You are here:   Forum
Register   |  Login

forum

Minimize
Play as zombie
Last Post 04-04-2011 12:03 AM by Malus. 23 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev NextNext
You are not authorized to post a reply.
Author Messages
Administrator AccountUser is Offline
ZP Game Dev Team
Send Private Message
Posts:910
Avatar

--
03-01-2010 10:33 PM

    Play as zombie
    We had quite a few discussions on the forum whether or not to facilitate zombie play or not. Thus we should start by stating that we want a game which focus on co-op gameplay and not player killing and a game where zombies are inferior to even low level humans.

    The current status is that we will allow zombie play at a later stage but only offering some very basic functions and we will make it easy to revived back to human (a player playing zombie can convert anytime back to human by going to special locations on the map). The concept is that when you die you can choose to accept dead and become a zombie instead of being rescued, or if you have been dead and inactive for say 14 days you will turn into a zombie. When being a zombie you can’t use items, you can’t communicate with others, your map markers won’t be available to you but you will be able to attack buildings and players who are not in a “secured” buidling. So playing a zombie will have limited gameplay and they will be inferior to human players but yes we are planning on offering the option.

    - The Zombie Pandemic Development Team
    Seth MyrrhUser is Offline
    42
    42
    Send Private Message
    Posts:511
    Avatar

    --
    14-01-2010 12:38 AM

    I dont like the way this sounds. Turning back to a zombie being easy. No. Sounds like Urban Dead. You revive someone and they kill you. If you want to be a zombie, you should be a zombie. It should be like 2 mass teams battling for the map. A player dieing should rarly happen. It should be getting knocked out or incapacitated. If you are fed up with being a human or tired of your clan not helping you, you can revive as a zed and attack them. But then your a zed for good. Or maybe its just very hard to get revived. Being a zombie should be just as much a major part as being a human. I know the game is going for co-op, but zeds can co-op together too. A player who wants to be a zombie should have an entire differnt game expierience than a survivor. They should have different perks, hide outs, sides of the map they tend to flock to, places that heal them, ect. Its just not going to be very fun to constantly kill NPC zeds and get attacked by NPC zeds. It sounds like your just going to tack on a mini game verson of a zombie mode.

    signiture
    KurzUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:13
    Avatar

    --
    26-01-2010 04:26 AM

    This one is a bit of a pickle. I disagree with seth that reviving will be easy. You the admin, said it in your post that players would have to go to a certain location to be revived. So its not like some random player could revive you. So it is easy, but not easy for live players to revive you.

    I like the idea that you can't communicate with players, but I think it should be you can't communicate with living players vs. zombie players.

    Any case you might hear people talk about balance, but that is all bs. Bottom line a horde of player zombies has a great strength, a bs strength. They can all slowly, but surely gather to a location, be gunned down, and then on a coordinated date rise up and attack at once (UD). As long as they have that ability they always win. So it isn't imbalanced like some would suggest.

    You can give zombies no ability what so ever, but they still have the ability to rise up at once and attack. Means they win as long as they have the numbers. I've suggested it before (UD) where a drag or carry or a random spawn area be implaced. Something where you can move the zeds away frm the defended area so they have to blow all their sp to get back. Something like that.

    Either way what you suggested admin is a good start for a test at least.

    TigerwolfUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:47
    Avatar

    --
    01-02-2010 06:42 AM
    The zombie idea is an interesting one. For instance, what bearing would your character stats have on you being a zombie? If you have high agility, would it mean you move faster (and are harder to hit) than your average NPC zombie? In the same way, what would your HP be? You're dead, so it's currently 0... which makes no sense, as zombies (head shots excepted) take some killing. Maybe it could be based on strength, perhaps?

    Then there's the thorny subject of armour. Your average player of any length of time, is likely to have some sort of armour. Does this play a part in how tough he/she is to kill? If someone's equipped in head-to-toe kevlar as a zombie, chances are, unless someone's packing a grenade launcher or holding a land mine, they're gonna be the zombie's version of Barky dog food in no time. :D

    I like the idea - heck, I'm sure some people would LOVE to be zombies, possibly even on a full time basis! - but I think it'll need some careful fine tuning to make sure it's both fair to the zombies, and to the people trying to kill them. :D
    jkseerUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:6
    Avatar

    --
    06-02-2010 12:33 AM
    I think there are lots of other things in the game that could make it better then have a zombie option. I would like the ability to fight other players though. Dual Mode?!?
    JKSeer
    Zed RayadonUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:61
    Avatar

    --
    14-02-2010 09:57 PM
    How about this...

    You can't play as a zombie, but you can challenge others to a Dual? (Snatched your idea, pal! ) Standard combat, but with ranged combat instead of boring old "kill the zombie before he even gets close to you". Perhaps other elements could be implemented just for this sort of combat; taking cover, using the environment to gain a tactical advantage, moving around more freely... You name it.
    Artik411User is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:96
    Avatar

    --
    15-02-2010 07:40 AM
    when you die what if you could pick what kind of zombie you want.... pick as in pick from the existing ones!!! depends on your personal level you can pick a zombie level.... for instance - noobs can pick in the range of weak and crippled zombies and kids and baby zombies.... and more advanced player can be like a Chef or strong male zombie or zombie soldier... so... that way you dont have to create a bicycle... so it will work like it works now... NPC zombies attack humans when they are too long afk or in an unsafe houses.... This is beta right! so you dont have to make the whole map available for zombies... just those location that are working now are fine... You can keep locations like campuse or stadiums zombie free...

    how about this for a start??? i mean its just beta so you can be trying out any idea and if one works then push of from it and if it doesnt then "delete"
    just try
    -----One day, you will ask me. "What is more important for me! You, or my life?" but I will answer "my life". You will be offended and will leave, but you may never know that my life - is you.
    LettuceUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:13
    Avatar

    --
    15-02-2010 06:42 PM
    So i'm guessing that PvP is ruled out then.
    AidenUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:64
    Avatar

    --
    15-02-2010 09:51 PM
    I like the admin's idea. This game isn't about undead tactics, it's about survival. You can't survive if you're already dead. If somebody wants to play a game that's been built from the ground up to support zombie vs. human gameplay, they can go play some other game as far as I'm concerned. You can't create a game that will conform to everybody's standards, because history tells us that this scenario has only two outcomes: only one side will be truly satisfied, or the game will turn out to be a big, steaming pile of s*** altogether.

    Stick to your guns, guys.
    kalokainUser is Offline
    ZP Game Dev Team
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:13
    Avatar

    --
    20-02-2010 11:37 AM
    In the current turn based format it does seem a bit awkward to have any PvP or PvPz type gameplay.

    Taking a leaf out of BattleMails approach, there could be a challenge mode which is either real time (so waits for player input) but out of the main game loop or pre-determined in the way BattleMail does its attack vs block actions (gathers both players actions in a rock/paper/scissor style) - a much simpler approach for a PBBG like this one that is essentially just a database.

    It should be fairly easy to implement and actually be quite a bit of fun. A challenge will keep you more interested in the game.
    Administrator AccountUser is Offline
    ZP Game Dev Team
    Send Private Message
    Posts:910
    Avatar

    --
    06-03-2010 11:28 AM

    Inspired by Kalokains input we have been discussing an arena feature where you can challenge other players at safehouse locations including both clan safehouse and NPC safehouses such as say the college campus.

    The concept could be similar to battle ma
    il as you pick some predetermined stances and equipment and have an autoresolve battle outcome to support the asynchronous play. This is currently on the nice-to-have list though. The nature of the challenge would be “friendly” and thus consequence of loosing/winning not fatal but could earn you XP and maybe even waging a small amount of ingame money.

    Any thoughts on how you guys would like a concept like this?


    - The Zombie Pandemic Development Team
    CarlBrederUser is Offline
    Send Private Message
    Posts:3375
    Avatar

    --
    06-03-2010 03:23 PM
    Its acceptable, it would be nice to have a place where fights would not end in -5 in brain mass :S
    HeloUser is Offline
    ZP Game Dev Team
    [-Advanced Zombie Slayer-]
    [-Advanced Zombie Slayer-]
    Send Private Message
    Posts:325
    Avatar

    --
    06-03-2010 04:04 PM

     I really wouldnt want ZP to be one of those games where everyone runs around looking for a  character at a lower level to attack.

    -Helo Lead Developer on Zombie Pandemic
    AidenUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:64
    Avatar

    --
    06-03-2010 07:06 PM
    You could always prevent us from attacking people at lower levels. I'd prefer to attack people with higher levels than myself anyway. More XP and money. I really, really hope we're not confined to an arena
    Seth MyrrhUser is Offline
    42
    42
    Send Private Message
    Posts:511
    Avatar

    --
    07-03-2010 05:03 AM
    @Aiden. Agreed.

    PVP can be open. It just needs to be balanced. Your trying to resolve this issue with a stratigy that has been done by many games before. And many of those games PVP failed. If PVP is open, than there is that real element of fear, and wanting to have a safe place to stay, and friends to back you up. Otherwise your just restricted by massive invisible walls and magic force fields keeping you from doing what you want. There should be no reward for killing a player. Possibly if you unjustly kill 10 players you can buy a perk that gives you small amount of XP from PVP kills, but players can see other players achievments. And much like achievments in Xbox and Playstation, once you have them, you cant get rid of them. So everyone would know your a PKer, and that PKer would most likely get attacked very often. (attacking a PKer doesnt mark you as a PKer) So this would cuase a natural devide between player types. You would have a corner or side of the city that is known for having massive amounts of PKers and so on. There just needs to be something besides this arena. That just sounds way to basic and out of context in a game that is trying to achieve so much such as ZP. I say go for the open PVP, balance it right, and have one of the only games that can say they have a good system. Becuase frankly, 98% of games PVP is total ass.
    signiture
    Zed RayadonUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:61
    Avatar

    --
    07-03-2010 12:20 PM
    If we're looking at some sort of arena system, wouldn't it be nice to have different "game modes"?

    What about some sort of maze game; Various traps and hazards have been set up in an area. You, as well as a couple of other players try to make it to the finish line first without getting yourselves killed. If you are, you will have to be saved. If you don't get there first, you'll go home emptihanded and with a big SP loss. First to the line wins a small prize though (XP or items). The hazards can vary from locked doors and broken bridges to hordes of zombies that have entered the area, pitfalls and small minefields. There could also be options to chose different ways to the finish line; one way would require more agility to succeed, another would require more strength. One could have more zombies, another could have more obstacles. There could also be a timelimit at some mazes.

    I'm not too sure about items, and whether they would be allowed to bring or not. There could perhaps be a predetermined set of things that you would be allowed to bring in to the maze? That way you could also take a longer path in the maze in order to get to, let's say, a stimpack or something.
    AidenUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:64
    Avatar

    --
    09-03-2010 11:12 AM
    Have you guys thought about implementing flash into ZP? If you're going to go through with the arena, it might be better to open the battle up in a flash-based popup window depending on what you're going for, like if you're going to set traps out or enable us to move around. If anything, using flash to make the battles prettier would always be a good thing imo.
    MyNameIsJoeUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:158
    Avatar

    --
    28-05-2010 01:16 PM
    In Left 4 Dead 2, When one of your teammate is incapacitate and died the player uses a defibrillator unit to revive them. So, In every clans must have a medic team to revive their dead members but to bad for those who have not yet join a clan...
    "Mess with me your messing with the best!!!" -Tony Montana
    Matthew FarayUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:102
    Avatar

    --
    29-05-2010 09:51 PM
    I'm not a big supporter of PVP, but I'll drop my ideas anyways. Go for open PVP, as it is more realistic. The lvl cap for PVP sounds a little bit unrealistic, but is necessary to avoid noobs getting killed constantly by Pkers who just like to harass low lvls.
    Ash, HaushaltswarenUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:13
    Avatar

    --
    10-09-2010 10:16 AM

    Posted By Seth Myrrh on 14-01-2010 01:38 AM

    I dont like the way this sounds. Turning back to a zombie being easy. No. Sounds like Urban Dead. You revive someone and they kill you. If you want to be a zombie, you should be a zombie. It should be like 2 mass teams battling for the map. A player dieing should rarly happen. It should be getting knocked out or incapacitated. If you are fed up with being a human or tired of your clan not helping you, you can revive as a zed and attack them. But then your a zed for good. Or maybe its just very hard to get revived. Being a zombie should be just as much a major part as being a human. I know the game is going for co-op, but zeds can co-op together too. A player who wants to be a zombie should have an entire differnt game expierience than a survivor. They should have different perks, hide outs, sides of the map they tend to flock to, places that heal them, ect. Its just not going to be very fun to constantly kill NPC zeds and get attacked by NPC zeds. It sounds like your just going to tack on a mini game verson of a zombie mode.




    I totally agree with you, it should be hard to beat zombies at any level. An active player (meaning active in the community also) should be able to survive as human. It would also be great - and I think possible - to cap those lousy nooby-hunters (zombies&human raiders or whatever you called it) so they can't attack people with drastic lvl difference. Starting locations for newby humans are not save as far as I know, but there is always an option to run away to a save place as you don't get too lightheaded.

    Were there tests with retreating zombies yet? *only a thought*

    It should be possible to have players in the game like matthiasfsa and aiden who prefer to watch the zombie kill counter ticking up and building up their HUMAN characters. Allthough a zombie part in the game as zombie player would be sooo awesome, it is hard to balance I know, but still in hope!

    Great tipp was also to get some really safezones like the college campus for human survivors, in my mind is another safezone for human raiders or whatever you wanna call it. The last "safezone for zombies" is to be discussed, but it's up to you to give things a try or not.

    In my mind are also following things: Zombies are often described as slow but strong, so that's possible or not, depends on the player's character as it turns into a zombie with different lvls and skills. Human and zombies shouldn't be played the same! *so more fun*

    For example: Zombie have to rotten together in a bigger horde with less communication skills in general to do some damage. They could only message in the same location by using SP. Zombie's maximum (ingame)communication are to the surrounding locatins by moaning they are showing zombies in surounding locations automatically what they are doing in a simple way (attack & movement & rough estimations of zombie numbers). Zeds are not able to change some equippment after turning into a zombie, regardless of the (?dis-)advantage of the items. You could test with skills going down for big numbers in agility, smartness, technical and marksmanship. Strength, close combat and constitution could be the positive influenced skills for the Zeds. The SP-System is able to balance that out somehow I guess, just adding different costs for Zed's actions.

    It's sounds funny to me, to think of beeing a zombie player after get f***kd as player, because I was a big fool as living person and died too easy.

    As you read: I want the zombie part to be harder/different in ZP, so expirienced players could test this out, knowing they get a little bit of disadvantage ... but hey that should be a attractive price for beeing an beta zombie

    Transformation back into human should not work for a long period and must be difficult and "expensive") in ZP1.0, but for beta purposes you should play through settings like hell.
    fenrisUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:4
    Avatar

    --
    26-12-2010 11:34 PM
    i must agree,i've played one too many games that have players attacking players,especially higher levels and it gets freakin old and of course we are the ones that have to deal with dying and losing our stuff and hen we come back it keeps repeating so whats the point?this IS a zombie apocalypse game and one thing i know is survivors are meant to work together to survive,not get killed by our own species,at least not openly,now if ya'll want an arena,fine i don't care because i sure wont be there
    other than that the whole,players turn zombies,that's already been done in urban dead,that got annoying really fast,its like i was off for the night,next morning i was dead because of zombies broke into my safe house and killed me so there's very little point in repeating that failed idea in my opinion
    VespiUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:179
    Avatar

    --
    27-12-2010 01:24 AM

    Posted By Helo on 06-03-2010 05:04 PM

     I really wouldnt want ZP to be one of those games where everyone runs around looking for a  character at a lower level to attack.




    yes when it comes to ideas like this it is always a huge problem finding a middle between "underpwoered and overpowered"
    Member since 17-12-2010. Friendly neighborhood brony wiseass
    maximiliano vallejoUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:9
    Avatar

    --
    03-04-2011 07:47 AM
    I hate the idea of coming back to life once you are a zombie... also I lked what @tigerwolf said, if you die wearing kevlar your zombie should wear kevlar!!! also if your character has lots of strength, agility and constitution that should have an impact on your zombie, if a body builder becomes a zombie you have a really tough zombie right? the same should happen in the game.
    You guys (talking to the devs) keep talking about you wanting a coop game but, as another user said, zombies can coop too... whats the matter with that? I think forgeting the zombie playing factor in a zombie game is simply ridiculous.
    MalusUser is Offline
    [Experienced Survivalist]
    [Experienced Survivalist]
    Send Private Message
    Posts:288
    Avatar

    --
    04-04-2011 12:03 AM
    I miss the PvP so bad...Please implement the arena! You can always restrict the high level player to attack a low level one - let the high level players fight with other high level players! The arena in another BB game I've played looks like this: If you are level 30 for example, you can only attack players from the 20-30 lvl range. The top 10 players with the most score receive a reward(daily)- experience or items for example. The arena rankings are also level dependent: you see only the players in your level range.

    edit: I just want to see some sort of a challenge..Killing zombies is easy and gets boring in time. Seth Myrrh's idea about the 2 battling teams is not bad as well.
    You are not authorized to post a reply.


    Remember to read the forum rules before posting please

    Latest Blog Posts from the Development Team

    Minimize

    Tue, 15 May 2012 14:26:00 +0200

    With the recently released update we have introduced new attack types and new combat effects. It's important to stress that this is still the early phase of the planned advanced combat system which will also include a much more graphical interface and loot from killed opponents as well as being able to equip bayonets, scopes and other extensions to your weapons. Here is a short guide to how it works.

    More...

    Tue, 15 May 2012 12:24:00 +0200

    A new version of ZP is online and includes the first new additions to the combat system including special attacks with stun, burn and cripple effects, an updated crafting GUI and followup improvements to the training system.

    More...

    Thu, 26 Apr 2012 16:04:00 +0200

    1.34.9 is online and includes several improvements to the training system and a status overview of your mission progress.More...

    Follow us

    Minimize





     

    Minimize

    Message Count

    Minimize
    You must be logged in to use this module.

    Users Online

    Minimize
    Membership Membership:
    Latest New User Latest: stolensoul
    Past 24 Hours Past 24 Hours: 10
    Prev. 24 Hours Prev. 24 Hours: 2
    User Count Overall: 3587

    People Online People Online:
    Visitors Visitors: 100
    Members Members: 1
    Total Total: 101

    Online Now Online Now:
    01: St. Ajora