Posted By latefordinner on 19-02-2012 12:44 PM (apologies for being slow getting to this and other threads. At Chinese New Year, I don't get as much online time as I would like) In principle, recreant, I would like to agree. In terms of content, the game could use a few more multi-room / multi-story special locations, and having a few of these full of zeds to play with would be a GoodThing (tm). However I am also one of the people who complained long and loud in the past when I found an empty building (or completely cleared a building) and barricaded it only to wake up at half strength and in close combat with zeds that got inside without touching the barricades. Come to think of it, they also found their way inside much used training sites such as the Remington. Not nice, even if I had 500+ hit points at the time. Should certain sites spawn zeds, even if previously cleared and barricaded? I would be willing to go with it, if 1) there were a way of determining that it was an unsafe location before waking up dead <so what do I want, a sign outside saying "Bring us yer dead"? Hmm, gotta think about this one some more. Well, it should only be special locations, where there are signs that the place is inherently unsafe> 2) such unsafe locations were less common than locations that can be made temporarily safe, especially on the lower maps. map3, go with it, but please don't do this to newbies on map1
A guide to the new special attacks and effects
Tue, 15 May 2012 14:26:00 +0200
With the recently released update we have introduced new attack types and new combat effects. It's important to stress that this is still the early phase of the planned advanced combat system which will also include a much more graphical interface and loot from killed opponents as well as being able to equip bayonets, scopes and other extensions to your weapons. Here is a short guide to how it works.
Version is online 1.35.5 and includes new special attacks with stun, burn and cripple effects and much more.
Tue, 15 May 2012 12:24:00 +0200
A new version of ZP is online and includes the first new additions to the combat system including special attacks with stun, burn and cripple effects, an updated crafting GUI and followup improvements to the training system.
A new version of ZP is online with the 2nd phase of the training system revision and a mission overview
Thu, 26 Apr 2012 16:04:00 +0200
1.34.9 is online and includes several improvements to the training system and a status overview of your mission progress.More...