We are planning a new approach to items with scavenging being enabled and having retired the "infinite free items" feature.
Going forward we plan to adjust all items to represent some (if only a very small value). The concept is obviously that you should make profit on selling looted items to the safehouses and shops scattered around the city and some goods would be very valuable in a post apocalyptic world. As scavenging cost SP and you can only carry a limited number of items a reward to a lot of the stuff which is currently useless junk should hopefully add more gameplay as well. Examples of valuable items besides weapons, ammo and food could be as Dagrunt has suggested booze as it can used for medical reasons. Coming next is scavenging options inside with items matching the locations. Say food items, forks and plates at the restaurant and scissors and hairspray in hair dressers salon etc.
A guide to the new special attacks and effects
Tue, 15 May 2012 14:26:00 +0200
With the recently released update we have introduced new attack types and new combat effects. It's important to stress that this is still the early phase of the planned advanced combat system which will also include a much more graphical interface and loot from killed opponents as well as being able to equip bayonets, scopes and other extensions to your weapons. Here is a short guide to how it works.
Version is online 1.35.5 and includes new special attacks with stun, burn and cripple effects and much more.
Tue, 15 May 2012 12:24:00 +0200
A new version of ZP is online and includes the first new additions to the combat system including special attacks with stun, burn and cripple effects, an updated crafting GUI and followup improvements to the training system.
A new version of ZP is online with the 2nd phase of the training system revision and a mission overview
Thu, 26 Apr 2012 16:04:00 +0200
1.34.9 is online and includes several improvements to the training system and a status overview of your mission progress.More...