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Upgradeable and breakable weapons
Last Post 01-02-2012 06:20 AM by Angel Darkfire. 68 Replies.
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05-03-2010 03:04 PM
    Upgradeable and breakable weapons
    We are planning a feature where you can repair, upgrade and modify weapons. Some weapons like a baseball will break over time while others won’t. Depending on your technical skill you will able to repair items and weapons using a workbench which will be available at key locations including safehouses.
     
    Upgradeable weapons would be adding a scope or grenade launcher to your gun. The scope will give you an increased chance of hitting the target. The grenade launcher would work like 2-1 weapons. Other examples could extended clips for increased ammo capacity and bayonets enabling you to use the rifle in close combat.
     
    The increased damage and precision will be implemented as we upgrade the combat system.
     
    The concept of the “buildable weapons” is combining components you scavenge or purchase in the stores. F.x. a spraycan and light combined can work as a mini flamethrower. Another example of a planned combo is the zombie classic empty bottle and gasoline for molotow cocktail etc. And an example of permanent modification would be the sawn of shotgun trading range for impact at close range.
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    05-03-2010 08:28 PM
    That's a pretty classy idea for a simple browser game. Way to step it up.
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    05-03-2010 10:42 PM
    uuumm, Breakable weapons, BUT a katana wont break will it? bbuut i guess gun's will break, bad idea, it will only make a pain, please, dont make guns breakable
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    06-03-2010 06:54 AM
    I have a few ideas.

    First, the more customized an item is the more likely it should break.

    Second, there should be a melee weapon like the shishkebab from Fallout 3. For example, a katana can be tricked out to ignite an enemy and with every passing turn they take damage.

    Third, Armour can be customized as well. Maybe they can be more resistant to certain kinds of attacks like gunshots or melee attacks.
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    06-03-2010 07:03 AM

    Posted By CarlBreder on 05 Mar 2010 11:42 PM
    uuumm, Breakable weapons, BUT a katana wont break will it? bbuut i guess gun's will break, bad idea, it will only make a pain, please, dont make guns breakable


    All types of weapons require maintenance to continue functioning properly, especially swords. Even the toughest folded-steel katana will dull and chip eventually without being sharpened and cleaned.

    My point: I feel that melee weapons should be gradually rendered useless if not mended periodically, and guns should jam more and more frequently if not maintained, rather than simply "break".
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    06-03-2010 09:17 AM
    But weapons do break .I mean what is the point of having 1 same sks rifle thoughout the game?

    the more customized an item is the more likely it should break


    this is good.

    And maybe the closer a zed gets to you the more likely your\r gun will damage.(like at 0 distance the damage is 200% more probable)
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    06-03-2010 10:17 AM
    I'm simply coming from a realistic perspective. Tiny mechanisms inside of guns occasionally need to be replaced, but guns don't ever bend out of shape or snap in half like melee weapons do.
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    06-03-2010 03:25 PM
    then we are going to have a money problem, with the current prices, THIS is impossible, the whole game wound be bankrupt with bad weapons
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    06-03-2010 04:01 PM

     What if they just become unusable until you repair them? So you would have to have a backup weapon and find a workbench where you could clean and/or repair your main gun.

    We could have a % stat on every weapon and armor item and when it falls below 25% it may become unusable at any time.

    I can see how losing something completely would be very annoying. We certainly dont want an annoying game.

     

    -Helo Lead Developer on Zombie Pandemic
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    06-03-2010 07:03 PM

    Posted By Helo on 06 Mar 2010 05:01 PM

     What if they just become unusable until you repair them? So you would have to have a backup weapon and find a workbench where you could clean and/or repair your main gun.


    We could have a % stat on every weapon and armor item and when it falls below 25% it may become unusable at any time.


    I can see how losing something completely would be very annoying. We certainly dont want an annoying game.


     




    Very cool, I figured you'd code it that way. That's a lot more simple than making firearms jam and melee items break.

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    06-03-2010 09:51 PM
    THIS, i like, damage your self instead of destroying you gun.

    different guns should have different -% pr shoot
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    07-03-2010 04:45 AM
    Useing a katana on a old cripple woman should be like 99% o dmg to the katana.

    Useing the katana to hit a fully geared riot zombie and it might just take a few points.

    Or how about an extremly strong male zed hits you so hard your submachine gun gets disarmed. After you kill the zed, and retrieve you machine gun it is all dirty and damaged. And firing it has a higher chance to jam.

    Whereas an AK47 that is know to be VERY reliable can be left in a puddle for days. Go and pick it up and try to use it. It will still work.
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    07-03-2010 07:44 AM
    I wasn't trying to imply that any weapon should be immortal, like a melee weapon, but every weapon has a varrying degree of durablity. The more primitive a weapon is the longer it would survive. For example, a revolver will last longer than a glock that was upgraded to have a full auto feature, scope, and extended clip. Just like a regular sledge hammer would last longer than a tricked out fire sword. The fire sword would eventually melt. Armour breaks. Guns jam. Dare I say bombs go off when they shouldn't? Mechanical skills are key to upgrading and maintaing your precious investments.
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    08-03-2010 06:07 PM
    Sounds good. Although it would take some extra sp to fix your weapons. I mean, sometimes i'm short on sp just from doing quests. So you'll have to think it through before adding it to the game.
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    08-03-2010 09:13 PM

    Posted By Claire redfield on 08 Mar 2010 07:07 PM
    Sounds good. Although it would take some extra sp to fix your weapons. I mean, sometimes i'm short on sp just from doing quests. So you'll have to think it through before adding it to the game.


    How about being able to pay an NPC or another player of greater technical skill to upgrade it for you? It would save SP, but cost money. It's a good tradeoff I feel.

    Also, I say no to fire swords because it is too Hollywood. Besides, you probably have a greater chance of burning yourself rather than the zombies.
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    08-03-2010 11:29 PM
    Agreed, how did you plan on controlling the fire to the blade without damaging the blade itself(and you)
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    09-03-2010 11:11 AM
    OMG... I should post a photo of my Xbox points. Total nerd power!!!

    I think repair should be tech. This way it is a class style to be a fix it guy. So in clans you have people who fix other player guns all the time and keep them top notch. Players who are looking for someone could go to a known trade location where an active player might fix it. Or even better, to add a AFK training style that players could pick, that makes them be like a NPC themselves. If you have played the original Everquest, you know what I mean. You stand there, and trade items, and you set your prices and so on. Just a simple version of this would be way cool.
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    13-04-2010 02:39 AM
    i really do not think melee should break either.... that's money that cant be replaced too you know .... i can picture it breaking ... don't think that's a good idea tho
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    13-04-2010 05:49 AM

    Posted By admin on 05 Mar 2010 04:04 PM
    ... And an example of permanent modification would be the sawn of shotgun trading range for impact at close range.

    That could be a possible modification for all firearms, and maybe work the other way too, i.e. Swapping in a short barrel to make a rifle available for close combat, or a longer barrel in a SMG to fire longer distances

    You could add damage/accuracy penalties unless you had a high enough tech skill level.

    "Tread softly, and carry a big gun."
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    13-04-2010 02:04 PM

    Posted By Seth Myrrh on 07 Mar 2010 05:45 AM

    Or how about an extremly strong male zed hits you so hard your submachine gun gets disarmed. After you kill the zed, and retrieve you machine gun it is all dirty and damaged. And firing it has a higher chance to jam.

    Whereas an AK47 that is know to be VERY reliable can be left in a puddle for days. Go and pick it up and try to use it. It will still work.



    I have Ak47, Ak47 rulz.
    Oh umm, I agree with Seth, I dont think guns just break when you use them alot,
    they jam, all they need is keeping the gun clean, some guns then endure very long, even if dirty, it best be for guns a dirt% and melee a break%, thou repairing a steelen forged katana isnt gona be easy, better find somebody specialized!
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    13-04-2010 03:48 PM

    Posted By eristef on 13 Apr 2010 03:04 PM
    thou repairing a steelen forged katana isnt gona be easy, better find somebody specialized!


    to be more precise...

    high quality Katanas WONT break, guess you can drop a truck on one, and it would hold for some time without bending

    but then again, how can we know THESE Katana's are high quality
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    15-04-2010 06:14 AM
    For those that have seen the article/video of a Katana striking a Broadsword wouldn't put so much faith in at.The result was the Katana came out bent but the Broadsword was in perfect condition.

    But it did cut a bullet in half soo..
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    26-04-2010 01:35 AM
    All melee weapons can break. However, you have to realize that most can't be repaired to their original state as the original factory methods aren't available to the average survivor. You aren't going to heat treat a blade post apocalypse. Though that would be interesting having weapon work shops...

    About katanas... real ones are great, yeah, but hit them against something that doesn't give enough times and they will break. Any type of weapon misused will break. And for the difficulty in finding decent katana, I could equip fifteen men with machetes.

    To be frank, guns don't break easily. I've seen 1911 pistols that ran to well over 100,000 rounds on the same parts. I agree that the stat should be cleaning. You have to find or carry a cleaning kit that only works for a set number of uses, and you have to clean the gun at intervals or it will randomly start jamming.
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    26-04-2010 04:30 PM
    How does heat work on the barrel? 100,000 rounds that should be enough heat to crack the barrel..?
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    27-04-2010 01:27 AM
    No human being can hold onto any pistol that fires one thousand in quick succession. You would never fire enough rounds for a gun to get that hot. When I say 100,000 rounds, I mean a couple years of hard shooting and good maintenance. None of the parts fared particularly poorly.
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    27-04-2010 01:35 AM
    Posted By John_234 on 26 Apr 2010 02:35 AM
    I agree that the stat should be cleaning. You have to find or carry a cleaning kit that only works for a set number of uses, and you have to clean the gun at intervals or it will randomly start jamming.


    ^that

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    27-04-2010 09:41 PM

     The stat could just be called "Condition", then you would have to do some maintenance on the weapon once it falls below 25% or risk having it do 0 damage all of a sudden. It doesn't have to be ultra realistic, its just a game mechanic to keep things challenging. It could be a teamwork thing at the safehouse where you get a buddy with high tech skill to do it for you.

    I think the Fallout 3 approach of having the weapon damage decrease with weapon condition is a little annoying. I find I am constantly repairing them to keep damage at its max. Maybe its just me....

    We definitely don't want to add a game mechanic that just annoys everyone.

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    27-04-2010 10:05 PM
    Its not just you, i also hate when my weapons start to jam, and damage gets lowered :|
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    28-04-2010 03:38 AM
    condition, excellent, that would be great. make cleaning kits cheap and the components for improvisation cheaper (kerosene, transmission fluid, and paint thinner make cleaning oil; small wire brush, small pipe and copper rod make bore and brush).
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    29-04-2010 03:57 PM
    why not edit the durability of the gun to the size of the weapon? Pistols degrade faster than Rifles or MG's?
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