| So |
| damage depending on area (0) |
0% |
| damage resistance depending on area (2) |
40% |
| both (3) |
60% |
| none (0) |
0% |
i would like to have damage entirely dependant on the area that is hit (and range from where it is hit)
currently we have a range of damage, but it is only because we can't target specific areas yet
when the features comes online, i would like to switch to the above
this also means that each area has different damage resistance, this should be the same for players
so armor vest leaving bare arms would not be that awesome anymore
when we have different damage to areas, damaging and destroying them should bear consequences, lower attack, speed, stun etc
for zombies damage to arms and legs shouldn't lead to death
unlike for living opponents