Tigerwolf
 Fresh Zombie Meat
 Posts:47

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| 22-02-2010 07:55 AM |
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This is a topic for people who are particularly interested in "fleshing out" locations, either by adding more meaty dialogue generally (if you've travelled around a lot, you'll know lots of locations have "repeat descriptions", for example), or by adding atmospheric photos of locations to "set the scene". People who like to play with photoshop style packages to "tweak" the final effects, I'm sure would be very welcome too... For the record, I'm offering myself up as someone who would be delighted to beef up/add to some of the text, and I might even be able to add a photo or two to the game as well. [message to admin, or those who know this stuff - useful links as to where to post submissions of text, or images would be very welcome] If there's already a thread like this out there, then please feel free to delete it - I just thought it'd be handy to have a place where we can all focus our efforts, and help make this game even more atmospheric!  |
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TheWicked ZP Community Moderator
![[-Rookie Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_01.gif) [-Rookie Zombie Slayer-]
 Posts:832

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| 22-02-2010 08:39 AM |
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Posted By Tigerwolf
[message to admin, or those who know this stuff - useful links as to where to post submissions of text, or images would be very welcome]
Either by using the Blue Beta feedback button or sending a e-Mail to info@pixelpandemic.net with description which location which tab etc.
Link
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| http://db.tt/GHr4nUH
Save images straight from your image editing program to your dropbox folder, grab the link and post. You and i earn 250MB it's a win-win. So please use this referral link. |
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Seth Myrrh
 42
 Posts:511

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| 22-02-2010 12:29 PM |
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Yah just hit that button when your on the space you want to add text to. That way you dont have to send a log of where you are also. I have came across a few places that I submitted. xD |
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Tigerwolf
 Fresh Zombie Meat
 Posts:47

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| 24-02-2010 05:59 PM |
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Think I'll be doing that, now as I'm easing down from levelling up and questing. I've given the gameplay mechanics a good testing generally, and that seems to be pretty stable now, so maybe it's time to do more personal input. *eyes that big blue button* Could be fun!  |
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Seth Myrrh
 42
 Posts:511

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| 26-02-2010 03:28 PM |
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Sometimes I hit that button so much I feel like I'm being a jerk haha. But really, the dev team has said many times they want input, so as long as your not sending them the same thing over and over, they appreciate it all. Dont be afraid to send a location description, even if your spelling and stuff is bad. They will get the point of what your saying and can edit it to be easier to read. Everything you submit is just that much more floating around out there to be used in game. Keep the blood out of your eyes... |
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Administrator Account ZP Game Dev Team
 Posts:845

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| 01-03-2010 10:22 PM |
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Yes. Please do submit text descriptions using the beta feedback button. We are more than happy to process your input. |
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- The Zombie Pandemic Development Team
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alphabetsoup
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:76

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| 20-03-2010 11:01 PM |
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Do photoshopped images count as plagiarism if the original image(s) was someone else's? Or is it fine to submit them for locations? |
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| Zombie strippers: it only seems kinky the first time ~ Ladder Foxhound |
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Trance_IX ZP Community Moderator
 42
 Posts:595

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| 21-03-2010 06:02 PM |
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Posted By alphabetsoup on 20 Mar 2010 11:01 PM
Do photoshopped images count as plagiarism if the original image(s) was someone else's?
It counts as Plagiarism. |
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| With a Solar Powered Flash Light I promise you will never be without Illumination. |
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Administrator Account ZP Game Dev Team
 Posts:845

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| 27-03-2010 04:24 PM |
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Yes. All art submissions has to non-copyright including the original source (such as images) of photoshopped art.
We are very happy to "beef up" current locations based on your suggestions. So please do submit input if you stumble across locations you think needs to be improved or have ideas for entirely new locations. |
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- The Zombie Pandemic Development Team
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Whybother08
 Fresh Zombie Meat
 Posts:28

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| 06-05-2010 03:13 AM |
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Are we allowed to send input for indoor locations that don't exist yet? Because I'm seeing many locations that don't have any indoor area yet. |
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Odigo
![[Professional Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_05.gif) [Professional Survivalist]
 Posts:401

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| 08-05-2010 08:23 AM |
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we need new static locations. How about a playground? Or a 2-story house? Or a construction site? |
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Trance_IX ZP Community Moderator
 42
 Posts:595

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| 08-05-2010 10:09 PM |
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Sewers or just an area with a huge pile up of cars littered with the corpses of puppies is also welcome. |
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| With a Solar Powered Flash Light I promise you will never be without Illumination. |
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Matthew Faray
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:102

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| 11-05-2010 09:02 AM |
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Lol, Trance you always crack me up xD How about a concert? It could be a special event, where you turn the music on and zombies are drawn to the area. Something like L4D2's Dark Carnival's finale. Or should I be more original? .... uhmmmm ok how about a cargo ship, filled with sublocations and zombies  ( why do I get the filling this have been already covered?). |
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Trance_IX ZP Community Moderator
 42
 Posts:595

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| 11-05-2010 10:39 AM |
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I like that thought I am actually waiting for group quests/activities don't know how far off ZP is to that. The dark carnival finale would make an awesome area for group play. |
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| With a Solar Powered Flash Light I promise you will never be without Illumination. |
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maxwell_hauser
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:216

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| 20-07-2011 04:15 AM |
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*bump*
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| Survive. Rebuild. Thrive.-->>--Maxwell_Hauser, master of ranged combat, master of close combat.
(Marksmanship: 280, strength: 260, close combat: 240)
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