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I'm a Little Disappointed...
Last Post 07-04-2012 10:08 AM by Dark_Fields. 5 Replies.
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R3cr3antUser is Offline
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15-02-2012 03:57 AM
    The other day I found the underground parking lot. I was sad when there weren't hoards of zombies to fight. I have only seen one building that had zombies to fight inside of it. The barricades fell down, and I had so much fun fighting the undead and then dumping their bodies.

    Why can't there be a few locations where the zombies spawn from inside the buildings? Why can't these building spawn the zombies at a little bit faster rate than the streets? It would make the game so much more challenging. It would also create a faster way to level up and possibly it would make the game harder.

    Imagine this, you found a building that has the ground floor and then two more above. You work to clear out the bottom floor and then the first, and you somehow make it to the third. Once you clear out those zombies you need to work your way back down. Oh snap! There are some zombies already wanting to eat you!
    "I'm the only one who'll live"
    HihoUser is Offline
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    15-02-2012 11:25 AM
    The zombies attack the entrances of whichever buildings, sewer or subway entrance is near them (same spot/ same block / same map tile). You will come across many breached buildings, especially in map2 and map3. Once the buildings are breached, no matter where the zombies spawn, they often will be found inside (newcomers will also replace killed zombies as long as the entrance is not barricaded).

    If you're on your own (single person clan), then you also can create a very bad safehouse using a box of nails (then no need to add extra HP to entrance L1) on a spot where there are alot of zombies (when possible 26 zombies or more in total), and zombies will swarm it a few hours later.

    But if you join an existing clan and do that, this is likely to get you kicked out from most of the clans, because their members are looking for exactly the opposite: a safe place to rest/train/heal.

    Maybe you can call your test safehouse as 'Don't sleep here' or 'Unsafe' even if your clan would allow anything, so that clan members don't unwillingly end their day in that place, but you probably won't need to do that in a large clan as there may be tons of safehouses and some may be already breached.

    Else wait for seeing map2 or map3, if you didn't see it yet, large zombies groups there tear barricades down in no time. There might be surprises in some of the missions and some places are not as safe as they first seemed to be. Whenever you go to map2 there are some Dry Docks on the western coast, I suggest that you visit that place.
    ChernobogUser is Offline
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    15-02-2012 10:34 PM
    I seem to recall something along the lines of a mortuary with a freezer room (I think on Map 2, somewhere on the east side?) that perpetually has zombies flooding from it. I could be wrong but it seemed like that was the story in that building for some reason. I know there's a tag inside saying some people killed everything in there but they keep popping back up.
    R3cr3antUser is Offline
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    19-02-2012 04:40 AM
    Hmm... I'll have to check that out
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    latefordinnerUser is Offline
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    19-02-2012 11:44 AM
    (apologies for being slow getting to this and other threads. At Chinese New Year, I don't get as much online time as I would like)

    In principle, recreant, I would like to agree. In terms of content, the game could use a few more multi-room / multi-story special locations, and having a few of these full of zeds to play with would be a GoodThing (tm). However I am also one of the people who complained long and loud in the past when I found an empty building (or completely cleared a building) and barricaded it only to wake up at half strength and in close combat with zeds that got inside without touching the barricades. Come to think of it, they also found their way inside much used training sites such as the Remington. Not nice, even if I had 500+ hit points at the time.
    Should certain sites spawn zeds, even if previously cleared and barricaded? I would be willing to go with it, if
    1) there were a way of determining that it was an unsafe location before waking up dead
    <so what do I want, a sign outside saying "Bring us yer dead"? Hmm, gotta think about this one some more. Well, it should only be special locations, where there are signs that the place is inherently unsafe>
    2) such unsafe locations were less common than locations that can be made temporarily safe, especially on the lower maps. map3, go with it, but please don't do this to newbies on map1
    Dark_FieldsUser is Offline
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    07-04-2012 10:08 AM

    Posted By latefordinner on 19-02-2012 12:44 PM
    (apologies for being slow getting to this and other threads. At Chinese New Year, I don't get as much online time as I would like)

    In principle, recreant, I would like to agree. In terms of content, the game could use a few more multi-room / multi-story special locations, and having a few of these full of zeds to play with would be a GoodThing (tm). However I am also one of the people who complained long and loud in the past when I found an empty building (or completely cleared a building) and barricaded it only to wake up at half strength and in close combat with zeds that got inside without touching the barricades. Come to think of it, they also found their way inside much used training sites such as the Remington. Not nice, even if I had 500+ hit points at the time.
    Should certain sites spawn zeds, even if previously cleared and barricaded? I would be willing to go with it, if
    1) there were a way of determining that it was an unsafe location before waking up dead
    <so what do I want, a sign outside saying "Bring us yer dead"? Hmm, gotta think about this one some more. Well, it should only be special locations, where there are signs that the place is inherently unsafe>
    2) such unsafe locations were less common than locations that can be made temporarily safe, especially on the lower maps. map3, go with it, but please don't do this to newbies on map1


    i gotta say i agree with the original idea too, but i'm sure your mention of zombies spawning inside buildings without touching the barricades was simply a bug that got fixed?

    a point i'd like to make is that the mention of something that "levels you up faster" is never good; it kills the longevity of the game for players that experience this new piece of content.

    so i suggest that the amount of xp gained is divided by how many zombies in total were fought at that location, while adding a 200 xp bonus to counteract the lack of xp gained.
    Remeber, Its Not Late If Its Before Midnight, And Even If Its A Minute Past, No One Will Care, Because Its Doomsday Baby.... Ohhhh Yeah....
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