Lefteroukos
 Fresh Zombie Meat
 Posts:2

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| 27-09-2011 02:52 PM |
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My character had 88 max HP. I logged in yesterday (after the latest game updates) and I noticed that my max HP is reduced to 56! Did anyone else experienced the same? |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 27-09-2011 02:56 PM |
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Yes, global HP nerf. |
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The Spider |
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Lefteroukos
 Fresh Zombie Meat
 Posts:2

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| 27-09-2011 03:25 PM |
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What's your opinion about the new battle system? The main differences are: 1. Graphics showing the attack's result ("missed","critical hit" etc). 2. The "Advance" button now costs 1 SP. 3. When you advance you reduce the distance by the sum of your speed + zombie's speed (it used to be reduced only by the zombie's speed). I think that the 1st makes the game more interactive while it slows it down. The new "Advance" button disappointed me. I agree that advancing by the sum of your speeds does make sense and that the cost of 1 SP is more realistic than 0 SP. (Actually the old "Advance" button was more like a "Stay Still" button). But in that case there should be a extra button allowing you to just stand and wait. I mean it is realistic to have the option to stay still and let the zombies advance to you. In that case you would spend 0 SP and the distance should be reduced only by the zombie's speed. Why to have this option cut out? It doesn't make sense. |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 27-09-2011 03:29 PM |
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*points to rather large thread where I discussed all this in detail* I said the same thing there, yes. |
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The Spider |
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Lord Simon Cross
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:1209

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| 28-09-2011 01:58 AM |
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why were the names of locations removed from the map? Instead of saying gary's grocery now it just says 24/13 That is very frustration. There are 500 green dots on the map, having descriptions was the only thing making it easy to navigate. Now I have to have a notebook to write coordinates and names |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 28-09-2011 02:04 AM |
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erm.. they weren't? I see their name and coordinates just fine on the big map when I place my cursor over it |
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The Spider |
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Lord Simon Cross
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:1209

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| 28-09-2011 02:14 AM |
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I don't. |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 28-09-2011 03:41 AM |
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Well I'm on firefox (latest version), I suggest you get on the firefox train as well. Even if it's just for Zp, you don't need to fully migrate. |
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GaelCaelann
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:92

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| 28-09-2011 03:57 AM |
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1. Graphics are seriously making battles annoying, since they disrupt the flow. Also, for some reason, I'm having difficulty actually paying attention to my HP levels as before. -.- 2. Of course. I don't even understand why SP costs aren't present in every single thing in this game. It's insane, I tell you. 3. Introduce a hold ground button and we'll all be happy. By the way - is it me or have burned out cars been removed from map 2? I keep finding them, and the tooltip is there, but there's no way to loot them. Considering they were a main sort of junk suitable for barricading, was this a nerf, too? I suppose, considering the usual trend. Frankly it's starting to become slightly annoying. |
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| Member of the Walking Dead community ~ [WD] |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 28-09-2011 04:42 AM |
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I'm guessing they got moved into the non lootables list. But it's true, I haven't seen anything to effectively replace them. I've seen a couple of new burned out cars, rather nice ones. Cop car and taxi cab. But nowhere near the figures of the "classic" burned out car. |
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maxwell_hauser
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:216

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| 28-09-2011 06:13 AM |
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Posted By Caelann on 28-09-2011 04:57 AM 1. Graphics are seriously making battles annoying, since they disrupt the flow. Also, for some reason, I'm having difficulty actually paying attention to my HP levels as before. -.- Annoying is the right word. Combat is annoying now. I avoid it like the plague. Whereas in the past I used to get all the combat I could to level up quicker. In addition to combat slowing down whenever you fire an automatic weapon, the to-hit chance on automatic weapons sucks now. Well then, how about you try close combat? Well, attempting close combat is just annoying now, as you have to advance EVERY 10 meters, and it's not just a click, it's a click-FAAAAADE. And if that wasn't annoying enough, it takes SP for each mini-advance. Annoying and obnoxious. And don't think about being a con fighter anymore. (I'm not, but many people are.) Constitution has been nerfed to near worthlessness. Hmmmm. We went from being able to become Rambo to being a bunch of stumblebums who can't shoot straight. That might be ok when you're starting out... but my character is level 103, and has been training like Rocky for months and slaying zombies like Rambo for months. If anyone should be able to cut through low level zombies like tissue paper, it's me, and I have the stats to prove it. Instead, after months of training and zombie slaying, I'm a stumblebum with a glass jaw who can't shoot straight. |
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| Survive. Rebuild. Thrive.-->>--Maxwell_Hauser, master of ranged combat, master of close combat.
(Marksmanship: 280, strength: 260, close combat: 240)
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Lord Simon Cross
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:1209

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| 28-09-2011 10:54 AM |
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Posted By Spiderjerusalem on 28-09-2011 04:41 AM Well I'm on firefox (latest version), I suggest you get on the firefox train as well. Even if it's just for Zp, you don't need to fully migrate. I have been for 6 yrs now, but I do not have the newest version so I'll try upgrading and see if it helps. |
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Richter
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:81

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| 28-09-2011 11:40 AM |
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I have been registered and premium since feb. I loved the game so I paid without a question. Looting was great in the old days, people were excited finding guns and dildos, told everyone via the chat system. Then they nerfed looting to stop farming and gain some money by credits: they succeeded as looting sucked, you couldnt find shit, so you had to pay to get a proper outfit. But because the game was still very good, and the servers became more and more crowded, they reduced playing time by introducing new SP costs and a lower regen rate, that you could only play 1 time in three days. Excused with resting facilties, which have almost no effect. Suddenly building was nerfed...not only it didn't pay out to level builder skills...great job...I still don't know why it gives SO little XP to stay in one spot for half a day. Originally it made sence to gain XP without losing SP. Zombies became stronger, it was harder to survive, finally a good change. Combining items was next I guess, to be honest, I never even bothered to try this out, my weapon is too good to be replaced by "a pitchfork with a knife". Still scopes arent attachable to guns. Not cool. I was looking forward to silencer, extra clips, scopes and laser pointers. Next change: mixed enemy groups....wtf? Raiders attacking with zeds? Animals with raiders?!?!?! This stopped the search for large Raider groups who brought in a LOT of XP. Hunger system was introduced... again a nice change that was enforcing realism and also brought in new aspects and tactics how to play the game. Chat vanished to get "a better performance", lol. Our clan almost died with the lost ingame communication. Very nice! Level max was introduced...I can now level and guess what? NOTHING happens except level +1... cool, really cool... why should I continue playing this game? for seeing this number rise one by one?!?!?! But now, the latest changes: not even announced in the blog EDIT: but now are up)... why? because they SUCK big time! HP were "normalized" they said... I had 618 HP and now 198...(EDIT: blog says: Max hitpoints is now 20 + (1/2)*Constitution. Thats what I call nerfing and its the second nerfing for const) I can't stand more than 2 fights against 40 zeds. I never asked for a rebalancing, who came up with this? No longer skills will be needed, all you need is strenght, CC and marksman. fights take now half an hour, for a little crappy animation????? You call this faster? Go on devs...even with the newest registrations, you will soon learn, that you will lose ALL long time players. You reduce the fun part of the game, for grafics and a strange sense of realism. Trade, PVP are still missing...promissed since I started, not like rebalancing of HPs.... I am very sad... I liked this game so much... now I just keep my char alive in the hope this game gets better. |
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Richter
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:81

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| 28-09-2011 11:41 AM |
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No one will ever read that long entry... all I said: recent changes SUCK |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 28-09-2011 04:25 PM |
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Posted By Richter on 28-09-2011 12:40 PM I have been registered and premium since feb. I loved the game so I paid without a question. July for me I think. Also Premium. Looting was great in the old days, people were excited finding guns and dildos, told everyone via the chat system. Then they nerfed looting to stop farming and gain some money by credits: they succeeded as looting sucked, you couldnt find shit, so you had to pay to get a proper outfit. I wasn't around in the "streets are littered with guns" era, but clearly that needed rebalancing. And they nerfed looting for 2 reasons: a) to stop the uncontrolled gaining of wealth, which clearly needed rebalancing. b) to stop farmers from ruining the game for non farmers. Since I spent the last pre farming nerf week farming (bit of a brain twister there), I'm well aware that people would come into the location, loot and find NOTHING. Because I had just looted everything 2 mins ago. Which also clearly needed rebalancing. When the nerf came I had 50k. Now I had 120k, before I bought my PKM and Interceptor armour. Ergo making a profit and buying what you need at the shops was not farming-dependent, not did it require buying credits. I vaguely remember it being said that drops would be improved. Here I tend to agree that I don't recall them being improved. But because the game was still very good, and the servers became more and more crowded, they reduced playing time by introducing new SP costs and a lower regen rate, that you could only play 1 time in three days. Excused with resting facilties, which have almost no effect. Again, I was not here for the 3SP to move, 2 SP to loot. But your timeframe is getting a bit distorted here, as that was a pre-farming nerf. If you mean reload and food costing SP.. reload is not overly exagerated in terms of SP consumption, but I do agree that food is. I'm not aware of a regen nerf, it's always been 3 mins 1 SP for free and 2 mins 1 SP for premium as far as I know. Playing once in 3 days is an exageration, unless you aren't using 4 characters. And apparently devs are considering increasing your SP regen if you aren't. Resting facilities still function as they always did, as far as I know? Suddenly building was nerfed...not only it didn't pay out to level builder skills...great job...I still don't know why it gives SO little XP to stay in one spot for half a day. Originally it made sence to gain XP without losing SP. Can't opinionate here, haven't really closely followed the building plight. Zombies became stronger, it was harder to survive, finally a good change. Combining items was next I guess, to be honest, I never even bothered to try this out, my weapon is too good to be replaced by "a pitchfork with a knife". I agree, this improvement was more eye candy than a basic game requirement. If none of the items can surpass normal items it's just an toy to play around for a little and quickly discard. Marketing wise it makes perfect sense, game wise it was time wasted. Still scopes arent attachable to guns. Not cool. I was looking forward to silencer, extra clips, scopes and laser pointers. I never expect those to come with the crafting for some reason. But I do agree they would have been far more welcome than explosive footballs. Next change: mixed enemy groups....wtf? Raiders attacking with zeds? Animals with raiders?!?!?! This stopped the search for large Raider groups who brought in a LOT of XP. "It's not a bug it's a feature!". Actually it is a bug, one that's been running around for too long. I'm all for pushing forward and such, but some things really need fixing before piling more work on the coder's backs for more features. Hunger system was introduced... again a nice change that was enforcing realism and also brought in new aspects and tactics how to play the game. Chat vanished to get "a better performance", lol. Our clan almost died with the lost ingame communication. Very nice! Well if no one else will say it... you can. You can be in the lobby and in a private clan chatroom at the same time. I've seen it be done several times. What I haven't seen is any will on the part of the clans to explore and/or restore their chat rooms. Yes you need two windows open. Yes the chat window is now an external pop up. Yes now it's white and not black. I do not find these to be inconvenient issues (I still prefer the black) but apparently they are unsourmountable obstacles for 99% of the clans. Chat has not vanished, it is alive and quite well. Level max was introduced...I can now level and guess what? NOTHING happens except level +1... cool, really cool... why should I continue playing this game? for seeing this number rise one by one?!?!?! True enough, new challenges need to be implemented for higher level players. Or, at least, new goals. But now, the latest changes: not even announced in the blog EDIT: but now are up)... why? because they SUCK big time! It had already been previously announced on the developer's blog that there would be a con/HP nerfing. This was not news to me. Alright, so maybe not everyone reads their blog. PMing 50k+ users everytime there's a new blog out seems like a waste of server resources though. HP were "normalized" they said... I had 618 HP and now 198...(EDIT: blog says: Max hitpoints is now 20 + (1/2)*Constitution. Thats what I call nerfing and its the second nerfing for const) I can't stand more than 2 fights against 40 zeds. I never asked for a rebalancing, who came up with this? Rebalancing makes sure the supermen among us aren't so super anymore for eventual PVP implementation. I believe the logic is making sure we're all puny enough to get killed by a newbie with a gun and a little luck. Alright, maybe a newbie with a PKM. Same principle. No longer skills will be needed, all you need is strenght, CC and marksman. That's all you ever needed. Well that and Con. And Agility, if you're hunting raiders. And I hear smarts lets you not have encounters at all. And tech lets you crafting and build stuff faster. Sooooo.. yeah. you can do a pure combat specialist or you can branch out. same as always. fights take now half an hour, for a little crappy animation????? You call this faster? I tend to agree, zombie grinding is already a grind without adding features that slow the combat down. I'm all for adding new features, but gives us an option to turn them OFF. It was done on the detailed combat log, why can't it be done on the pop up and animations? Go on devs...even with the newest registrations, you will soon learn, that you will lose ALL long time players. You reduce the fun part of the game, for grafics and a strange sense of realism. Everyone says this everytime a new update comes out that makes life harder. A boy can only cry wolf so many times before people stop paying attention, even if there really is a wolf at the door this time. Trade, PVP are still missing...promissed since I started, not like rebalancing of HPs.... I am very sad... I liked this game so much... now I just keep my char alive in the hope this game gets better. It is my perception that devs are implementing every single assorted stuff they can think of before tackling the trade/PVP issues. As to the why I believe it is due to multiple accounts. Stopping them will take up significant time and resources, and possibly some reworking of the registration process (or maybe how players/clans get ranking). Until the issue is resolved implementing trading/PVP would have disastrous results. Which is why they're gonna save those features for last. Personally I wish they'd tackle that and implementing stuff for high levels to entertain themselves with first, but I'm not running this hotdog stand. That's my take on the situation in any case. |
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Ercasse
 Fresh Zombie Meat
 Posts:18

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| 30-09-2011 02:21 AM |
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Combat takes forever and feels so laggy waiting for every animation that I don't want to bother. I don't like it, but I can deal with the reduced HP. I'll have have 3 characters over level 100 soon that don't leave Map 1 and do nothing but clear SHs and barricade. Not really a compelling reason to keep playing. *shrug* And yes, I miss looting burned out vehicles. I had a list of all of them on Map 1 that's useless now. I have found some junk suitable for barricading in other random containers, though, but they're few and far between. |
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CarlBreder
 Posts:3369

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| 30-09-2011 09:20 AM |
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Its seems that you miss the easier times Wanna know easy time? When you could take out a 999hp enemy with a fish, or a 255 HP with billiard balls(ranged 1-3 damage) |
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Lord Simon Cross
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:1209

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| 30-09-2011 10:41 PM |
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They removed looting burned out vehicles? |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 30-09-2011 10:43 PM |
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Yup. |
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The Spider |
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Lord Simon Cross
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:1209

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| 30-09-2011 11:40 PM |
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Well that sucks. Why?
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GaelCaelann
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:92

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| 01-10-2011 01:18 AM |
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My guess is the devs thought junk was being acquired too easily. *hint hint* Realism isn't everything, devs, you can actually leave us some benefits, you know. |
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| Member of the Walking Dead community ~ [WD] |
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thade
 Fresh Zombie Meat
 Posts:6

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| 01-10-2011 04:44 AM |
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As a proud contributor and someone that really has enjoyed this game... this update SUCKS. The combat is slow and clunky. Fighting is annoying and boring now. The scavenging I can live with, but-- hint!--FINDING THINGS IS FUN. Mixed groups is d-u-m-m dumb. Nerfing stats should be illegal. I mean it. Some people PAID money for upgrades so they can play more often, earn points, and you've essentially taken those points away without so much as a kiss goodbye. Points fairly earned should remain on those characters. You can say all NEW players from this point forward... but people that played within the parameters of the game are entitled to those things they earned. Better (and more fair) to keep increasing the strength of the monsters and bad guys than take away the value of the points on players. I have scrupulously avoided public whining and moaning in the past. Sorry, but this bites. I'm not going to QUIT, but now I don't have a motivation to level. Why bother? There's nothing to gain by it. And forget about contributing ever again (not that I'm a big donor or anything). PLEASE ROLL THIS UPDATE BACK |
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| "What's the difference between ignorance and apathy?
I don't know and I don't care." --Me. |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 01-10-2011 08:32 PM |
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Posted By thade on 01-10-2011 05:44 AM As a proud contributor and someone that really has enjoyed this game... this update SUCKS. There are good and bad things in it yes. Possibly more bad than good. The combat is slow and clunky. Fighting is annoying and boring now. That's the bad, for veterans. And the good for newbies. bad for premium, good for free. The scavenging I can live with, but-- hint!--FINDING THINGS IS FUN. There have been no updates regarding the scavenging. If you're going to gripe about everything that you don't like in the game that's one thing. If you're going to gripe about what you don't like on the latest update that's another. Mixed groups is d-u-m-m dumb. Yes, and also a bug. Which should be getting fixed instead of lightbulbs being changed on the map and such. If it's unfixable then it's unfixable. If it's fixable then fix it. Nerfing stats should be illegal. I mean it. Some people PAID money for upgrades so they can play more often, earn points, and you've essentially taken those points away without so much as a kiss goodbye. a) This is a beta, everything is subject to change. But I do agree this is the sort of stuff you'd expect at Alpha level, not Beta level. b) Things were easier back in the day, or so everyone keeps telling me. The streets were littered with guns, SP costs were far lower and world peace and the end of disease were a reality. Older players played by different rules than new players. If it's unfair to the old players to nerf them, it's also unfair to the new players to have people with 800 HPs running around when they can have a max of 120. One of the two groups had to get screwed and it made more sense for it to be the older players, because their characters are not compatible with current and future rules. c) If you're unhappy with that wait until they nerf the rest of the stats down to 200. I honestly don't understand why stats are getting nerfed one piece at a time. Maybe devs enjoy a healthy dose of "I'm gonna ragequit!" posts every month? Points fairly earned should remain on those characters. You can say all NEW players from this point forward... but people that played within the parameters of the game are entitled to those things they earned. Better (and more fair) to keep increasing the strength of the monsters and bad guys than take away the value of the points on players. So devs should make godzilla zombie monsters that only the older players can face, at the expense of screwing over new players who shoot at said godzilla with a water gun? I don't think so. I have scrupulously avoided public whining and moaning in the past. Sorry, but this bites. I'm not going to QUIT, but now I don't have a motivation to level. Why bother? There's nothing to gain by it. And forget about contributing ever again (not that I'm a big donor or anything). PLEASE ROLL THIS UPDATE BACK Stat points and a higher position in the rankings. When you reach a certain point there's nothing to do but compete for rank. But that's another problem. |
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Lord Simon Cross
![[-Advanced Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_03.gif) [-Advanced Zombie Slayer-]
 Posts:1209

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| 01-10-2011 09:47 PM |
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This is not directed at an 1 person, but it seems to me the older players were all talking about not having any challenges due to having "super human" characters. Now those super human characters have been dropped to the same level as everyone else, but instead of accepting the new "challenge" put before them, some seem to want the old system back that had no challenge at all. IDK, just how it looks to one of the new guys. |
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GaelCaelann
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:92

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| 01-10-2011 10:58 PM |
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@thade: Agreed, there were many interesting things with the new updates, but also many less likeable details that should really be reformulated. Somehow, though, I really don't see that happening, which is the worst part, for me. About scavenging, though, while I do agree certain drop rates should be increased a bit, and also feel that the removal of items such as the burned out cars are a bit outraging, ever since the scavenging system was changed and farming removed, I've been actually enjoying it a lot more. I suppose the "older days" provided for more loot, but right now, through my experience, I feel it's still better than it was back in the days of farming. @Spiderjerusalem: Yes, and also a bug. Which should be getting fixed instead of lightbulbs being changed on the map and such. If it's unfixable then it's unfixable. If it's fixable then fix it. Agreed, it's about time this bug gets fixed. Unless it's going to become another "feature", like advancing costing SP. If it's unfair to the old players to nerf them, it's also unfair to the new players to have people with 800 HPs running around when they can have a max of 120. This is the main reason why the HP synchronization just had to be done. You can all say what you want, but a veteran player has the same rights as a newcomer - so either everyone can have hundreds of HP, or we all have the same cap. There's no arguing there, I'm sorry. And believe me, I hate having my health reduced, but it's better this way. Besides, it would've happened sooner or later with the introduction of PvP, anyway. I honestly don't understand why stats are getting nerfed one piece at a time. Maybe devs enjoy a healthy dose of "I'm gonna ragequit!" posts every month? So true. Does this mean the formulae really are taking stats beyond 200 into account? Since there's no PvP around, I guess it's harmless, though you could argue such players would be cheating the ranking system by gaining levels a lot faster, but I think that's just a little too petty. At any rate, if they're gonna nerf it, might as well nerf it all the way and be done with it. So devs should make godzilla zombie monsters that only the older players can face, at the expense of screwing over new players who shoot at said godzilla with a water gun? I don't think so. With proper implementation (say, boss arena or whatever), it could actually work, I suppose. But then PvP would come and the nerfs would have to be done anyway, so there's no point. It is, however, a great idea for cooperative combat, if it is ever implemented. Would love to see that in-game. Stat points and a higher position in the rankings. When you reach a certain point there's nothing to do but compete for rank. But that's another problem. Somehow, I don't think that's quite enough to motivate the bother that is levelling up to LV400, considering things like, in no particular order: reduced skill point gain, reduced survivability, slower battles, general rage, among others. |
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| Member of the Walking Dead community ~ [WD] |
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GaelCaelann
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:92

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| 01-10-2011 11:04 PM |
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Sorry for the double-post, but I can't really trust the editing button with keeping my formatting. Posted By Lord Simon Cross on 01-10-2011 10:47 PM This is not directed at an 1 person, but it seems to me the older players were all talking about not having any challenges due to having "super human" characters. Now those super human characters have been dropped to the same level as everyone else, but instead of accepting the new "challenge" put before them, some seem to want the old system back that had no challenge at all. IDK, just how it looks to one of the new guys. This - and what gets to me the most is how people complain about things, like, say, how unrealistic the game is, then changes and nerfs are implemented, many of which were frankly better off unimplemented, and everyone gets screwed. And the people who complained still aren't satisfied. Good grief. |
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| Member of the Walking Dead community ~ [WD] |
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The Spider
![[Experienced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_04.gif) [Experienced Survivalist]
 Posts:329

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| 01-10-2011 11:26 PM |
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Cheap and dirty trick for editing/formatting: copy/paste your text from the thread, click edit, then paste the copied text on top of the old text. Instant formatting. Make required changes, save. May require you to add the [qote] [/qote] brackets again on everything. |
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The Spider |
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Anonymous
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:116
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| 02-10-2011 12:24 AM |
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As a ZP gamer, I felt so humilliated. 4 months ago we were like: "I can't wait until the next awesome update from devs!! Long live devs!!" Now we are like this: "Oh My God, I can't bear the next crappy update they are going to do.. F*ck you, devs" Times have changed. For bad. |
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| [img]http://imageshack.us/m/204/6017/modbanner.png[/img] |
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CarlBreder
 Posts:3369

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| 02-10-2011 02:48 AM |
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I think the updates are interesting and well done, but then again, i dont know how many of you saw the closed beta [img]http://imageshack.us/m/204/6017/modbanner.png[/img ] btw, here you are Anon, just remove the space on the end, as yours apparently doesnt work  (to be honest, i dont see the difference) |
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Banger
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:70
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| 02-10-2011 02:52 AM |
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I read your posts Ricter and I agree with the content. ZP Devs do not listen to the community. I'd like to think the game would get better but I sincerely doubt it. I haven't played the new update and I have no compulsion to do so. However I have a lingering interest in how far this game will fall before it hits rock-bottom and everyone jumps ship. |
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