |
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no pay to play but, its a neat trick, since you are only responsible for providing tokens, and not things you buy with tokens gaia onlince uses it with gaia cash |
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CarlBreder
 Posts:3375

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| 30-08-2010 01:34 PM |
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NO! NEVER! I must say i highly disagree with you. I dont hate you or anything, no worries, just that idea... *shiver* |
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Shiriru
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 Posts:453

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| 30-08-2010 05:13 PM |
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The way it is now its good I would not opt for changing it. |
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| "Nie wolno się bać,strach zabija duszę.Strach to mała śmierć, a wielkie unicestwienie.Stawię Mu czoło..." |
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MagiKarp
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 Posts:65

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| 31-08-2010 04:31 AM |
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Yes what it is now is fine for open beta, but changing it after full release or keeping peimum and still adding a cash shop would open alot more options. If you really think about it most browser free 2 play games have alot of success with them. While i respect your disagrements i would like to know why you disagree exactaly. There is this giant misconception that exists reguarding cash shops in games. Many beieve that all cash shops are like EA's Battlefield Heroes and totally unbalance free players to paying players. But look at Maple Story (barf i know) it has the highest amount of players to date and offers a cash shop that for the most part does not unbalance at all. In Pandemic the admins had to ban opening up topics about changeing sp amount per day. I suggest they keep that as is but why not offer more to those that will pay to play the game for longer lenghts of time, like myself. Sp recharges, skill poin resets, different wapons (visual only), other more advanced avatar looks, those are just a few. None of this i feel would be bad. |
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CarlBreder
 Posts:3375

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| 31-08-2010 01:32 PM |
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Yeah, no, seriously, how about EVERYONE just lay off the SP already, please? |
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Alexey
 Fresh Zombie Meat
 Posts:16

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| 31-08-2010 06:08 PM |
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If SP recharge is not disbalance...  And skill points reset is true cheating for today - you can get it for low level skill from low level teacher and then transfer it to highest one without even leaving location. |
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| Yep, I'm faultfinder, pessimist and PvP hater. |
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MagiKarp
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 Posts:65

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| 31-08-2010 09:38 PM |
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Posted By CarlBreder on 31-08-2010 02:32 PM Yeah, no, seriously, how about EVERYONE just lay off the SP already, please? Holy god dude this thread isn't about sp, i just used it as an easy to relate to example. Posted By Lexen on 31-08-2010 07:08 PM If SP recharge is not disbalance... And skill points reset is true cheating for today - you can get it for low level skill from low level teacher and then transfer it to highest one without even leaving location. How is a stat reset cheating in your opinion. You pretty much need points in all you're stats anyway. Stat resets are attractive to those who either make mistakes in distabution of stats or want a different build later on. For example in Maple Story when i tried it years ago i played a mage but put stats in the wrong spots so i could not buy the next level items. A stat reset (which i could not afford then) would have been helpful. Half of all f2p players wont spend cash or cant thats why they play these games. But since in zp players must be 18 years or older at the time of sign up its easier. By now we all should have some disposable income (please know what that means). For some of us we would like to spend it on games cash shop items instead of going to that new movie. Just for example lets say if you spend $5 USD and you get 30 tokens (PP we will call them, or Pandemic Points). You could say spend 20 PP and reset 10 stat points. Or add advanced preimum with extra perks. (CHANGED TOPIC TITLE) (ADDED MORE TO FIRST POST) |
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Alexey
 Fresh Zombie Meat
 Posts:16

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| 01-09-2010 08:16 AM |
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I just took the worst possible scenario. Common perks not released yet, so it's little too early to bring on additional payable functions. Actually, when this "tokens" appears in any game, developers usually can't resist the temptaition to sold more and more items and features for real money only. In this case disbalance - just the question of time.  |
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| Yep, I'm faultfinder, pessimist and PvP hater. |
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Helo ZP Game Dev Team
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:325

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| 01-09-2010 09:38 AM |
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I like the idea of having a stat reset option but I would limit it to the stat points you distributed yourself, not the ones you trained to get. I don't see this as unbalancing the game.
About selling stuff that boosts your character and advances him faster, what we would call stuff that unbalances the game: What if you could only boost yourself until you reach a level that is half the level of the number 1 ranking player? Or maybe just selling ingame stuff that is only really useful for level 15 and below? How do you guys feel about that?
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-Helo
Lead Developer on Zombie Pandemic
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CarlBreder
 Posts:3375

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| 01-09-2010 09:40 AM |
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^sounds much better, good solution. |
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Meowerine
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:202

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| 01-09-2010 09:45 AM |
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I agree with items which are only useful for players below level 15. Something like collectible unique weapons are nice too (something like Golden Desert Eagle with exactly the same as ingame Desert Eagle but... golden), or a city map (won't reveal the fog but all green and blue location will be shown), or costumes (e.g. Hello Kitty costume  ) And for stat reset, we can have some items which deduct points from a particular skill and convert into usable skillpoints. For example we will have items like: Skill Reset Pills - Strength (Strong): Deduct 50 points from Strength and convert into 50 skillpoints to use on other skills. Skill Reset Pills - Agility (Medium): Deduct 30 points from Agility and convert into 30 skillpoints to use on other skills. Skill Reset Pills - Smart (Weak): Deduct 10 points from Smart and convert into 10 skillpoints to use on other skills. |
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 01-09-2010 09:57 AM |
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good thinking on redistributing only untrained stats can you separate those so that the trainers recognize only the trained stats for their level? |
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MagiKarp
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 Posts:65

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| 01-09-2010 10:35 AM |
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Helo - Thanks for a adding your comments, marry me =) Untrained stats is a perfect way to go. But it should be so you can only do a reset or use a reset item once every 7 days. Meowerine - Great idea for skill reset pills. That way devs could limit people on what the can change. But i think weak should be 5, medium 20, strong 50. you would need something that is like reseting 1 level of stat points. Showing all green and blue locations i think would better be utalized for advanced preimum or item that reviels it for a number of days. I dont think there should be more powerful items for cash, but what about some with slight diffeences? maybe say a rifle that is same as standard rifle but it sarafices some range for more damage or vic versa but becomes sligtly heaver due rough modifactions.
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 01-09-2010 11:00 AM |
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ability to add descriptions to your gear for premium users visible on player tooltip |
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MagiKarp
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 Posts:65

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| 01-09-2010 11:42 AM |
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that would add personilaztion, would require more moderation though. i would hate to put that on the devs |
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Demek
![[-Professional Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_05.gif) [-Professional Zombie Slayer-]
 Posts:1792

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| 01-09-2010 12:39 PM |
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now now, no effort no pay ^_^ this is one of the features that imho make a difference |
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Terru
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 Posts:691

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| 01-09-2010 04:47 PM |
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Changing weapon range or damage for cash would be unbalanced. Sp refill items unbalance. Stat reset only for stats that you didnt train, i agree. Changing how your armor/weapon looks or the descriptions others can see, i agree. |
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| We all die as we are born. We always find the end before the beginning. If to live means to continually search for wisdom, we'll find the end waiting after our last lesson. To finally see the subtlety of the end and understand it completely is what it means to die. We cannot help ourselves from growing wiser. Those who are helpless to their search for knowledge are those who cannot transcend death. |
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MagiKarp
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 Posts:65

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| 01-09-2010 07:01 PM |
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Well the game is mostly full co-op or pve so i dont see unbalance there. Since pvp does not seem planed paying for sp fills would not offer anything more then playing time. Unless there is some feature i have not read about.
It woud be nice if some avatars were token only
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MagiKarp
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 Posts:65

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| 02-09-2010 12:45 AM |
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so what do people think about the gps idea? personally i like the mystery of having to explore.
how about gettng an instant transport once daily to a location you been to before but pay 0 sp. if on an advanced account. like we call it a helecoptor ride. |
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Helo ZP Game Dev Team
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:325

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| 03-09-2010 10:14 AM |
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If people want bling its definitely something we are willing to add since it doesn't unbalance the game.
As for the reset pills, they would have to reset only the allocated points, not the trained points. But it would be much easier just to implement a button on the premium page that resets a particular skill, that way you don't have to keep stuff in your inventory and you can reset any time.
I like the idea of buying a map to remove the fog of war and/or add the markers. Its information you can get on the wiki anyway but its nice to have i directly in the game. |
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-Helo
Lead Developer on Zombie Pandemic
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Helo ZP Game Dev Team
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:325

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| 03-09-2010 10:20 AM |
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For a "Token" system we could just use the premium days. So if you have 30 days of premium left, you could spend 5 days to pay for unfogging a map, reducing your premium period to 25 days.
You would still get the permanent bonuses during the premium period of course. |
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-Helo
Lead Developer on Zombie Pandemic
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MagiKarp
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 Posts:65

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| 03-09-2010 11:54 AM |
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I think 5 days may be too much, maybe 3 or 4 days to me is more reasonable. or say you buy 5 tokens for $1.00, map could be 1 token (lasts 14 days), stat reset pill weak could be 1 token. costume or special avatar look could be 3 tokens. beauty of this is if you make pandemic points you could implement tokens in all future games also, offering them for single accounts on a pixel pandemic gaming portal. or at least test a few token items after zp is out of beta phase. offer special avatar looks and see if you get bites besides me lol. |
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