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Last Post 30-08-2010 05:42 PM by CarlBreder. 1 Replies.
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DemekUser is Offline
[-Professional Zombie Slayer-]
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30-08-2010 05:27 PM
    Will you help?
    through thick and thin (5)
     83%
    i will leave if things get too slow/repetitive (0)
     0%
    i don't care, just give me the game already (1)
     17%
    post or quote if it's already here
    disagree here too, post your reasoning

    i don't like level requirements
    make things rarer instead, without making it unreasonable
    lower stats if necessary, add failure options

    i don't like map level requirements
    i'm not a child, i don't need a cradle, tips are enough

    i don't like training limitations
    they punish people for using up their skillpoints, have at least one trainer unlimited, or make them a separate bonus trainers will account for without looking at skillpoint stats

    i don't like artificial game patterns:
    make it realistic unless it is annoying (ex nutrition is annoying), or impractical to program for you
    ex all higher trainers on next map is artificial
    zombies concentrating differently on each map too
    make a zombie threat level on a tiletip, make it change daily, make it respond to player activity (campus is safe, surrounding is not)

    i don't like apropriateness
    no area should be completely adjusted to the level of people there, have dangerous and suicidal situations pop up from time to time

    i don't like mission focus
    they should be secondary to survival, not a main structure to the game, there should be situations making them temporarily undoable
    they should be a part of faction warfare, if anything else

    i feel better now
    i want the ability to submit locations remain in full version



    CarlBrederUser is Offline
    ~Round House Kicks Zombies~
    ~Round House Kicks Zombies~
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    Posts:3217
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    30-08-2010 05:42 PM

    Posted By kemeD on 30-08-2010 05:27 PM

    i don't like level requirements
    make things rarer instead, without making it unreasonable
    lower stats if necessary, add failure options

    i don't like map level requirements

    i'm not a child, i don't need a cradle, tips are enough

    i don't like training limitations
    they punish people for using up their skillpoints, have at least one trainer unlimited, or make them a separate bonus trainers will account for without looking at skillpoint stats

    i don't like artificial game patterns:
    make it realistic unless it is annoying (ex nutrition is annoying), or impractical to program for you
    ex all higher trainers on next map is artificial
    zombies concentrating differently on each map too
    make a zombie threat level on a tiletip, make it change daily, make it respond to player activity (campus is safe, surrounding is not)

    i don't like apropriateness
    no area should be completely adjusted to the level of people there, have dangerous and suicidal situations pop up from time to time

    i don't like mission focus
    they should be secondary to survival, not a main structure to the game, there should be situations making them temporarily undoable
    they should be a part of faction warfare, if anything else


    Oh thats weird, I agree on everything.
    You are not authorized to post a reply.


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