The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 01-09-2011 04:55 PM |
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A spider's odyssey in the brave new update world. - Minimap is awesome, saves me alot of clicking by not needing to check the big map when I'm exploring. - Hunger will have a heavier cost than expected, as food no longer heals and only staves hunger off. So, not only will I sell less food but I will also have to buy more medicals to get fixed up, as the food items aren't double whammy +HP and -Hunger. - Love the sidebar, don't love its content. Would prefer that tagging, heal, Info location and build safehouse would be pushed down and that "enter location" (along with sublocations) was on the sidebar instead. I got into locations all the time, I tag something or check info once a week. Regarding safehouses, a short list in the location area (upper right corner) of "This location has safehouse by X, Y and Z clans" would also be handy. - Hate the yellow "you have found a new location!". Every non explored location is a new location (duh!), but it makes special locations seem less special. It also messes up my mapping, as I can't tell if this new location is a special location or a regular location without looking at the big map or checking entrances. - Wondering if special locations appear with a special colour (green/blue) on the minimap. If they don't they should. EDIT: they do, sweet! - Love the new 1XP per new location. An easy fix for the "I have explored the whole map and didn't get the 3k XP bonus". Also a modest but welcome XP boost for the noobs. - Annoying "do something in the (xyz) category and get kicked back to the ALL category in the character window" is annoying. - Citymap is now pop up map also good. Less clicking, less bandwidth. Less people asking "what's the difference between travelling to location and travelling to place?" - Have not ran into any massive zombie hordes yet, though I'm told they exist. Expect to be attacked by the loot zombies any minute now. Edit: Looted 3 lootables, didn't trigger anything. On to the next location. Edit: Looted TWELVE lootables, still no loot zombies. Are you sure these things exist? Is it my agility that's keeping them away? It's only 64 o.O - Am over the weight limit. Threw away all $0 crap. Still over encumbered. Time to eat something. Much love for water bottles, best value for money vs hunger. Ate some cat food instead, need to get rid of weight. FSR rations are still listed as giving HP, wonder if devs forgot to correct that. (under constant update) |
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The Spider |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 01-09-2011 05:51 PM |
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- Tired of having to reformat the whole post every time I edit it, hope making new post in add reply will solve edit issues. Edit: It didn't. Crap. - I haz been suddenly attacked! Devs shrank the image down on the encounter pop up, looks much better now. - Also heard we would be attacked by mobs on random encounters, only had to kill a zombie cop. Maybe random zombie mobs are only for map 2+? - 5 more cars looted. Still no sign of the loot zombies. Maybe that's map 2+ only as well? - Carving zombie turkey with gkunai is tiring work. Down to 94% hunger again. Thinking I'll just buy food at shops and keep a few water bottles around for emergency hunger relief, like I do with buzz/kazooms and SP. must crunch stats, see what's next best thing to water bottles. - Made level, only 5 more points until I max my Con. Started getting my ass kicked by zombies once I levelled, as per usual. Suspect dev shennanigans. - Note to self: Tag "Bay moar bullits" at next shop I visit. - Aha, a multi zombie random encounter! With.. 2 zombies! Noobs are clearly doomed. -Bears and zombies and raiders... Oh my! The one thing people can complain about with good reaon and I don't see anyone complaining about it. silly people. - Hurray, unsafe location! Triggered a zombie attack while looting 7 lootables. Good news is they don't ALWAYS appear in melee range, these are all in the 10-26 yards range. Which means running is still an option. Bad news is it's a full 7 zombie mob. Noobs are advised to beef up agility and run like hell. Not as noob crushing as was previously depicted. I think that's more or less all of it. I will admit that hunger is a serious psychological stresser, I kept looking at the dial. So I can understand some concern and worry and panic over it. But my rational mind tells me that I can let it drop to 5% and just hit a shop and pig out, as long as I have the money. So the fear of hunger/collapse is really just in my/your head. And I can't test drive crafting because I'm not in a clan  |
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The Spider |
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urfa
 Fresh Zombie Meat
 Posts:19

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| 01-09-2011 06:59 PM |
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This update was... interesting. Yesterday I made my way into the middle of map2 without any problems. Today I can't move two locations without getting killed. Would have been great if there'd been an option for players to move back to map1 without spending SP for "patch day". Also I gut stuck in a loop of waiting for rescue & getting jumped by zombies for a couple of times. Guess I found one of the items you "make too much noise" and trying to see if someone already rescued me triggered the looting again somehow. lots of zombs, range 10. |
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Administrator Account ZP Game Dev Team
 Posts:910

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| 01-09-2011 07:34 PM |
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Thanks for your input and constructive criticism.
As part of the hunger system we will rebalance the hunger items making them overall more easy accessible (including easier to scavenge). More info is available in the recent blog post here: http://blog.zombiepandemic.com/Blog...ments.aspx
Besides the above listed we got 60 apartments and groceries coming which will be prime locations for food scavenging.
As part of this update we also update the health giving items making them more efficient (provide more HP) and make them easier to scavenge.
The option to enter a building will soon be available clicking the buildings on the location artwork rather than having to scroll down (that is why there is no enter button in the side bar).
Yes, the golden 1XP text feels a bit over the top, when playing a character with an unexplored map in front of you. We will look into that :-) The concept is to reward a more explorative gameplay.
The ration was corrected (to be a hunger item) an hour ago or so. Thanks for bringing them up.
The raiders teaming up with bears and zombies bug is a bit more complex than first assumed but on the list. We hope to fix it next week.
The random attacks may seem a bit hardcore at first, but please keep providing input on how you experience it so we can balance it out. The more you scavenge on a location the higher chance of attracting zombies to attack you and map 2 and map 3 have a higher density of zombies meaning most likely entire groups will attack you. |
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- The Zombie Pandemic Development Team
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:Davidson:
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:289

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| 01-09-2011 09:10 PM |
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It was like this, hp nerf sp down... skill cap, your sp is down find a safe place to rest... HUNGER, RANDOM ATTACK MORE ZEDS, LOOT AND GOT ATTACK etc, you take an adrenaline shot and feel much better! All i can say is i love it. even if you still put it on 3 SP when eating, its alright... but much better if its only 2 maybe if more zeds surround you its hard to escape or if 10 and up zeds surround you no matter how high your agility or even max out, you cant escape(run) i mean for real, i think thats one reason why theres no fear (when your in higher levels) in 40+ facing zeds. cause theres always a RUN button that even if you had 20+ zeds in close combat you still go on and when you think your gonna loose just hit RUN and your safe... I think we should do something about that. and when that happens darn its epic... love it., there would be no rambo type LOL... overall this new changes, A+  |
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There are heroes and there are legends. Heroes get remembered, but legends never die. |
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Cyrus Kane
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:269

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| 01-09-2011 09:42 PM |
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LIVE Server: Went into the Map 2 subway system with a level 54 at 100% full belly and 1440 SP. Started encountering random groups of zombies on the very first subway square moved into and with high frequency thereafter. Almost every group down there was 3 zombies – sometimes 4. I made DeNiro and crew from the movie Heat look sick with my M16. Leftovers got polished off with the Japanese sword. Got my XP up to about 88% of level+1. No real problem with SP or HP, but I was running out of ammo fast and still headed outbound?! I noticed that on the random zombie encounters I always had a 94% (!) chance to evade (agility? only 65). I started running away from the random zeds. Saved a ton of ammo, but at the expense of a quick level-up. Completed my search pattern and returned to base. Finally made level+1 while going through about 1300 SP and around 50% hunger (those numbers look about right based on 20% hunger per 480 SP). Scarfed some kitty food and got hunger back up to 75% at the safehouse. I notice that the FSR rations are schizo about whether they will give hunger bonus or HP bonus. I guess they buff HP, but the description seems to indicate that they should buff hunger?
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Clan MERC -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/MERC/Default.aspx . . . . . . . . . . . . . . . . . .
CP EMMDEE -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/EMMDEE/Default.aspx . . . . . . . . . . . . . . .
CP DIXIE -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/DIXIE/Default.aspx |
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Ercasse
 Fresh Zombie Meat
 Posts:18

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| 01-09-2011 11:29 PM |
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First of all, I love love LOVE the minimap. I'm a systematic explorer/looter, and this saves so many clicks going back and forth to make sure I'm not hitting an already-explored block. Next, I also like the sidebar very much. Not needing to scroll down on every square to see if it's searchable for a journal clue is marvelous. I would like to see the option for "enter" for enterable structures, though, as someone mentioned above. However, I'm not so much a fan of the random zombie attacks while looting. Getting mobbed by 40+ zombies starting at 10 distance is just a runaway option and wastes SP. One mob on Map 3 was a mixture of 30+ zombies and an assload of raiders and I lost 150 HP with one runaway click. O_O I sent a Beta Feedback from a level 4/5 character on the test server saying that those random attacks while looting are rather discouraging at low levels. There's nothing a low level character can do when encountering 3-4 enemies of same or higher level, and I guess that's very realistic, but not very much fun. I'd suggest some balance by either increasing the distance of the random looting encounters or giving lower levels a greater chance to escape. Finally, I *do* like the increased number of zombies on the old-style random encounters for my high levels characters. When I get randomly attacked and see that there are 4-5 zombies instead of just one, it makes it worth the encounter instead of always running away. Nice update there. No real opinion on hunger yet. Trying to keep an open mind. =) All in all, not a bad update. Thanks for the hard work! |
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Lord Simon Cross
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:1209

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| 02-09-2011 12:14 AM |
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I love the mini map as well, I was thinking it was going to be a bit bigger, and still hope it will be one day but present state is still great. Hunger, I have not had an issue yet. Finding food items past 4 or 5 days has been through the roof and I have just been storing them all and using the safehouse to heal so I have a nice stock pile. What I did on my first run was go out and ate 1 time just to see it in action, then upon returning to base jumped it back to 100 Love the new layout, agree with those who have posted about entering and pushing the more useless tabs down IDK what has happened but the entire "look" has changed on my PC, even the layout of the buildings and placement of the lootables has changed, no side effects, just changed I like the multiple zeds on random encounters but now I have a majorly serious problem. I can't kill the Zeds around my safehouse. There are far to many in each group, way to high a level, way to many raiders, and all really close, not ranged and I simply get over powered repeatedly. It use to be a nice mix of 3/5 to 10/12 and 3 to 7 groups,,, now its 8 zeds per group, 8 groups, and every group higher leveled then myself and every one closer then 50 yards, many less then 10. There is simply no way I can compete with these groups. I am forced to go look for barricade items, go zed hunting elsewhere, and simply repair the safehouse as I simply can not take down the Zeds. Even with repeated trips and healing everytime I got taken down. Overall I love what you guys have done, just do the tweeks and all is good. Anyone want to post what food items are hunger and what are heal now? and what each gives? |
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maomao
 Fresh Zombie Meat
 Posts:1

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| 02-09-2011 12:16 AM |
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Well hi, First, umm, the new larger icon in the 'my stuff' menu, mmm, no, seriously annoying. (This seems to be corrected already like) Next, seemed nie on impossible to change weapon as I walked out the door. Had to wait till the zombies were munching on my toes. So that was a change weapon and a reload while being over whelmed. As for the multi zombie random attacks. Not sure yet but it might seem like a larger ammo load out will be needed. This would seriously impact the 'my stuff' aspect, particularly now that we'll need seperate carries for substance, medical and well, ammo. To put it into context, back in the day it was ammo over food but then 'food' included crawly things found under rocks. ps. like the smaller icons in the you've been randomly attacked screen, much neater. |
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GaelCaelann
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:92

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| 02-09-2011 12:44 AM |
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Edited for less ranting and moar reasoning - and the fact I didn't try crafting isn't a bug as far as I know. So, I've played the update and my opinions on it are these: - The minimap is awesome. Enough said. My only suggestion is to display coordinates on the hovering tooltip, if possible. It always helps organising oneself. - The hunger system is dandy. It's easily manageable and food drops have been increased properly. I was worried for nothing. : P - Didn't try crafting; looks promising, though. - The new sidebar is more organised, but I do have two suggestions. One is to differentiate the buttons a bit further, perhaps with different colours or something. Right now they all look the same. Coloured icons, perhaps? The second suggestion is with the Search button. Previously, it was easy to spot when a location had a searchable entry since the appearance of the button was easy to notice when you scrolled down to look for additional info. Right now, it gets missed among all the others. I almost skipped a searchable location because of this. I suggest you make it a flashy, obnoxious button. :3 - Food items no longer restore health. I'm not happy with this change - not because I believe all food items should restore health, but because there aren't enough medical item types right now. As far as I can see, I can only use up to three HP items in battle - a painkiller dose, a stimpack and a bandage. It won't let me use them repeatedly. I believe further medical item types should be implemented and these should be buffed for balance. - I've got mixed feelings on the increase in numbers for random battles. Some are easily manageable, but others become a bit of a nuisance. I'm losing more HP than before, but granted I seldom lost any in the first place when scavenging. I see a 95% chance of escaping - as long as it is like so, it should be fine, since I can just avoid unwanted battles. - Looting battles are my biggest dislike about this update. My first battle was after three loots and it was a mob of 7-10 zombies. I can't recall precisely. Naturally, I ran away, because I was nowhere near a safehouse for healing. I haven't got any looting battles ever since, so I hope the frequency isn't too high and that the 95% escape percentage remains. Otherwise, it's too much for me. Take scavenging away from this game and what else have you got? PvP? Oh, wait. A few bugs I noticed: - When equipping items, it seems we're sent back to the All tab. It's somewhat annoying, but endurable. - The new hover map doesn't always update the location view when travelling elsewhere. Perhaps that was just a one-time thing. - When travelling via the hover map, if a random battle is started, I'm having an issue where the page attempts to load the RandomEncounter page, but instead reloads to the Location page. If I click anywhere, it sends me to CombatDetails, without the possibility of a random encounter escape. All in all, the update was good, except for the health items - but the real problem here, for me, are the abusive looting encounters. If they're infrequent and have a high percentage of escaping, it's bearable, but remove that and that's it for me. I will not concede on scavenging. Heck, I play to scavenge, right now. I'm sure a lot of people understand my feelings right now. |
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| Member of the Walking Dead community ~ [WD] |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 02-09-2011 02:35 AM |
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@Lord Simon Cross: I've always assume the quantity of zombies running outside a building was related to how many people were going in and out of it. A safehouse implies a clan, a clan implies mutliple players. You don't have to kill all the zombies, you just need to kill a mob or two. And hope the other clan members do likewise. If your clan is very small and only consists of 3 or 4 players who don't work together.. then yeah, I can see how that might be a serious problem. Zombie spawn rates should be lower if the clan is smaller though? @maomao: That's when a high agility pays off @caelann: - stimpack, bandages, pain pills (everybody forgets those  and medikit. - I'm not sure just what triggers the loot zombies. As I mentioned above I looted 12 containers with no problem, but got jumped when I tried doing 7. Maybe it's a 10% chance to trigger loot zombies per lootable? maybe it's looting specific lootables? maybe it's another trigger of some kind? Will clearly mean higher SP waste if you can't take'em out. |
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The Spider |
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latefordinner
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:308

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| 02-09-2011 07:44 AM |
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random zeds attacking while you loot is, IMHO, a very reasonable addition. Is this a completely random thing though, or is it (can it be hoped to become?) a function of a player's stealth/agility/smarts? How do we determine what makes noise, and how much? The minimap is a potentially useful addition to the game, but it doesn't show the one thing that I would like. It doesn't show which squares the player has/hasn't visited. So it really hasn't saved me clicking back and forth between the main map and the location screen. Still, it's something i like, and i have hopes for it. Hunger hasn't proved the handicap I thought it would, but I've only had to think about it for one day. I have managed to scavvy several cans of food. More in the past day and a half than in the previous year, I think. Is that just dumb luck, or has the looting really been changed that much? If so, I'll enjoy it while I can, because it's not going to remain so generous for long. It's a matter of days probably before it gets nerfed again. I've seen a random mix of opponents several times these past few days. What are raiders doing in the midst of a pack of zeds? Why don't the zeds attack the raiders and give me a free money drop? A year ago i protested the same thing quite vehemently. My complaint now is just the same: not only isn't this realistic, it's just plain sloppy game design. If you want to make the game hardcore, there are saner ways to go about it. Have I experienced a bug, or has the sidebar indicator for enemies present disappeared? Why? Why shouldn't players know that there are enemies present? Wouldn't it be reasonable to clear a square first and then loot in peace? shouldn't it be possible to clear a building, barricade it, and spend the night there in relative safety? If this is intentional, it's (IMHO) a step in the wrong direction. If the idea is to reduce the number of high-level big-game-safari-zed-hunters by taking away the option to attack zombies, then prepare for a backlash. Yes, I know, I'm only one player, and not everyone shares my tainted-bloodlust, but still that is a massive change. If the random attacks on maps 2 and 3 are almost inescapable, but players remain unable to pre-emptively strike, then you may as well take all the sniper weapons out of the game today. Of course that may just be a localised bug, or my computer, which has been molasses slow. On the character sheet, the stuff has spilled over the rest of the page, obscuring other things like skills I might want to upgrade. We've had (small) problems of this kind off and on since the decision to redo the character page and change it from text/list based to image based. In hindsight, I'm not convinced the improved aesthetics has been worth the aggro, but that's water under the bridge now. |
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Zombie Sniper
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:112

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| 02-09-2011 08:32 AM |
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Can you please implement having either agility or smarts decrease my chances of getting random encounters? I am open to the challenge, but there are even times when I just wanna go on my looting runs and not face a horde every 2 minutes. |
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| Be Polite. Be Efficient. Have a plan to kill every. one. you. meet. |
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Administrator Account ZP Game Dev Team
 Posts:910

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| 02-09-2011 09:55 AM |
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Thanks for all your constructive input. Very helpful.
Problems with page rendering correctly and large item image showing should be solved clicking CTRL+F5 to force browser cache reload.
Health items and food items will be updated increasing their effect and making the more available (cheaper and more frequent to scavenge). Drop rates have already been improved several places and you can read more about the game balancing here:
http://blog.zombiepandemic.com/Blog...ments.aspx
The 3x3 minimap should show the fog-of-war (where you have been and not). If not try the CTRL+F5.
The enemies and looting button in the right side menu is still there. If not try the CTRL+F5.
The random attacks will be balanced over the coming weeks as more factors will affect how zombies are attracted. There is currently a beginner protection for up to level 5.
To sum up the algorithm it currently works in a way in which you got a certain chance of attracting the zombie groups which are located on the location. Thus if there is hordes of 40-50+ zombies roaming the location you might want to be carefull scavenging.
Going forward more factors such as smarts and other noise factors will come into play reducing the chances of getting jumped and zombie AI will also be enhanced in terms of the attacks on safe houses. The runaway chance will also be updated to include more factors and namely your agility skill and the number and speed of the zombies.
In terms of the crafting option this opens up for a lot of new features including the ability to craft your own ammo and other cool items while the upgradeable weapons systems with bayonets, extended magazines, scopes etc. being equipped to guns etc. is also related to this feature and in pipeline. We just commented in this thread if anyone is interested:
http://blog.zombiepandemic.com/Foru...fault.aspx |
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- The Zombie Pandemic Development Team
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Cyrus Kane
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:269

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| 02-09-2011 11:47 AM |
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Posted By carlv_chua on 02-09-2011 09:32 AM Can you please implement having either agility or smarts decrease my chances of getting random encounters? I agree. Use both stats to avoid. Also let smarts increase the range at which the zombies ambush you when you do get caught dumpster-diving. That'll give the powergamers a good reason to toss some of those skill points into smarts and agility. I am open to the challenge, but there are even times when I just wanna go on my looting runs and not face a horde every 2 minutes. Uh, uh. Sorry. This is the zombie apocalypse, not a stroll down some beach with a metal detector looking for buried treasure. Man up, strap on your PSN, Uzi and Hi-Power and get out there and kick some zombie butt. |
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| _________________________________________________________________________________________
Clan MERC -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/MERC/Default.aspx . . . . . . . . . . . . . . . . . .
CP EMMDEE -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/EMMDEE/Default.aspx . . . . . . . . . . . . . . .
CP DIXIE -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/DIXIE/Default.aspx |
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Lord Simon Cross
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:1209

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| 02-09-2011 12:53 PM |
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@ Spider,,, There were 6 members in the safe house. The same average that has been there for a week or so. I am the strogest member there now, If I can not bring down a zed mob myself how can those in there with me who are weaker, armed and armored less do it? To boot when I was able to take down 1 mob 9 minutes later another showed up. I took down 2 mobs burning out my SP and HP and before I dropped the second mob a mob replaced the first. What it still odd to me is the make up. All exactly the same. All 8 Zed mobs, all withing 6 total levels, all equal or above my character level, all within 50 feet so there is no way to avoid CC. I can go 1 or 2 blocks from base and get a wide veriety in levels and zed numbers, just not at home base. On the random attacks from scavaging,,,, I like them, but I got 2 lastnight that were 5 and 7 zeds all within 25 feet, some at 5 feet. At my level this is a ball buster. @Caelann,,, How do you have such a high escape rate? Mine is either 35% or 55% depending on if its a random encounter or I started the fight. I never run because it never works. I just fight till I pass out as it cost less SP most of the time. |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 02-09-2011 01:22 PM |
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Posted By latefordinner on 02-09-2011 08:44 AM random zeds attacking while you loot is, IMHO, a very reasonable addition. Is this a completely random thing though, or is it (can it be hoped to become?) a function of a player's stealth/agility/smarts? How do we determine what makes noise, and how much? That's a valid question, depends on wether the devs want to explain the mechanics of it or not. The minimap is a potentially useful addition to the game, but it doesn't show the one thing that I would like. It doesn't show which squares the player has/hasn't visited. So it really hasn't saved me clicking back and forth between the main map and the location screen. Still, it's something i like, and i have hopes for it. It does. Darker squares are unvisited squares, lighter squares are visited squares. They might also add something on the minimap/main map description of the square stating "this square last visited 56:34:01 hours ago". I would find that a useful feature, and the 72 hour loot ban complaints battalion would find it a VERY useful feature. Hunger hasn't proved the handicap I thought it would, but I've only had to think about it for one day. I have managed to scavvy several cans of food. More in the past day and a half than in the previous year, I think. Is that just dumb luck, or has the looting really been changed that much? If so, I'll enjoy it while I can, because it's not going to remain so generous for long. It's a matter of days probably before it gets nerfed again. Well all the changes I've read concerning hunger indicate making food easier and cheaper to get, not the other way around. I do find myself consuming significant amounts of food to stay in the 90% hunger range, I'm thinking I'll have to seriously stock up on fish and grog. I've seen a random mix of opponents several times these past few days. What are raiders doing in the midst of a pack of zeds? Why don't the zeds attack the raiders and give me a free money drop? A year ago i protested the same thing quite vehemently. My complaint now is just the same: not only isn't this realistic, it's just plain sloppy game design. If you want to make the game hardcore, there are saner ways to go about it. Well now that they rolled out the crafting and hunger maybe they'll take a break and fix the RaiderBearZombie issue. Have I experienced a bug, or has the sidebar indicator for enemies present disappeared? Why? Why shouldn't players know that there are enemies present? Some locations don't have zombies at all. Ever. I've ran into a few of those. I could be wrong and maybe I just arrived at the location after someone had purged it completely, but I think I'm right. Wouldn't it be reasonable to clear a square first and then loot in peace? That does sound very reasonable, yes. I believe the loot zombies aren't "special", they're simply one of the mobs in the area. So, if you kill all the mobs.. no loot zombies. Then again, if you can kill all the mobs why are you worrying about loot zombies in the first place? =) shouldn't it be possible to clear a building, barricade it, and spend the night there in relative safety? You can simply use a special location for this (any building you can go into, basically). I did make a suggestion for lone wolf safehouses elsewhere, that's more or less what you're suggesting. If this is intentional, it's (IMHO) a step in the wrong direction. If the idea is to reduce the number of high-level big-game-safari-zed-hunters by taking away the option to attack zombies, then prepare for a backlash. Yes, I know, I'm only one player, and not everyone shares my tainted-bloodlust, but still that is a massive change. If the random attacks on maps 2 and 3 are almost inescapable, but players remain unable to pre-emptively strike, then you may as well take all the sniper weapons out of the game today. Like I said, you should be able to shoot zeds dead anywhere. ]Of course that may just be a localised bug, or my computer, which has been molasses slow. On the character sheet, the stuff has spilled over the rest of the page, obscuring other things like skills I might want to upgrade. We've had (small) problems of this kind off and on since the decision to redo the character page and change it from text/list based to image based. In hindsight, I'm not convinced the improved aesthetics has been worth the aggro, but that's water under the bridge now. mmm.. I do have a minor, somewhat similar complaint. Before I could pull the character sheet down a little, to have a peek at weight, HPs, etc. So I could see how much junk I still needed to toss out, how much food I had to consume to go back to full health, etc. Now I can't budge the pop up char screen, so I have to go back and forth a little to see if my hunger is back to 100% yet. |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
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| 02-09-2011 01:31 PM |
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Posted By Lord Simon Cross on 02-09-2011 01:53 PM @ Spider,,, There were 6 members in the safe house. The same average that has been there for a week or so. I am the strogest member there now, If I can not bring down a zed mob myself how can those in there with me who are weaker, armed and armored less do it? To boot when I was able to take down 1 mob 9 minutes later another showed up. I took down 2 mobs burning out my SP and HP and before I dropped the second mob a mob replaced the first. What it still odd to me is the make up. All exactly the same. All 8 Zed mobs, all withing 6 total levels, all equal or above my character level, all within 50 feet so there is no way to avoid CC. Being able to kill effectively either takes alot of marksmanship/CC or alot of money. If you're having zombie troubles I suggest you acquire an M11 and spray the more troublesome ones (40+ HP, with 20%+ armour). It will cut down significantly on your combat time/SP expenditure (but it's not cheap). Also.. don't spray them with they're 50 yards away, spray them when they're at 15 yards or less. Long range shooting is a waste of ammo if you don't have the stats for it. @Caelann,,, How do you have such a high escape rate? Mine is either 35% or 55% depending on if its a random encounter or I started the fight. I never run because it never works. I just fight till I pass out as it cost less SP most of the time. *hijacks question* 65 agility or so gives you 95% evasion rate against zombie random encounters and/or running during zombie combat (or close to that number). |
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Ercasse
 Fresh Zombie Meat
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| 02-09-2011 01:36 PM |
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Posted By blperry99 on 02-09-2011 12:47 PM Uh, uh. Sorry. This is the zombie apocalypse, not a stroll down some beach with a metal detector looking for buried treasure. Man up, strap on your PSN, Uzi and Hi-Power and get out there and kick some zombie butt. Actually, it's a game. Games should be fun. The realism is great, but the feedback and suggestions given by people in this thread are meant to help balance fun with realism. I think it would be cool to have a reason to fully develop a pure looting character with maxed agility and smarts to avoid 98% of zombie attacks. That's realism, too. When the zombie apocalypse comes, there will be those among us who move through the shadows armed only with stealth, speed and cat-like reflexes.  |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
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| 02-09-2011 01:54 PM |
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Tread lightly and carry a big gun.  |
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Daniel Maza
 Fresh Zombie Meat
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| 02-09-2011 06:04 PM |
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The new map system need some time to get used but sure is an improvement, good are the more and riski random encounter (befor a stroll in the city looked to safe for me) and the new loot ambush make looting a more calculated (and trylling) action (need to have sp to run or fight seriusly). Hunger sistem are a good thing but the HU value of the food item seemd so far not make me so sure. Can and bread look to low both for the system itself and in comparision of trash food like candy and twink (sure are rich in calory but bread and can are more filling and balanced food) chocolate look right to me since is rich in many precius nutrient. I vote for rise can and bread HU point 1-2 point each and if balance is needed reduce candy and twinked just 1 point the other stuff feel right for me (or not so game umbalancing). |
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Cormac
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
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| 02-09-2011 06:42 PM |
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I'm diggin the new mini map...it makes finding a point of interest/shop allot easier when foraging in unexplored territory if you are more-or-less right on top of it (more accurately....one square away  ) Kudo's guys *cheers* The side bar clickables grouping are a nice touch, I'm sad to see the "Reload" icon at the bottom of the map go....but I won't miss it, I hardly ever used it so no issue there. Although...... ...I will miss the "Enemies" icon on the right of the map, that option came in handy when you were out and about and were this close (*holds up thumb and forefinger at a 1/4 inch from eachother to demonstrate) to leveling and needed a few extra kills to make the grade. Alas.....it will be sorely missed The random encounters are fun....you might get yer ass whupped with an added frequencey and might use-up yer stash of med supplies.....but worth the XP if you live through it  |
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[Dawn Patrol] "We go out at night.....so YOU won't have to" |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 02-09-2011 06:59 PM |
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That's the second person I've seen complaining about the absence of the enemies icon.. but I still see the icon where it always was, right below the minimap? What am I missing here? |
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The Spider |
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Cormac
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
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| 02-09-2011 07:20 PM |
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Ok....so yer on the "Main Location" view when yer scouting the area..... streets, cars, buildings, dead bodies.....blah-blah-blah...etc, etc.... on the right of the location view you have a vertical stack of clickables.... Mini map.... Looting..... Location Info.... Heal.... Tag Wall..... One of those icons was the "Enemy" box with a zed in it.....there would be a big red X through it when there were no enemies to kill |
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[Dawn Patrol] "We go out at night.....so YOU won't have to" |
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Ercasse
 Fresh Zombie Meat
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| 02-09-2011 07:35 PM |
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Posted By Spiderjerusalem on 02-09-2011 07:59 PM That's the second person I've seen complaining about the absence of the enemies icon.. but I still see the icon where it always was, right below the minimap? What am I missing here? It's still there just the same as always for me. Dunno why others don't see it. *shrug* |
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Cormac
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:189

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| 02-09-2011 07:48 PM |
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Meh....maybe it's just me or an isolated glitch limited to a few players(*shrugs) ....I'm sure someone will figure it out in due time |
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[Dawn Patrol] "We go out at night.....so YOU won't have to" |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 02-09-2011 07:57 PM |
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Some locations are naturally devoided of zombies, but if you're moving around and still get no enemies icon I suggest you send a bug report (devs finally got around to having an actual bug report entry on the blue beta feedback button btw).
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Cyrus Kane
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
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| 02-09-2011 08:21 PM |
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My level 20 sister with 65 marksmanship and an Uzi, just single-handedly cleared 40 zombies from outside your clan safehouse, Lord Simon Cross. There were 5 groups of 8 zombies, ranging from level 15 - 35 and most groups at less than 20 range. She died a couple of times and had to be rescued, but she had plenty of meds. She did have to step across the street once to buy a box of 9mm bullets. Remember the combat mantra for fully automatic weapons. One trigger pull, one kill. |
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Clan MERC -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/MERC/Default.aspx . . . . . . . . . . . . . . . . . .
CP EMMDEE -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/EMMDEE/Default.aspx . . . . . . . . . . . . . . .
CP DIXIE -> http://blog.zombiepandemic.com/Wiki/tabid/71/Page/DIXIE/Default.aspx |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 02-09-2011 08:32 PM |
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M11a1 rules  |
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The Spider |
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urfa
 Fresh Zombie Meat
 Posts:19

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| 02-09-2011 08:54 PM |
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For my taste, the random encounters are just to much. Most of the time I can't do anything except let them kill me and wait for rescue every few steps. Running away just isn't worth it if you didn't put many points into agility, combat is out of the question at my lvl if you didn't put many points into close combat / strength attributes. Maybe I'd manage fine in map 1, but I did all the quests there and visited most of the places, so running in circles is sort of boring there... well, the game just isn't fun for me any more as it is at the moment, think I'll just lean back and waste my SP visiting the same 3 locations & looting for now. I usually like difficult games & and especially survival games, but that's just not what I'm looking for here - especially since I don't really feel in control. If I could somehow prevent being eaten over and over again by any other means than doing boring & easy looting loops, effectively making this into a "press the same 5 buttons once every day"-game then I don't see how. |
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