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Unfair HP / CON
Last Post 23-09-2011 01:00 PM by blperry99. 33 Replies.
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Kara LebonaUser is Offline
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21-07-2011 01:20 PM
    Since clearly the mods/devs took offense at my, though justified, harsh language about them being... I will not call them that - however tempting it is.

    My point remain though. If you change the game mechanics make it equal for everyone. If you change the strength impact of melee modifier, make it equal. If you change the constitution impact of HP, make it equal. If you cap some stat as to prevent inhuman amounts of HP or strength, make it equal for everyone.

    Can you even imagine PvP actually working when two players of equal level and equal gear having DRASTICALLY different strength!?

    Currently the game is extremely unfair. Quite so that, at the moment, I would recommend against anyone playing this game.

    Kara Lebona
    * Level: 96
    * CON: 100
    * HP: 132

    Player 1
    * Level: 96
    * CON: 60 (-40)
    * HP: 165 (+33)

    So less constitution but more HP... fair?! No, f**** no. I would be forced to get to 166 CON to get same amount HP as Player 1. 166 CON vs 60 CON for same amount of HP.

    Player 2
    * Level: 81
    * CON: 150 (+50)
    * HP: 234 (+102)

    50 more CON give that player 102 more HP. I would be forced to get to 304 CON in order to get same amount of HP as him. 304 CON to balance his 150 CON.

    The devs are f..... up all us all new players superbly. Quite superbly indeed.

    I have one tiny question for the devs: Why are you so unfair?

    Kara Lebona
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    21-07-2011 01:38 PM
    Yeah Dev's, Why?
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    21-07-2011 01:45 PM

    Well first of all no reason be to rude if you want someone from the dev team to take time answering your question instead of working on the game. I think most admins would have banned you based on your language and name calling in first post alone but its still an interesting question.

    It’s really quite simple. You have signed up for a beta test of a game. The purpose of the game testing is to build a game for tomorrow and to release and test new features and then rebalance the game dynamics. If you want to play a final boxed version of the game you are more than welcome to come back later when it’s finished.

    Introducing new features leads to exploits, bugs and different varying rewards during the course of the beta-testing meaning some characters have enjoyed benefits that others have not etc. One of them has been free HP for each level you gained among other benefits.

    Yes, we could simply reset everyone character stats (or readjust them) but as there will be a lot of features coming soon which once again causes rebalancing and more importantly there is currently no player vs. player, there really isn’t much point right now.

    However when player vs. player is introduced (which is at a much later stage), and these exploits/imbalances actually do matter, we will of course do it in a manner where it’s fair for everyone and depending on the feedback like readjusting the stats or maybe launching of a 2nd game beta server.

    - The Zombie Pandemic Development Team
    Kara LebonaUser is Offline
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    21-07-2011 02:12 PM
    Admin, the thing is that it does matter now. As you say its easy to readjust them, but why not do so now? After all, you want us to give you money for premium and items, then its fair to require, demand even, fairness.

    As you say, "The purpose of the game testing is to build a game for tomorrow" but still you want us to pay for premium and special items. Is it really sensible to use beta testing as an excuse for unfairness, when you want us to pay money for special advantages?

    If its impossible for new players to compete with the older players, why would we waste money in premium and special items?

    Introducing new features leads to exploits, bugs and different varying rewards during the course of the beta-testing meaning some characters have enjoyed benefits that others have not etc.


    Yes, they have enjoyed those benefits and that is fine. It is a part of beta testing that things change. But now you have changed the game mechanics so there is no reason they should still enjoy those benefits while new players are at a severe disadvantage.

    "Yes, we could simply reset everyone character stats (or readjust them) but as there will be a lot of features coming soon which once again causes rebalancing and more importantly there is currently no player vs. player, there really isn’t much point right now."


    Then do so! Isnt the point of changing game mechanics to evaluate the changes?! Letting older players retain their unfair HP while screwing new players over only causes.... a foul mood.

    Just iterate through player database, store current (CON-20) as temporary int, set CON to 20, set max HP to whatever 20 CON is supposed to give (20 + CON/2 or whatever is base HP), and add the temporary int to the avaible skill points. Easy. Just a script that you run once through the player database and viola, the game is balanced for everyone.

    If you make a change in game mechanics then its fair that the changes are equal for all players. If its such a huge change that you feel that players should be given a chance to change their mind about allocation, then, as I said, give the players back their skill points.

    It's not difficult. It's only fair.

    Kara Lebona
    Kara LebonaUser is Offline
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    21-07-2011 02:16 PM
    Since after all,
    However when player vs. player is introduced (which is at a much later stage), and these exploits/imbalances actually do matter, we will of course do it in a manner where it’s fair for everyone


    Why not do so now? These imbalance matter NOW since new players have difficulty level as fast as the older players. Make the game mechanic changes equal. Of course the older players had it easier in the past, but its no reason they should retain their advantage when the game mechanics are changed.

    Kara Lebona
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    21-07-2011 02:24 PM
    It does seem that many of the changes from the past months have been geared towards increasing a player's demand for a premium account. With very little in the way of of actual improvements to the game, or game-play. That is unfortunate.
    I'm not trying to flame the devs here either. However, it is not going w/o players noticing that the increasing benefits for a player who pays for premium are indeed getting more and more beneficial almost daily, as opposed to those of us who simply wish to beta test to watch a game being built for players to enjoy rather than watching a capitalist venture become increasingly lucrative.

    This type of post cannot be made if simple offense will be taken w/o an honest unbiased look at this from a players pov. So, it's with the utmost respect that I say players want content in the way of missions, game-play options such as new maps... added and not simply advantages added for premium, and players buying credits.

    Imo, too many of these types of advantages added at once, makes players very unhappy. I'm not simply speaking for myself either. I've seen many people complain in chat when these types of changes are introduced, for example the great SP cost revolt of spring 2011, repeated looting complaints, increased zed hp and chance to hit for higher damage, and now hp as was posted above.
    I do hope my post is taken as constructive criticism and not just a simple jab at the devs. I really do love the game and the work you do. I'm just saying that the most recent changes seem to be quite a downer for the average player lately. That's not ass-kissery either, I play daily and never let my SP fill to my max of 480. That should show my true loyalty for the game.
    Kara LebonaUser is Offline
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    21-07-2011 02:34 PM
    @Crim: Actually the HP / CON has very little to do with Premium. If anything it actually disencourages new players from getting premium, since... why even try to catch up with older levels when one is forced to spend about a years worth of leveling just to get to their HP - dumping every single point into CON.

    If we take a top 10 players HP at random: 711 HP.

    That means about 1400 CON to reach that amount. 1400 CON = 280 levels. There is no reason to even attempt to reach that HP through leveling. No reason at all. Not impossible, but simply not worth the effort. Even getting premium to yield a 50% boost in SP, it would still take me about 3 months of leveling, dumping every point into CON, to reach that amount of HP.

    Is it worth the bother? No. Thus is it worth premium? No.

    Since I am a competetive player, I want to reach the top. But currrently that is not possible.

    Kara Lebona
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    21-07-2011 02:37 PM

    Well in real life it's never quite as simple as running a script and like we said there are several other features coming soon too which will cause unbalance. If we do it now, then we might also need to do it in a few weeks again etc. But we promise we will once it serves a purpose and most likely by offering an extra game server where everyone can start competing from scracth.

    It's also valuable information for us to get feedback from super human characters with 500 HP about how they experience the gameplay and difficulty in terms of making game design decisions (in case you have following the discussions on that).

    Yes you can donate and support the game and get some advantages such as more playing time f.x. by purchasing premium which is currently starting at a dollar a month to help pay for the game servers . You shouldn't feel you have to and are welcome to never purchase anything if you like but Santa won't pay for the server and that is how free2play games can stay around. We have also enabled Sponsorpay and Superrewards recently so you can fill out a survey and earn credits if you prefer.

    Hope it makes sense.

    - The Zombie Pandemic Development Team
    Kara LebonaUser is Offline
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    21-07-2011 02:44 PM
    What is the trouble with running the script? Please, do tell.
    Are you afraid of making the older players mad? Is that it? Are you afraid they will stop paying for the game if you give them the same HP / CON as new players?
    Basically you want to have an Aristocracy in this game, who sit on thrones that are unreachable by ordinary players?

    Kara Lebona
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    21-07-2011 05:54 PM
    I have to admit, I can understand the frustration here.

    Older characters with the much higher hit points can last in much longer in combat and take on larger challenges with less risk simply due to the fact that they can soak more damage. Really no way in the game to compensate for the lack of that.

    This wouldn't matter in a beta environment usually, except for the fact that you have a player ranking system, which is the only way to compete in the game at the moment. People see that list and want to work their way to the top, only as things are, they really can't after a certain point due to advantage the older characters have. This leads to people people feeling frustrated and feeling things are unfair....which will eventually lead to many of them not playing anymore. Why play if they can't advance anymore?

    Sure, its beta, but people will only test for free if they are having fun.
    Kara LebonaUser is Offline
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    21-07-2011 06:08 PM
    Well put Pcokets.

    Kara Lebona
    The SpiderUser is Offline
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    21-07-2011 07:09 PM
    I must agree that, if a change is made, then it should be made for all and retroactvely so if possible/not overly complitcated. And this was one such case. All that was required was to run a scirpt that read "remove 1 to max hitpoints per level to all players, excluding level 1 players". We're not talking rewriting Windows here.

    It's not even a matter of competing. In all reality it is extremely unlikely that we can compete with players who have been here 6+ months playing vs being here 6+ weeks, regardless of how dedicated and ingenious you are at getting XP. It's just a matter of fairness.

    This has, from what I've gathered, been a trend. I've heard fabulous tales of many an assault rifle just laying around on a corpse, which may or may not be true. Increase in SP movement costs is certainly true. So is prolonged poverty for the new arrivals vs the previous looting rules.

    There just seems to be a consistent degradition in perks from one noob generation to the next. I'm not quite sure what to suggest to solve it. Bulldozing the playing field and sending everyone back to square one would certainly solve it. Nobody would be happy about it though. Making everyone level 448 also doesn't seem like a logical thing to do.

    Here's a thought: Obliterate the player ranking system. Make ZP clan ranked only. Or introduce some new "civilians saved" ranking feature to replace the player level system, from which everyone would start at 0.

    If the system is broken beyond repair.. shoot it in the head and be done with it.

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    22-07-2011 12:05 AM
    To be honest im with you about this HP THING...
    i was the first one to even post a thread about this changes in hp...

    is it really TO STOP SUPERHUMAN CHARACTER?
    no this is to SLOW PLAYER PROGRESSION!
    well if someone HAD A SUPERHUMAN CHARACTER, I WANT THAT TOO!
    because as what you say it looks like the TOP 10 were SUPERHUMAN, WELL I WANT TO BE IN THE TOP 10 TOO!
    ALMOST EVERYONE PLAYING HERE WANTS TO BE IN THE TOP 10..

    upon going to MAP 2
    i realize the REAL REASON BEHIND THIS HP CHANGES...


    IT'S ALL ABOUT SP!


    LOW HP - more often USE OF AID ITEMS

    USE OF AID ITEMS -3SP

    ok a scenario like this will likely to happen:

    LOW HP, battle group of zeds, use the HEAL IN COMBAT option (dunno if it is SP FREE but if it is, then thank god)
    HP now almost depleted YOU RUN.

    BATTLE SUMMARY:

    no. of ATTACKS = -1SP each
    you RUN = -3SP
    your hp ALMOST DEPLETED = USE AID ITEMS -3SP each
    if your RANGED WEAPON USER = -1SP (RELOAD)

    now YOU CANT TRAIN CONSTITUTION.
    so PUTTING SKILL POINTS at CONSTITUTION is a MUST!

    WE All KNOW THAT THIS IS BETA, AS YOU CALLED IT..
    BUT FOR US PLAYERS, THIS IS ALREADY THE GAME, UPGRADES JUST COME ALONG THE WAY.

    now i had questions or even suggestions and maybe the ADMIN could answer it.

    1.what is the difference between TEST SERVER and this GAME SERVER?

    (since all i know is that before implementing something here at the GAME SERVER, you put it first at the TEST SERVER. which i think is kinda WEIRD bec. EVERYTHING that YOU PUT in the TEST SERVER and no matter what us players talk about it in the forum and may dislike it, it will still be implemented here at the GAME SERVER) guess your running the game for real with just a SO CALLED TEST SERVER and BETA GAME SERVER.

    my suggestion to this is that why not make the TEST SERVER be a REAL TEST SERVER? i mean if theres issue or upcoming upgrade why not put a post on the blog that say's "play at the test server for this NEW UPDATE" before putting it to the GAME SERVER.

    for example about this HP THING, you said that it is needed to just to stop or control the SUPERHUMAN issue.

    why not make the TEST SERVER be a REAL TEST SERVER that everyone who plays there got 200 at everything and got 500 HP
    and let's say got 480 sp and a weapon of his choice (after all it cant be brought at the game server and just to let him feel if its really like superhuman) and then when the sp was depleted the he will automatically cast a vote if he likes it or not or any suggestion.)


    2.WHY DOES RELOADING COST 1SP?

    3.do mr. williams chainsaw had a strength modifier too?


    HOPE TO HEAR FROM YOU GUYS!


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    22-07-2011 02:04 AM
    Mandarni: even though you might find it not worth your while to increase your Con using credits for better weapons which give an advantage in leveling more quickly by doing more damage or by purchasing adrenaline or caffeine to bump your levels quickly to add con points at the level up screen, others still may. that was all i meant as far as your original point goes. I was actually supporting your point by expanding on it. I didn't mean to hijack your post at all if that is how my post was received. I just feel that most players who will purchase premium advantages won't do all of the math you've done to reach your conclusions about the time it will take to achieve your desired constitution, which is why I believe the change may serve to increase premium and item purchases.

    To play devil's advocate though, why would you want skills reset that you earned fair and square at the time that you earned them? I mean, what if you, for example, purchased an item from a store and the price was increased the following week? Would you have to return to the store to pay the difference to make your total equal to what the new customer is paying? That would suck. Truth be told I missed the boat on some advantages by starting later than players who started before I did myself.

    However concerning pvp, the devs are being extremely careful before implementing it as a feature imo because right now the playing field is so diverse that it would indeed be largely unfair, which is why it's taking so long to implement. The same with a trade system.

    I happen to have 500+ HP. Am I superhuman? If I am I did so w/o premium items or prem account, and I did it by playing daily. I did it w/o asking the devs to make special concessions when I thought a change or patch hindered my own ability to progress when compared to those who started playing before me. How far back should the devs realistically go to appease the masses? To the beginning? c'mon. So, then by right's I should have all the SP from the 2 months that the server was running before I started playing simply because SP costs were lower for older players for a longer period of time, and I missed it because I started later than them? You can see how that can get quite out of hand, can't you? ...and that's just one change/example that happened when I was newer to the game. Do you guys see what I'm saying? I'm just saying that it goes with the territory of playing a game that's still in development for the rules sometimes to change along the way.
    On the other hand if the devs reboot the server and we all start at level 0 tomorrow, I'll still play.
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    22-07-2011 02:53 AM
    ...Truth be told I missed the boat on some advantages by starting later than players who started before I did myself...


    Not related to the HP/CONS discussion but you do know that the now credit-only weapons were once available in in-game shops right?

    As a still-beta game, it should've been done both in-game and as a credit option. And if they decide to open a new server up, then and ONLY THEN make it credit only. Level the playing field for both old and new players especially on a server named as the "GAME" server whether it's a change of stats or equipment availability.

    edit: seeing as you're in the top 25 there's no need to ask that question... I guess
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    22-07-2011 10:36 AM
    Crimghost, my question for the devs was quite simple: they changed the HP / CON, so they should recalculate everyones HP based upon it. Why hasnt this been done? Its simple. It doesnt take long to do. Why? What reason do the devs have?

    I am not saying that players should gain or loose SP based upon earlier SP cost for actions. That is nearly impossible to calculate and very little reason as to why. However, making players equal in terms of stats is simply fair.

    I am discouraging anyone from paying for premium or so, since the advantage you get from premium will let you get stronger faster, play more, etc. But with current HP / CON it is impossible for new players to catch up with the top players, regardless how much you play. The changes should apply for everyone, equally. They don't.

    As a simile to your SP / travel: It is like if players that played when travelling was 2 SP still only has to pay 2 SP, while new players have to pay 4 SP. It is one thing that they once had that advantage, but there is no reason they should still retain that advantage. It makes it nearly impossible for new players to catch up even if all new players go premium and start injecting adrenaline like a junkie.

    Same with HP/CON. They once had more HP, but now that they have changed the HP / CON, so they should apply this change equally to everyone. Not fuck new players over.

    Kara Lebona
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    22-07-2011 11:27 AM
    like we said there are several other features coming soon too which will cause unbalance. If we do it now, then we might also need to do it in a few weeks again etc.


    so why not DO IT before changing this WHOLE HP SCHEME OF YOURS?
    for WE PLAYERS might really understand it VERY WELL.
    TBH kara needs to say SOMETHING JUST TO GET YOUR ATTENTION...
    the whole time this HP ISSUE, you managed to OVERLOOK my other thread or rather JUST SIMPLY IGNORED IT AT ALL...


    yes we know that it is hard to balance EVERYTHING in the game, but changes should be made not affecting SOMEONE.. but EVERYONE... we need 200 levels just to be 500+ HP thats were the top players were already averaging their HP... i even saw someone got 33 CONSTITUTION and HAD 136 HP... and that is for your BALANCING?



    You have signed up for a beta test of a game. The purpose of the game testing is to build a game for tomorrow and to release and test new features......


    from 2009 TEST SERVER, 2011 release another server; THE GAME SERVER

    maybe launching of a 2nd game beta server.


    ANOTHER BETA?

    and yet you say to kara

    If you want to play a final boxed version of the game you are more than welcome to come back later when it’s finished.


    WOW! your planning on releasing ANOTHER BETA, and yet your saying that to a player? your running the test server for 2 YEARS and release the game server early this year and you still call it beta? WHEN ARE FINAL BOXED VERSION OF THE GAME WILL COME SINCE YOU ARE PLANNING TO RELEASE ANOTHER BETA SERVER?

    Is it really in BETA? for me its not anymore youre just upgrading something you already had in the game and adding something in the game. that's why you still can COVER IT with a BETA name.
    cause everytime you change something or add something in the game you are ENTITLED to call it "THE GAME WAS STILL IN BETA"
    in fact you can RUN this game in 10 YEARS and changing or putting something in the game and still can be called BETA.

    SO WHY ANOTHER BETA SERVER? no plans on RELEASING THE FINAL BOXED VERSION?

    if your willing to answer this, you can as well free to answer my questions in my first post in this thread....





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    22-07-2011 01:07 PM
    Let's see if I can make this clearer for you davidson.

    This game is in the beta stage of development. That means it's not finished. That means that devs are quite free to pull every firearm from the game or to give a player every single firearm in the game. Nothing is set in stone. you THINK everything is more or less set in stone because there are thousands of players playing the game for 2+ years. It isn't.

    There are (from my understanding) two servers. One is the (Beta) game server, where things are supposed to work well 100% of the time. The other is the (Beta) test server, where things are supposed to be tested and malfunction until the devs work out the bugs. So that the people in the (Beta) game server don't have to suffer thru every single bug that new coding on the (Beta) test server brings.As is more than obvious, not all the kinks get worked out of the game at the (Beta) test server level.

    The (beta) beta server also supplies feedback to the devs on new rules and items so that they can adjust them before dumping them on the (Beta) game server. As is more than obvious as well, not all new rules are agreed upon by the majority, regardless of feedback from the test server players or from the game server players.

    What the devs were mentioning was adding new (Beta) game servers, possibly in different geographical locations, to help lower the lag and spread the load around. Typical setup is having one in America, one in Europe and one in Asia. Depends on where the bulk of players is coming from, server costs, etc etc. So kindly don't complain that the devs plan to lower the lag by adding more servers.

    At the current rate of development and bug fixing I'd say we're at least 2 years away from a "final" version. Minecraft started out 2 years ago and it's far more popular (and profitable) than ZP I'm sure. Minecraft also has a dedicated community constantly adding more stuff to the game, whereas ZP is in closed development (as far as I know). You can send location suggestions, but you can't actually mess with the loins of the game.

    Anyway my point is this: ZP is like Lost. They may like you to think they have a master plan, that everything will make sense in the end, that all steps were necessary to reach the perfect ending. In reality they're just making it up as they go along.

    They have broad strokes on what will be in the game and when it will get implemented. These too are subject to change without notice. They don't have deadlines, they don't have stockholders breathing down their neck. Stuff will get done when it gets done, at their own speed. What's a good idea today (HP/CON; SP costs, SP items in shops) is a bad idea tomorrow. And maybe it's a good idea again the next day. Screaming about it may prod them somewhat in a different direction. Screaming too much about it will just have them hit "MUTE". Just like in chat.

    I also presume and assume alot. But I still haven't seen any proof I'm wrong.

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    22-07-2011 01:51 PM

    We just made a post about the recent and upcoming changes which might provide more explanation for those that are interested and on the issue of gameplay vs realism you can participate in the discussion and cast your vote here

     

    On the issue of the servers and beta process Spiderjerusalem explanation is pretty precise. 

    The old test server is used to test the latest updates before they are launched on www.zombiepandemic.com in order to minimize the number of bugs and make the beta test playing experience as smooth as possible for everyone on game server 1. Game server 1 is still a beta test server and still experiences bugs, but is also used for game balancing such as nerfs/buffs of the rewards in the game.

    In terms of process resetting stats it's not just a matter of the the technical process, but also a question of providing valuable game information for the development team as we need as much data from different scenarios and level players to validate the gameplay mechanics and is also explained more in the blog.

     

     

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    22-07-2011 08:26 PM
    Let's see if I can make this clearer for you davidson.

    THANKS MR. ADMIN? FOR CLEARING IT OUT TO ME

    you THINK everything is more or less set in stone because there are thousands of players playing the game for 2+ years. It isn't.

    i never THINK it is.

    There are (from my understanding) two servers. One is the (Beta) game server, where things are supposed to work well 100% of the time. The other is the (Beta) test server, where things are supposed to be tested and malfunction until the devs work out the bugs. So that the people in the (Beta) game server don't have to suffer thru every single bug that new coding on the (Beta) test server brings.


    thanks again MR. ADMIN? i know that already...

    The (beta) beta server also supplies feedback to the devs on new rules and items so that they can adjust them before dumping them on the (Beta) game server.


    oh really? wow! i never KNEW IT... poor me

    What the devs were mentioning was adding new (Beta) game servers, possibly in different geographical locations, to help lower the lag and spread the load around. Typical setup is having one in America, one in Europe and one in Asia. Depends on where the bulk of players is coming from, server costs, etc etc.


    MR. ADMIN? you already answer that to me at the chat, you even say TOO MANY PLAYERS, TOO FEW ZOMBIES... but ONCE AGAIN THANKS!

    So kindly don't complain that the devs plan to lower the lag by adding more servers.


    MR. ADMIN? i am not KINDLY COMPLAINING ABOUT THE LAG...
    you may want to READ IT AGAIN.

    At the current rate of development and bug fixing I'd say we're at least 2 years away from a "final" version.


    yes! guess im gonna spend ANOTHER 360 days as a premium user then.


    Minecraft also has a dedicated community constantly adding more stuff to the game


    IM A ZP JUNKIE MR. ADMIN? sorry but im ALL ZP right now...
    that's why i do even look like a GAME CRITICS but TBH i do care for this game.

    whereas ZP is in closed development (as far as I know). You can send location suggestions, but you can't actually mess with the loins of the game. Anyway my point is this: ZP is like Lost. They may like you to think they have a master plan, that everything will make sense in the end, that all steps were necessary to reach the perfect ending. In reality they're just making it up as they go along. They have broad strokes on what will be in the game and when it will get implemented. These too are subject to change without notice. They don't have deadlines, they don't have stockholders breathing down their neck. Stuff will get done when it gets done, at their own speed. What's a good idea today (HP/CON; SP costs, SP items in shops) is a bad idea tomorrow. And maybe it's a good idea again the next day.


    thanks for the inside scoop!

    Screaming about it may prod them somewhat in a different direction. Screaming too much about it will just have them hit "MUTE". Just like in chat.


    well you really DONT NEED TO SCREAM ABOUT IT... what is really good about it is that people will talk about it, suggesting some ideas etc. it would also serve as a TEASER...


    But I still haven't seen any proof I'm wrong.


    OF COURSE YOU ARE NOT, YOUR ALWAYS RIGHT!
    KEEP UP THE GOOD WORK!
    and thank you again for making it clear MR. ADMIN?
    There are heroes and there are legends. Heroes get remembered, but legends never die.
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    22-07-2011 08:29 PM
    THANKS for the new post in the BLOG and for the upcoming game features...





    this post is for the REAL ADMIN!
    There are heroes and there are legends. Heroes get remembered, but legends never die.
    CarlBrederUser is Offline
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    24-07-2011 03:29 PM
    Since I am a competetive player, I want to reach the top. But currrently that is not possible.

    I would say your playing for the wrong reasons, but that might just be me

    And Davidson, Please stop shouting(using capital letters in words constantly, like ^ that post) It makes reading the post annoying
    :Davidson:User is Offline
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    24-07-2011 08:44 PM
    Yes im a competitive player, and I don't see any problem with that.

    theres a lot of reason why someone play the game on their own liking. and i think there is nothing wrong on aiming to be one of the top..

    btw sorry for the using of capital letters in words constantly, dont know it was a shout

    There are heroes and there are legends. Heroes get remembered, but legends never die.
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    05-08-2011 03:15 PM

    Good news to most of you following this thread.

    We now estimate that the discussed adjustment of the HP to match the current game rules (meaning that characters will have HP equal to the base value + 0,5 x constitution points) will be in a few weeks, as we expect to have collected enough gameplay behavior data from the socalled "superhumans" then as well as other backend features will be ready :-)

     

    - The Zombie Pandemic Development Team
    MayrheaneUser is Offline
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    05-08-2011 07:57 PM
    Can you add some kind of Con Training Facility, if its still possible; so it would at least even out the stat distributions for the new players, as well some of the old players..?
    Kara LebonaUser is Offline
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    06-08-2011 10:38 PM
    Very good, thank you admin

    Kara Lebona
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    06-08-2011 11:48 PM
    Thank god this is getting resolved. The devs seem to be stumbling left and right with every step, but at least they are stumbling in the right direction for now.

    Devs, just two things that will prevent so much stumbling:
    1. Listen to the majority opinion of the players. Not every opinion, but the majority.
    2. Remember to keep things fun. Any game changes should primarily be to increase fun.
    Survive. Rebuild. Thrive.-->>--Maxwell_Hauser, master of ranged combat, master of close combat. (Marksmanship: 280, strength: 260, close combat: 240)
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    07-08-2011 08:21 AM
    Finally!

    2. Remember to keep things fun. Any game changes should primarily be to increase fun.



    yeah! you got that one... wish more fun is yet to come.,
    There are heroes and there are legends. Heroes get remembered, but legends never die.
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    22-09-2011 12:19 PM

    The constitution/HP alignment is live on test.zombiepandemic.com and will thus be included in the next update for the game server later today.

    - The Zombie Pandemic Development Team
    The SpiderUser is Offline
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    22-09-2011 02:13 PM
    Here comes the nerf!

    and here comes the moaning

    And when can we expect the remaining stats to be nerfed to normal human levels?

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    The Spider
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