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Drugs (and normal medication)
Last Post 04-07-2011 11:51 AM by broberg. 17 Replies.
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DemekUser is Offline
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05-05-2010 11:05 PM
    i think there should be more drugs available at the ambulances and in pharmacies
    like aspirin healing 4hp, proteing shots for 12 hp etc
    there should be no traffic cones inside ambulances, right ?
    also there should be drugs available, like amphetamine, crack, cocaine
    these would give temporary boost stats and regenerate sp, but at the cost of stopping natural regeneration of sp (like amphetamine would boost stats and immediately regenerate 30 sp, but characters stops regaining sp for 90 minutes) and receiving some damage
    the same way stim packs work in fallout 2
    also i think coffeine pills should stop regeneration of sp for an hour, to give temporary boost in the time of need but prevent current abuse
    edit: didn't notice it was discussed, feel free to move the post to apropriate thread, thank you
    CarlBrederUser is Offline
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    05-05-2010 11:22 PM
    No, No, No and No, check the other Drug threads, ZP does not want to up drugs.
    DemekUser is Offline
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    05-05-2010 11:37 PM
    still hoping for more "legal" medication
    Dominic ManciniUser is Offline
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    06-05-2010 03:59 AM

    Posted By CarlBreder on 05 May 2010 11:22 PM
    No, No, No and No, check the other Drug threads, ZP does not want to up drugs.



    Still say boo to that...I think it would be fun to have a nice "black market" going on or drug attics around. But that may be cause I am wanting to play a bad guy when the game goes all official release. Still hiring for Cosa Nostra. Were just useless till PVP and (fingers crossed) drug trade or at least gun trade at overly priced "fair" deals. Yeah was that not a double standard there?
    ninjoUser is Offline
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    06-05-2010 05:46 AM
    if such a zombie pandemic were to occur, illegal drugs quite possibly would be the agent of introduction to the virus. if only for that reason alone, (not mentioning my hatred of junkies ....oops) i do not advocate the use of those hard substances mentioned.

    i wish people would stop bringing this up.
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    Dominic ManciniUser is Offline
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    06-05-2010 09:25 AM

    Posted By ninjo on 06 May 2010 05:46 AM
    if such a zombie pandemic were to occur, illegal drugs quite possibly would be the agent of introduction to the virus.


    No, no, no. You got it all wrong. It's through the government issuing an order to get vaccinated like the swine flu. Screw these thoughts of experiments gone wrong. I think the flu was either through the water, through vaccination for some OTHER virus gone wrong which mutated into some SEVERE side effects, or simply the mysterious "poof" of some airborne virus or terrorist attack even. Depends on what sort of "zombie" your looking for. Romaro or New age. Slow or fast.

    Don't blame the druggies for funding people like Dominic Blame their shitty lives prior that lead to their ultimate demise. Cause lets be honest, if you hit up a junkies house. A. Find a butt ton of drugs. B. A dead corpse ripped to bits cause he was to high to run. But either way you just got your hands on some PRIIIMO product.

    Trust me, my hatred for the junkie community runs thick as blood but role playing runs thicker and man I think it would be awesome to have some sort of drugs. At least with the three most common. Pot, Coke, and Meth. Each of them can JACK you up..well not so much pot cause it wears away in about 30min. But the other two? Oh boy your looking at a 3 day high depending what you do and 1. Your getting an extremely trigger happy partner (cocaine) or 2. one clean house! (meth)

    But my post was already deleted I believe on what they would do, prices, etc. *sigh* Oh well...we got to keep it for the kiddies I suppose. :/ Oh well I still offer arms trades, hits, and also prostitution in some areas of Detroit (if you can make it there from Manhattan) lol. <---Sorry...hard to get out of role play at times.
    DemekUser is Offline
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    06-05-2010 02:25 PM
    i didn't think about roleplaying a junkie, i just thought about drugs as valid tools for survival, in desperate need
    a snuff could make a difference between making it to the safehouse or not, that kinda thing
    armies use such substances, i think

    and lets not forget the usual meds, i think we should have more than pain killers, caffeine pills and stim packs, at least something that could be found in ambulances instead of the traffic cones, like adrenaline
    CarlBrederUser is Offline
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    06-05-2010 02:56 PM
    if we can make these "fantasy" drugs, that would be good.
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    07-05-2010 07:01 PM
    Those "Fantasy Drugs" will eventually be related.

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    ZyleUser is Offline
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    12-07-2010 01:34 PM

    Posted By Trance_IX on 07-05-2010 07:01 PM
    Those "Fantasy Drugs" will eventually be related.
    Ninjo..CM Punk...It couldn't be are you a wrestler?
    I thought of that for a second, too. Pfft, haha.
    Anyway, onto the point at hand; where's the conservatism coming from?
    "Oh no, drugs are bad, let's brush reality away to keep a safe environment for our people." For a game advertised as "A world of bloody zombie gore gaming," some people seem fairly hard-line against the controversy of drugs in it. The only possibility that I can think could explain the magical disappearance of any drugs in post-apocalyptic ZombieWorld is that..zombies say no to drugs..?
    I'm not asking for extreme drug advertisement, nor do I think anyone else is. I'm asking for a bit of consideration unto realism.
    Leave it up to the player, and assume they can think for themselves. If you're really so worried, have a disclaimer put up about drugs.
    "Misericorde" - Mercy-giver. "Zyle" - The lack of the above. I love you guys <3 Pfft
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    15-07-2010 02:17 AM
    Well to sum it up: Players want a market where they can Buy and Sell stuff .
    Well once crafting and (Insert future projects) comes out you'll have all your Black Market fun bartering for your very own [+69 to Close Combat] Butter Knife.

    I don't really want drugs for a few reasons.
    1.Shitty cash cows Browser MMOs use drugs and the like.....Most Browser MMO veterans usually associate drugs with bad games. Lets face kids dont really spend time to get to know a game if they see Premium and drugs the just think it another of those "Mafia" MMOs.

    2.Promotion of the stuff. I'm not saying we shouldn't have an ingame market but there is NO NEED for that thing right now.
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    AbbykaUser is Offline
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    15-07-2010 05:55 AM
    I'm sure if there is a zombie pandemic the druggies will have used ALL of the hardcore drugs before anyone else thinks of it. Your average crackhead could bleed the city dry in a day or two. And with zombies I doubt there's going to be any more shipments. <.<
    ZyleUser is Offline
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    15-07-2010 06:32 PM

    Posted By Abbyka on 15-07-2010 05:55 AM
    I'm sure if there is a zombie pandemic the druggies will have used ALL of the hardcore drugs before anyone else thinks of it. Your average crackhead could bleed the city dry in a day or two. And with zombies I doubt there's going to be any more shipments. <.<


    I'm sure we could probably have an argument of great merit about the authenticity of your claim that a single addict could use all of the drugs in the city, but honestly, it wouldn't really solve anything.

    How about, for the sake of argument, pharmaceutical remakes and renames of already-existing items? Besides the omni-present and blank "Painkillers" and "Stimulants," why not add a name and better effects?
    "Misericorde" - Mercy-giver. "Zyle" - The lack of the above. I love you guys <3 Pfft
    latefordinnerUser is Offline
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    16-07-2010 06:06 PM
    Two points here. First, I don't think that meds should be too easily accessible. I don't like the auto-regen of HP and of SP every time a character levels up, because it makes SP too easy. Given a choice, I would rather give a very limited SP/HP boost for levelling up, and maybe have a few more pharaceuticals lying around for scavengers to find. Just not too many.
    A second thing is that I think kemeD's point is well taken:
    but at the cost of stopping natural regeneration of sp (like amphetamine would boost stats and immediately regenerate 30 sp, but characters stops regaining sp for 90 minutes) and receiving some damage

    Too bad a few of us missed that perfectly valid point. Don't matter if yer talkin' crystal meth or contact C, extasy or ephedrine, taking any kid of medication involves a certain amount of give and take. Try staying up for 3 days straight using caffeine to excess and we'll compare notes.
    TriangleNineUser is Offline
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    22-07-2010 11:30 AM
    there could be use of illegal drugs, Amphetamine/Methamphetamine's could be good for a SP Boost and maybe also a decrease in food healing items effect
    Joints ( Marijuana Cigarettes ) could be used for a health boost for food items or a temporary boost to stats like marksman or melee but a temporary decline to smarts or agility and could last for an hour or something along those lines
    you could even have ecstasy for a boost to SP as well or maybe a temporary boost to armor by 10% these items could be rare and found in something like ice-cream vans And of course you would have to say in the description something along the lines of drugs are bad and we do not condone drug use and perhaps even have negative health effects for over use and if over use continues the negative health effects get more severe
    Not expecting to see this happen but i think its worth suggesting in my mind
    ZyleUser is Offline
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    22-07-2010 06:52 PM
    Again, assuming we do have an eventual release of this or even just making an example;
    How about we take a line from the old Fallout series on this concept? If you took ANY drugs, you ran the risk of a nasty, jittery, and long-lasting addiction. Random stops in travel, combat jitters, and eventually random damage from addiction need all came into play. At some points, you could even go into an overdose from taking them and potentially just die.
    (Though, I was a jerk and took advantage of this on non-hostile NPCs, but anyway..)
    Drugs will give you a bonus, but it's got a hell of a cost, and that cost isn't just monetary.
    "Misericorde" - Mercy-giver. "Zyle" - The lack of the above. I love you guys <3 Pfft
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    22-07-2010 07:29 PM

    Posted By kemeD on 05-05-2010 11:05 PM
    i think there should be more drugs available at the ambulances and in pharmacies
    like aspirin healing 4hp, proteing shots for 12 hp etc
    there should be no traffic cones inside ambulances, right ?
    also there should be drugs available, like amphetamine, crack, cocaine
    these would give temporary boost stats and regenerate sp, but at the cost of stopping natural regeneration of sp (like amphetamine would boost stats and immediately regenerate 30 sp, but characters stops regaining sp for 90 minutes) and receiving some damage
    the same way stim packs work in fallout 2
    also i think coffeine pills should stop regeneration of sp for an hour, to give temporary boost in the time of need but prevent current abuse
    edit: didn't notice it was discussed, feel free to move the post to apropriate thread, thank you

    Yeah so we get addicted and become some other type of zombies~!!!
    BrobergUser is Offline
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    04-07-2011 11:51 AM
    We have used drugs for thoulsands of years, why would we stop if there was a zombie apocalypse?
    Drugs is a part of culture no mather how much people "disslikes" it..
    Drugs are everywhere.. movies, music, series, comics, games.
    To implant drugs in ZP would not be a way of the dev team to "up" drugs, it's just a way of making the game a WHOLE lot more realistic.
    Any form of drug would be used alot in any apocalyptic future senario to "numb" the psychological pain that comes with living in that type of world.
    Drugs are bad mmmkay feels like a silly reason not to implant drugs in a game where you run arround with a chainsaw killing hords of undead.
    So many of u are talking about realism, drugs would rly make things more realistic.
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