You are here:   Forum
Register   |  Login

forum

Minimize
color-coded borderline madness
Last Post 20-01-2010 09:52 AM by Odigo. 3 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev
You are not authorized to post a reply.
Author Messages
OdigoUser is Offline
[Professional Survivalist]
[Professional Survivalist]
Send Private Message
Posts:401
Avatar

--
18-01-2010 05:46 AM

    On the current map, it seems like we are at the tip of whatever continent/island that we are on.  I was wondering that maybe, all the tiles at the top of the map had the image and description of some sort of border.  Be it man-made or natural.  Probably adding both would make more sense. 

    Also, I think that there should be areas in the game that would outline the difficulty of the zombies in it's area. 

    Say a yellow color for lvl 1-10

    an Orange color for lvl 11-30

    and a red color for lvl 30+

    Also maybe a Green Color for areas that human-controlled zombies have over-run and a blue color for human territories.

    Seth MyrrhUser is Offline
    42
    42
    Send Private Message
    Posts:511
    Avatar

    --
    19-01-2010 04:18 AM

    I like the idea of being able to see areas danger levels. However, a player should not always see this. You should have to go to an (HQ) and look at a special map in the HQ room. THis will bring up a clone of the map that doesnt let you travel but shows you the danger lvl of each space and area. Once you leave though its up to you to remember where they all were.

    It would be nice for sometype of wall or explination for not being able to pass. Maybe in the future, there can be walls or zones that must be slowly broken open by players. Or if clans can build walls around there safe houses and players can attack these walls to get in.

    signiture
    ZodiacUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:16
    Avatar

    --
    19-01-2010 05:13 PM

    I think this is an ok idea but there are so many different levels of zombies in each area that this wouldn't work very well.

    I think it should be something not known because if you were to be wondering the streets if this was real you wouldn't know what zombies/living would be there or hiding.

    Just my take on it.

    Photobucket
    OdigoUser is Offline
    [Professional Survivalist]
    [Professional Survivalist]
    Send Private Message
    Posts:401
    Avatar

    --
    20-01-2010 09:52 AM

    Well in the end, Id just like a system in place that told you where people of low level and higher levels should be at, or where they can expect to see zombies of their level.  I think I speak for everyone when I say, those random lvl 30 hordes blocking quest locations meant for low levels is a problem.

    You are not authorized to post a reply.


    Remember to read the forum rules before posting please

    Latest Blog Posts from the Development Team

    Minimize

    Sun, 29 Jan 2012 09:58:00 +0100

    4 new mission are now available at the coroner at (56,141) on map 3. Special thanks to Alexander Stobbs for the creative writing and storyline.More...

    Tue, 24 Jan 2012 19:02:00 +0100

    Beta version 1.31.19 is now live and includes mostly several bug fixes related to new signup frontpage and ingame styling. It also includes a few game balancing adjustments including slower advance range for a number of zombies and 2 new missions available at the city zoo on map 3. 

    More...

    Fri, 20 Jan 2012 09:29:00 +0100

    ZP is always looking for related websites where we can make promotional activities and we need your help to find them. Do you know of any zombie or browser game related website that might be interested in doing a promo action such a story about ZP, a review or maybe something? 

    More...

    Follow us

    Minimize





     

    Minimize

    Message Count

    Minimize
    You must be logged in to use this module.

    Users Online

    Minimize
    Membership Membership:
    Latest New User Latest: ouija
    Past 24 Hours Past 24 Hours: 4
    Prev. 24 Hours Prev. 24 Hours: 9
    User Count Overall: 3017

    People Online People Online:
    Visitors Visitors: 94
    Members Members: 0
    Total Total: 94

    Online Now Online Now: