We are planning a new approach to items with scavenging being enabled and having retired the "infinite free items" feature.
Going forward we plan to adjust all items to represent some (if only a very small value). The concept is obviously that you should make profit on selling looted items to the safehouses and shops scattered around the city and some goods would be very valuable in a post apocalyptic world. As scavenging cost SP and you can only carry a limited number of items a reward to a lot of the stuff which is currently useless junk should hopefully add more gameplay as well. Examples of valuable items besides weapons, ammo and food could be as Dagrunt has suggested booze as it can used for medical reasons. Coming next is scavenging options inside with items matching the locations. Say food items, forks and plates at the restaurant and scissors and hairspray in hair dressers salon etc.
5 new missions are now available
Sun, 05 Feb 2012 13:18:00 +0100
There are 3 new missions are available 5th Avenue Police Station at (38,101) and a 4th mission available at Germaine's Gun Store (56,47) on map 1 and a 5th mission at the coroner office on map 3 at (56,141).
4 new missions available in map 3
Sun, 29 Jan 2012 09:58:00 +0100
4 new mission are now available at the coroner at (56,141) on map 3. Special thanks to Alexander Stobbs for the creative writing and storyline.More...
Beta version 1.31.19 is live
Tue, 24 Jan 2012 19:02:00 +0100
Beta version 1.31.19 is now live and includes mostly several bug fixes related to new signup frontpage and ingame styling. It also includes a few game balancing adjustments including slower advance range for a number of zombies and 2 new missions available at the city zoo on map 3.