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Damage dependant on area hit
Last Post 05-09-2010 06:00 PM by kemeD. 0 Replies.
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DemekUser is Offline
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05-09-2010 06:00 PM
    So
    damage depending on area (0)
     0%
    damage resistance depending on area (2)
     40%
    both (3)
     60%
    none (0)
     0%
    i would like to have damage entirely dependant on the area that is hit (and range from where it is hit)
    currently we have a range of damage, but it is only because we can't target specific areas yet
    when the features comes online, i would like to switch to the above

    this also means that each area has different damage resistance, this should be the same for players
    so armor vest leaving bare arms would not be that awesome anymore

    when we have different damage to areas, damaging and destroying them should bear consequences, lower attack, speed, stun etc
    for zombies damage to arms and legs shouldn't lead to death
    unlike for living opponents
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