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What about RPG?
Last Post 09-08-2010 01:43 AM by themuffinman. 19 Replies.
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Just IUser is Offline
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14-02-2010 06:20 PM
    I think that RPG here will be fun, but it will expensive way to have fun.
    What I think:
    Cost: Gun: 10000$ - 20000$ (or can be weak RPG's (shorted etc.) with price 7000$ - 9000$.

    Ammo: ($ per shot) 300 - 450 - weak rockets, 450 - 600 - medium, 600- 800 - strong (can be 3 - 5 quest rockets with price(shop price, not selling) about 1000$).

    Weight: Gun: 20 - 35 kilos (weak can be 15- 21).
    Ammo: 1 - 4,5 kilos per rocket.

    Capacity: 1 - 2, 4 for the best RPG's. If need, can be added a possibility to shoot 2 at one time, or 4 in one time

    Range: 30 - 50 - 60 meters.

    Splash damadge(can be added for grenadges too(if already exist - sorry - i havent seen any so far).

    What i mean in is splash damage: Damaging EVERYBODY in range from hit(even if hit ground) like: target gets 100% dmg (if hit) in 1 meter from hit everybody suffer 95% of dmg and so forth (depend on type of rocket you shot).

    Missing: rocket flies 3 - 7 - 14 meters less/more and than hits somebody or ground. Might be small possibility for rocket to fly in the sky and hit nobody.

    Damage: Chuk Norris like))), if serious, about 70 - 300 - 420 hp (per rocket).

    Accuracy: with starting accuracy(with Marksmanship 10) will be about 9 - 25 - 30% (also depends on distance to the target).

    Also can be need for quest(like destroy the panzer controlled by zombies).

    Everything is written in order to prevent low leveled players buy a RPG too fast, and if bought, would need to have a good skill to properly shoot out of it.
    Because game is on beta, it can be changed later.
    Can be changed now if i writed something, that not really suit to it.

    It's all for fight Human ws zombie(I think it can be defencive perks for himans).


    Its all for now, i think i may edit it later (with fresh brains)))).

    Sorry for mistakes, i'm very tired to fix all of them.
    Just IUser is Offline
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    16-02-2010 02:49 PM
    Why I cant edit it anymore? And no any replies...? even like "your idea was submitted, we'll think about it" ?
    AidenUser is Offline
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    16-02-2010 04:24 PM
    I disagree with you as to how much damage the rockets should do (I'm thinking more in the 40 - 80 hp range) considering RPG's are designed to penetrate heavy armor and kill the vehicles inhabitants rather than be shot at mobile infantry, however I -would- like to see splash damage integrated into the game.
    CarlBrederUser is Offline
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    16-02-2010 06:20 PM
    you need to remember one thing, many player cant even carry 35 (is it kilos or Lb?)

    its a good idea, but you need to work on it
    Just IUser is Offline
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    16-02-2010 07:29 PM
    To CarlBreder.

    Ha, i thought long too - what is it? Desided that kilos.
    I didn't write that what i writed is constant. It's only start, and when many people will write their opinion, we'll discuss and than accept. About weight: i writed 20 - 35, its like min/max in my opinion, it can and even need to be discussed. BTW i have writed that it must/may be EXPENSIVE way to kill zombies.
    Just IUser is Offline
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    16-02-2010 07:37 PM
    To Aiden.

    It can be. I just dont want rockets to be similar to fireworks.
    AidenUser is Offline
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    16-02-2010 08:50 PM
    Understandable. I'm thinking about PvP also when I'm thinking about rockets, though. When fighting other players, I wouldn't want the victory in a fight to boil down to whoever gets to fire off the first rocket, yeah?
    CarlBrederUser is Offline
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    16-02-2010 10:37 PM
    yeah, kilos is the most likely, i mean, this is danish after all, right?
    LettuceUser is Offline
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    16-02-2010 11:15 PM
    Yeah, the damage is at bit overpowered, and it would have to weigh less since right now you can only carry 30 (Kilos?) max. The price would also have to go up too, even if the damage goes down to 40-80.

    A Panzer controlled by zombies though? Fund it.
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    17-02-2010 03:04 PM
    To Aiden

    Now we dont have PvP. When PvP will be able, It will be another weapon.
    It's all for fight Human ws zombie(I think it can be defencive perks for humans).
    Just IUser is Offline
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    17-02-2010 03:30 PM
    To Lettuce

    By making this very powerful weapon, I gave it low accuracy, and I think that if the price is more than $ 20,000, then many players will want to make it more accurate(who want to miss the rocket, price of wich is about 500$??). But yes, it can be even more expensive, with the same accuracy and less damage.
    As I writed
    About weight: i writed 20 - 35, its like min/max in my opinion.

    you can only carry 30 (Kilos?) max.

    No, it depends on your strength.I can carry 34 with strength 14, so I think that 35 - max is just for the high levels.

    I think that RPG here will be fun, but it will expensive way to have fun.


    BTW if you will be able to do rockets by yourself, the RGP must be 30000$ - 50000$(depend on cost to do by yourself).
    CarlBrederUser is Offline
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    17-02-2010 03:47 PM
    well, that's not my point, really, if it weights 35 kilos, what are you going to wear? what about another weapon? atm i carry a katana, couple of clothing, and 2 guns(steyr rifle and UMP), this weights up to 30.

    also where is the logic in a RPG launcher with weight 30? according to Wikipedia a RPG-7 weights no more then 7 kilos, and what should the RP grenade weight?
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    17-02-2010 05:26 PM
    To CarlBreder

    A small digression: it's not like RPG will be only one, i think about 2 - 5 variations.

    I am not against, it can weight ever 1 kilo, point is not it this.
    I dont want the RGP to be a primary, or even secondary weapon, for me its like extra, additional weapon only for "last chance" situation, it's like a stock on a bad day, an untouchable reserve. Or like a only way to kill some giant - sized, extremely strong zombie/zombie horde/quest zombie.

    Hmm, after thinking - you are right, no one will carry RPG for first need, only for second, and not everybody, my mistake.
    So what about:
    Weight:Gun: 9.5 - 15 (double berreled shotgun weight 8, so I think RPG must be heavier).
    Ammo: 0.3 - 2

    Moral (for me) - do not write when you want to sleep.
    CarlBrederUser is Offline
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    17-02-2010 09:02 PM
    thought so, anything over 20 kilos would be a kill, you would not be able to carry much else

    but i agree the RP grenade should weight about 0.5-2

    still though, make it REALLY expensive
    Just IUser is Offline
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    17-02-2010 09:05 PM
    To CarlBreder

    make it REALLY expensive

    Some strict numbers maybe?
    Seth MyrrhUser is Offline
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    18-02-2010 12:16 AM
    You could have types of armors that protect more against explosives.
    signiture
    Just IUser is Offline
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    18-02-2010 02:54 PM
    I agree, but i think that we shouldnt hurry the admins, they have a lot work even without this. Even "simple" armor is not yet completed. (or this only for me?)
    BTW Example: firefighter outfit ( + modifikation with kevlar inserts).
    alphabetsoupUser is Offline
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    22-03-2010 05:30 PM
    The real weight of RPG's seems to vary quite a bit. Some are as light as 3 kg, others around 12-ish kg unloaded. I suspect this has something to do with Wikipedia's accuracy. Real shotguns are around 7-8 lbs, so this makes me think the game measures in lbs (12 kg is about 25 lbs... damn that's heavy)
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    John_234User is Offline
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    26-04-2010 03:15 AM
    The RPG in-game is going to more than likely be a Soviet RPG-7 (http://www.motionpicturearmourer.com/rpg.jpg)the most common launcher in the world, which weighs 15 pounds, and is also a very accurate weapon. Then again, the Panzerfaust is practically an RPG already.

    The description I'm doing for the weapon so far is:
    561 RPG-7
    Perhaps something you never, ever expected to find in this zombie apocalypse but always secretly wanted... a rocket propelled grenade. It's even scoped!

    It'd weigh 15 pounds, be excessively expensive and cut your accuracy by twenty percent. The range would be around 200 meters, but you would take damage if used too close.

    As for types of ammo. No, there is no such thing as rockets with differing damage in real life. You'd do something like this:
    -Anti-tank

    Very high damage, but small blast radius. Cheapest, most common ammunition.

    -Anti-personnel

    Good damage, large blast radius about fifteen meters wide. Expensive and uncommon.

    -Thermobaric

    Massive damage, huge blast. Ludicrously expensive.
    Joe MomaUser is Offline
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    09-08-2010 01:43 AM
    Remember some key points in the RPG's design:

    1. RPG stands for Rocket Propelled Grenade, while the design of the gun is similar to a rocket launcher, the ammunition is just a shaped grenade. True, it does do more damage than a normal grenade, but it doesn't exactly stand up to a true rocket launcher.

    2. It is supposed to be a cheap form of anti-vehicle firepower, but since their really wasn't that much need for it in the city before the ZP, so it would be very rare to find indeed, with the fact that it isn't licensed to be sold at gun stores. A good way to get an RPG realistically is to find it in a terrorist group's HQ (who here can see how this could tie into a possible storyline?).

    3. In-game, the ammo is called grenade launcher ammo at the time of this post. But as I said before, the grenade is shaped, so it's ammo is unique.

    4. If we were to use the picture found in the game right now for the new RPG, it would need to be Single-Shot. Their is no clip, chamber, or other multi-shot clip found on the picture, it is simply loaded onto the barrel.
    Porn reference goes here.
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