We made an overview of the currently planned new features. For each of the descriped features we have created a thread enabling you to comment on that feature.
As the "new game features" section tend to be very messy in no time (because there are so many exciting things we could do) we kindly ask you be very concise and stay on topic.
********** Updated 3rdof March 2012 ***********
New game features in pipeline:
The game is currently in beta meaning it isn’t done yet. The functionality described in the below list are scheduled to be released during the beta development of the game.
More interactive items:
Using a spraycan to tag locations is an example of an interactive item. We are planning to offer many new features.
Using a rope you will be able to climb down hatches accessing sewers, flare guns can be used to lure away zombie hordes from locations which may in the way of you solving a quest step. Binoculars may be used to identify interesting locations nearby etc.
There are a lot of exciting options and suggestions are very welcome. More info will be updated later.
Please note that this concept is different from the upgradeable items where you can combine items to essentially make a new one. (like hairspray + lighter = flamethrower).
http://blog.zombiepandemic.com/Foru...fault.aspx
Player Vs. Player
Will be implemented to some extend at some point for certain parts of the map. The main focus however will be improving the AI of the zombies which you must co-op with other players about.
Please refer to play as zombie thread for discussion.
Auction Houses / Player trading
We are considering implementing player to player trading facilitated by an NPC shop which could work based on an auction house system. Scarce ressources such as a limited number of items and varying items in a shop from time to time is another option.
However this is still in consideration and scheduled for much later compared to some of the other key focuses.
There are already some threads on the topic and when we have specified the concept we will start an official thread to collect and consolidate the input.
http://blog.zombiepandemic.com/Foru...fault.aspx">p://blog.zombiepandemic.com/Foru...fault.aspx
Zombie AI
We are working on a zombie AI where zombies will spawn from special locations and move in hordes around the map. This will cause a varying threat level at different surburbs and will facilitate co-op and clan quest.
The zombies will also be attracted by human players, noise and will attack barricaded buildings and safe houses to get into occupied buildings. Thus players will need to reinforce barricades continuously to keep them safe.
More info will provided later.
http://blog.zombiepandemic.com/Foru...fault.aspx
Plunder graves
You will be able to plunder the graves of players no long active in the game and steal some of their inventory. You wont be able to steal all of their inventory but part of the inventory (similar to scavenging) and the money they were carrying. How about some lucrative grave robbing?
http://blog.zombiepandemic.com/Foru...fault.aspx
Zombies - dropable items
We are planning on implementing a feature where a killed enemy will drop an item. The items are planned to be unique for the NPCs meaning that a zombie policeofficer might drop a nightstick f.x. When you have killed the enemy you will search the corpse for loot and similiar to the scavenging there will be a probability of finding different items.
http://blog.zombiepandemic.com/Foru...fault.aspx
Perks
Perks and skill which will give you advantages in the game. Develop skills such as building traps, special close combat weapons and hacking electronic equipment or simply getting a bonus used scoped rifles. A current protype of the game is available in the charactersheet.
http://blog.zombiepandemic.com/Foru...fault.aspx
Play as zombie
We had quite a few discussions on the forum whether or not to facilitate zombie play or not. Thus we should start by stating that we want a game which focus on co-op gameplay and not player killing and a game where zombies are inferior to even low level humans.
The current status is that we will allow zombie play at a later stage but only offering some very basic functions and we will make it easy to revived back to human (a player playing zombie can convert anytime back to human by going to special locations on the map). The concept is that when you die you can choose to accept dead and become a zombie instead of being rescued, or if you have been dead and inactive for say 14 days you will turn into a zombie. When being a zombie you can’t use items, you can’t communicate with others, your map markers won’t be available to you but you will be able to attack buildings and players who are not in a “secured” buidling. So playing a zombie will have limited gameplay and they will be inferior to human players but yes we are planning on offering the option.
http://blog.zombiepandemic.com/Foru...fault.aspx">http://blog.zombiepandemic.com/Foru...fault.aspx">http://blog.zombiepandemic.com/Foru...fault.aspx">http://blog.zombiepandemic.com/Foru...fault.aspx
Upgradeable and breakalbe weapons
We are planning a feature where you can repair, upgrade and modify weapons. Some weapons like a baseball will break over time while others won’t. Depending on your technical skill you will able to repair items and weapons using a workbench which will be available at key locations including safehouses.
http://blog.zombiepandemic.com/Foru...fault.aspx
Features which are implemented or in progress:
New scavenging system
A new scavenging system will counter farming giving everyone the same droprates and an overall higher success of finding items and higher yield.
More advanced combat mode (updated):
We are planning to upgrade the current combat system. This will include several "enhancements" to the current turn based structure and the aim will be to add more realism.
- Accuracy: accuracy will vary for each turn depending on range. The further away the lower chance of hitting. However some weapons such as scoped guns and rifles will be more precise in long range where as hand guns and shotguns will be less precise. (implemented)
- Target body parts: You will be able to target different bodyparts including aiming for head shot, torso or shooting at the legs. Head shots will cause critical damage but require high accuracy. Shots to the legs will cripple the opponent decreasing the agility and move speed.
- Weapon damage variation and critical hits: Some guns will have “bonus” damage. F.x. shotguns will cause massive damage in close range while critical hits like a shot to the enemies head will be similarly deadly. (Weapon Class Bonus). Rifles will have a penalty at close range, neutral at medium and bonus at long range.Shotguns will have a huge bonus at close range, while a grenade and other explosives will have splash damage. (implemented)
- More combat choices: different stances will give you different advantages and disadvantages. Proning will for instance increase your accuracy but lower your chances of fleeing.
- Weapon upgrades and durability. Weapons will need to be repaired over time (don’t worry they will durable) but you will also be able to upgrade them with bayonets, scopes etc.. (Upgradeable and breakable weapons)
- Quick weapon slots: We are considering offering two or more quick weapon slots to change weapons at no turn cost. This would allow you to equip say a long ranged rifle and a close combat weapon such as a baseball before going into battle.
- Single shot or burst fire: You will be able to select to fire singleshot or multiple shots on burst fire weapons. (implemented)
- Heal during combat: You will be able to use certain health items during the combat.
http://blog.zombiepandemic.com/Foru...fault.aspx
Crafting
Crafting skills enabling you to produce items such as ammo to trade with other players obviously will work well with a more complex ingame economics and player trading enabled by auction houses. This also something which we had frequent requests about and similarly are considering for later in the game.
There are already some threads on the topic and when we have specified the concept we will start an official thread to collect and consolidate the input.
Game events
Unexpected things may occur all of the sudden. Like ”turn cards” in board games. You will be dealt random events which you have to deal with making crucial decisions. For example you may encounter a hurt survivor on your way and will have decide whether to rescue him slowing and endangering you or leave him behind.
Another example could be locate bonus items such as a left behind backpack which you can loot or you notice movement and have to decide whether to keep on trucking or investigate it.
Safehouses
Yes. You will be able to build safehouses by occupying abandoned buildings. You can choose to keep it for yourself or share your clan or even complete strangers. The number of players occupying the safehouses will affect the security level. Safehouses will offer some different advantages including medical treatment of your character, some storage facilities, defense mechanisms and security from the zombies but alsp training facilities.
We are probably going to add the features in several versions starting with the basics first.
http://blog.zombiepandemic.com/Foru...fault.aspx
Achievements
Achievements will be similiar to the concept you know from say Xbox 360 and you will be able to view other players achievements.
Custom Avatars / Characters:
Custom avatars are essentially being able to customize the look of your character and the equipped equipment/clothes actually showing on the avatar. This has been a frequent request and we are to happy announce that yes this in fact also coming. It’s a very time consuming process as all artwork has to be similar customized and essentially redone so we are probably going to softlaunch starting with rather few equipment options and then expand as we go along. This also explains the fact that some items will be missing, some replaced and new added in the wiki overview of the game items.
http://blog.zombiepandemic.com/Foru...fault.aspx
Blog update:
http://blog.zombiepandemic.com/Blog...atars.aspx
Advanced map
We are considering both a minimap and a "fog of war" functionality meaning that you see where you have been on the map making it much more easy to explore. When you start out - all "squares" on the map will be greyed out and you will have to discover them. That way the map will also keep a record of exactly where you have been.You will also only be allowed to "fast travel" to locations you already visited/discovered. The current map is just the first 3 out of 8 planned map pieces.
http://blog.zombiepandemic.com/Foru...fault.aspx
Improved ingame communication
We are planning to implement more advanced ingame communication including a more advanced private messaging system, ingame chat function and a players online display box. The features are going to be very similiar to what you know from this community site.
We have also recently introduced the first version of the chat system.
http://blog.zombiepandemic.com/Foru...fault.aspx">http://blog.zombiepandemic.com/Foru...fault.aspx">
http:// http://blog.zombiepandemic.com/Foru...fault.aspx">http://blog.zombiepandemic.com/Foru...fault.aspx
Weapon, item and armor balancing:
We get e-mail everyday about either improving or decreasing the stats of certain guns. Besides the fact that keeping everyone happy about the stats of their favorite guns and armor is impossible there is also an issue of balancing realism vs. gameplay and more importantly, the combat system hasn’t been fully implemented. Once the new features such as bonuses for shotguns at close range, higher chance of critical shots from rifles etc., are implemented this will hugely affect the balancing of the guns. So in other words we are planning to make a major update past after having launched the advanced combat system and will all save the feedback we receive until then in a big pile which will be reviewed systematically at that point.
http://blog.zombiepandemic.com/Foru...fault.aspx
Facebook integration
We are planning to offer the game to be playable directly in Facebook as well however the game will still be directly available as www.zombiepandemic.com.