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Some new locations
Last Post 20-07-2011 04:17 AM by maxwell_hauser. 8 Replies.
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MenschUser is Offline
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08-02-2010 04:24 AM

    ----Animal Cemetery...err...Sanctuary----
    I imagine a veterinarian overwhelmed by the events of the zombie apocalypse. He has gone quite mad but has decided the best he can do is just keep going one zombie animal at a time.

    His place would be stocked full of zombie animals and you better not kill any while inside (not sure what he would do but it wouldn't be good). Still, if you can survive the automatic attack outside he can be a good source of healing - either decreasing the energy cost of healing or by selling healing supplies cheap.

    ----Long Duck Dong's Chinese Delivery----
    A nice place for a job - they can't seem to keep delivery drivers these days. They also serve fortune cookies and have majong in the back (training smarts)

    ----Crumbling Buildings----
    Need a technical check to receive a warning but there is a risk of taking damage from falling debris while barricading these buildings. Barricades also deteriorate over time.

    ----Sealed Alley----
    Once you move here, you are forced to fight a group of zombies and you can't flee (only superman could climb that fence at the end of the alley). Costs extra SP to leave location.

    --------
    Well, that's all I can think of this second. I want to see what others think of these ideas before writing them up.

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    09-02-2010 07:49 AM

    Please use the "Beta Feedback" button located in the game,to send new locations.

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    MenschUser is Offline
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    11-02-2010 05:54 PM
    I figured I could get some feedback on the rough draft of the ideas before I bothered y'all with a more complete version.
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    11-02-2010 11:54 PM
    I would change the name of the chincese food place. It gets weird when names get too crazy. Like in GTA4 the internet cafe is named TW@
    Stuff like that just doesnt really fit in the atmosphere the game is going for. I would try to hide jokes in a more subtle way. Maybe you could find a food menu on the floor if you looked in the right room, and if you took the time and read through it, there could be some funny stuff hidden. But as for it being right there where players have to see it every time they pass by it, it would just be kinda odd. xD I do agree there is room for good humor though. There is great examples in stuff like Shaun of the Dead, and Zombie Land. SofD was the best to me though..
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    13-02-2010 03:58 PM
    Posted By Mensch on 11 Feb 2010 05:54 PM
    I figured I could get some feedback on the rough draft of the ideas before I bothered y'all with a more complete version.

    Didn't mean to critisize but longer and more in depth descriptions would be better.I could easily write up short and simple descriptions like that many of us could so there really isn't much to comment about.

    A good example would be TheWicked's descriptions thats long...too long.

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    13-02-2010 06:21 PM

    Posted By Trance_IX

    A good example would be TheWicked's descriptions thats long...too long.

    What? did i missed something?

     

     

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    13-02-2010 10:51 PM

    Just referring back to the old forums when you go crazy posting walls of texts.Not to mention ASCII art.

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    14-02-2010 07:33 AM

    Ahh, but they where well formatted.

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    maxwell_hauserUser is Offline
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    20-07-2011 04:17 AM
    The Sealed Alley is a really cool idea. I think there should be more locations like that, with special, location-specific mechanics.

    Survive. Rebuild. Thrive.-->>--Maxwell_Hauser, master of ranged combat, master of close combat. (Marksmanship: 280, strength: 260, close combat: 240)
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