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fuel depot
Last Post 09-02-2010 02:47 PM by Trance_IX. 3 Replies.
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aftonUser is Offline
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07-02-2010 01:57 AM
    How about a fuel depot that members of a safehouse would have to visit semiregularly to get fuel for electric generators for their safe-house that are to dangerous to use firearms in.It would make players work on their close combat training or for those who prefer close combat fighting to gunfights a place to take out zombies mano-a-zombie and it would make a subclass of close combat fighters every safe house would need for supplies of fuel,along with technically trained members to keep the generators operating for lighting, electric fences(if they worked against zombies), or even electrically operated doors.Im sure people can think of tons of electrically operated equiptment theyed like to keep running.
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    08-02-2010 12:16 AM
    It would be crzy if a big clan could use this as a safe house. They could sell the fuel at what price they saw fit. There would of course be more than one place to get fuel. If you added this in with many different things such as electronic supplies, light bulbs, heaters, wood, clothing, ect. You could make a vast player trade economy. Also you could have crazy battles over the building. Imagine if a huge jerk clan takes over all 3 fuel depots. They start selling it at 100 cash for 1 gallon. People are not going to like this and its gonna start a huge rebellion to that clan. Players would start attacking there barricades, vandalizing property, attacking those players, destroying there vehicles. There should be a lot more ways to hurt a clan or a player than just attacking them. It would be so badass to keep cutting there power or there water and you got so many people doing it that it forces them to leave. Of course players would not waste these HUGE amount of SPs to do such things unless someone really pissed them off, or they are just really really bored. Crippling a safe house this way should not be easy though. 4 or 5 players should not be able to cripple a clan. It should be if mass players are contributing to the dmg.
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    08-02-2010 03:40 AM
    I love this idea but I would add that every resource should have at least one protected site (probably at a military installation). This would make control of such resources important but would not create a limiting pressure on players who don't want to join a clan or on weaker clans.
    Trance_IXUser is Offline
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    09-02-2010 02:47 PM
    Posted By Seth Myrrh on 08 Feb 2010 12:16 AM
    It would be crzy if a big clan could use this as a safe house.

    I may be wrong but just a thought.Gas station+guns/grenades=Explosion(attracting potentially hundreds of zombies).

    It would be a bad idea to turn that area into a safehouse.If someone does do that who knows what I might do...

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