Thanks for your input. The ambition is to make a survival horror game with a somewhat realistic gameplay. Being able to carry an infinite amount of items wouldnt mix with this concept however that is also why you can build safehouses. In your safehouse you can build storage facilities where you can save your gear. Another trick is increasing your strength (skill points) and getting a good bag will also increase your encumbrance and thus how much you are able to carry.
Posted By John Smith on 07-03-2011 05:35 AM Do you have a clan? Clan safehouses have storage facilities that could store your excess encumbrance.
A guide to the new special attacks and effects
Tue, 15 May 2012 14:26:00 +0200
With the recently released update we have introduced new attack types and new combat effects. It's important to stress that this is still the early phase of the planned advanced combat system which will also include a much more graphical interface and loot from killed opponents as well as being able to equip bayonets, scopes and other extensions to your weapons. Here is a short guide to how it works.
Version is online 1.35.5 and includes new special attacks with stun, burn and cripple effects and much more.
Tue, 15 May 2012 12:24:00 +0200
A new version of ZP is online and includes the first new additions to the combat system including special attacks with stun, burn and cripple effects, an updated crafting GUI and followup improvements to the training system.
A new version of ZP is online with the 2nd phase of the training system revision and a mission overview
Thu, 26 Apr 2012 16:04:00 +0200
1.34.9 is online and includes several improvements to the training system and a status overview of your mission progress.More...