Odigo
![[Professional Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_05.gif) [Professional Survivalist]
 Posts:401

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| 30-04-2010 06:39 AM |
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Thriller: Zombies around you will have a chance of just breaking out into dance, causing them to not gain any distance for 1 turn nor will they attack you if they are close enough. |
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Dominic Mancini
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:65

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| 30-04-2010 08:02 AM |
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Posted By Odigo on 30 Apr 2010 06:39 AM Thriller: Zombies around you will have a chance of just breaking out into dance, causing them to not gain any distance for 1 turn nor will they attack you if they are close enough. ...Wtf, sad part is I think you were being serious. :p |
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Trance_IX ZP Community Moderator
 42
 Posts:595

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| 30-04-2010 08:31 AM |
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That would be the first perk I get. |
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| With a Solar Powered Flash Light I promise you will never be without Illumination. |
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SowZ37
 Fresh Zombie Meat
 Posts:28

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| 07-05-2010 03:45 AM |
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"Quick Draw" It doesn't take any time to draw a pistol. It is fairly reasonable that someone with a steady hand could draw a handgun much faster than anything else AND serves a dual purpose. (Mainly, at the high levels pistols aren't an ideal close combat gun since most things a pistol does a machine gun does quite a bit better IF you have a great marksmanship.) |
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Odigo
![[Professional Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_05.gif) [Professional Survivalist]
 Posts:401

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| 08-05-2010 07:53 PM |
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"Biggest Fan Stan" Find a car partially submerged in water at the side of a highway and search the tied-up female body locked inside the trunk and search the male driver to recover a casette tape of his last messages. |
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Matthew Faray
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:102

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| 10-05-2010 08:50 AM |
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Posted By SowZ37 on 07 May 2010 03:45 AM "Quick Draw" It doesn't take any time to draw a pistol. It is fairly reasonable that someone with a steady hand could draw a handgun much faster than anything else AND serves a dual purpose. (Mainly, at the high levels pistols aren't an ideal close combat gun since most things a pistol does a machine gun does quite a bit better IF you have a great marksmanship.) Quickslots are in the to-do-list already. Wich cost you no battle turns. |
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MyNameIsJoe
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:158

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| 27-05-2010 02:26 PM |
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Here are some achievements from the hordes of zombies. Burning Sensation:Win in a battle to any kind of hordes using flammable weapons "Say Hello to My Little Friend!": Win a battle against any hordes of zombies using an M16A2 rifle (from the movie Scarface) Omnislash: win a battle against any of the hordes of zombies and finish it using a katana with 10 strikes successfully hit the horde. that's all
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| "Mess with me your messing with the best!!!"
-Tony Montana |
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Odigo
![[Professional Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_05.gif) [Professional Survivalist]
 Posts:401

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| 28-05-2010 05:47 AM |
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Just getting started Achievement: Die at level 1. Achievement perk: reduced death penalty |
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Uber-Wings
 Fresh Zombie Meat
 Posts:15

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| 31-05-2010 10:55 AM |
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I dont think this is a perk of something, but i dont think this matter have to be in a new 2pic too, so I will straight to the goal: Jobs. If zombies have jobs (trucker, policeman, showgirl), why dont survivor have it, too? I prefer a job choice after I'd chosen my avatar in the creation of my character. Each job has its unique effects, for example: A Professor will have double smart points (20) to another normal survivor, but halved strength, agility and close combat (5). They may start with some pipe weapons (in there lab  ), and near from Hospital, Labs or University (there weak, right?). In addition, he/she will learn faster (5 or 7 hours) in a training of Smart, Technical, but slower in agility and strength training (may be 12 of 15 hours). A Soldier of Government or A Mercenary Gunner, A Mafia subordinate will start with 20 points of Marksmanship, low on smart and close combat (5), and a breakable rifle of sub machine gun, a poor sniper gun, a limited amount of rounds and a far away from map's center (they are hired or ordered to guard the entrance to the city, right?). They will learn Marksmanship faster but will struggle to learn to fight in close and how to solve complex thing (smart). While an Athlete, a Boxer, a Street Gangster will have much HP, Close Combat skill, but low on Smart and Marksmanship skill. A Mechanic, an Engineer will Smarter and good at technical things, but low on Combat, Constitution,.. An office worker or a House wife, etc will be a normal person, normal starting spot, normal stat, normal everything. Its just examples, we can improve it later to make it balance and more realistic. Thanks for reading my post. |
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| Pardon me for my bad English, but please alert me of it so I can improve it.
Thank you very much. |
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MyNameIsJoe
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:158

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| 03-06-2010 01:32 PM |
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The Hunter has become the hunted: Fight the psychotic hunter and win If the hitlist of the clans will be implemented these achievements will be active: First Blood: finish off 1 target Bounty Hunter: finish off 100 targets Hit Survivalist: survive a hit operation Un"Hit"able: survive 100 hit operations Easy Target: have not survive a hit operation Target Dummy: Have not survive 100 hit operations This is all I got... |
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| "Mess with me your messing with the best!!!"
-Tony Montana |
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lurchdeath
![[Rookie Survivor]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_02.gif) [Rookie Survivor]
 Posts:121

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| 20-07-2010 11:27 PM |
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What about a perk for close combat that gives you 50% chance of landing two hits in one turn, a 25% chance of landing three, 12.5% for landing four and so on. Every multiple hit will decrease by half. Or a cannibal perk that allows you the consume human flesh of survivors who need rescuing for some HP. Or a thief perk. It allows you to loot survivors who need rescuing. I can see the raiders NPC using this against players. |
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| Aim for the head! |
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Zyle
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:144

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| 21-07-2010 06:15 AM |
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Or how about we get perks first, then we make suggestions for them? <_> |
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| "Misericorde" - Mercy-giver.
"Zyle" - The lack of the above.
I love you guys <3 Pfft |
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TriangleNine
 Fresh Zombie Meat
 Posts:5

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| 31-07-2010 08:23 PM |
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I was thinking about perks and thought that maybe an exp bonus for damage after a zombie is killed so i shoot a zombie on 1 health with 18 damage i get a 17 exp bonus but it if you don't want exp bonuses it could just as easily work as an achievement and it could be called The Deader The Better - Do 16 Damage (maybe 20 something reachable with a gun) After 0 Health you could also do something like Getting Rid Of The Body - Do 40 Damage ( something reachable with an explosive weapon) After 0 Health |
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Zyle
![[Advanced Survivalist]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/blue_square_03.gif) [Advanced Survivalist]
 Posts:144

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| 01-08-2010 03:07 AM |
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Posted By TriangleNine on 31-07-2010 08:23 PM I was thinking about perks and thought that maybe an exp bonus for damage after a zombie is killed so i shoot a zombie on 1 health with 18 damage i get a 17 exp bonus but it if you don't want exp bonuses it could just as easily work as an achievement and it could be called The Deader The Better - Do 16 Damage (maybe 20 something reachable with a gun) After 0 Health you could also do something like Getting Rid Of The Body - Do 40 Damage ( something reachable with an explosive weapon) After 0 Health Could you more adequately explain what you mean? I'm reading your post, and I can't make much sense of it...doing more damage to an already re-dead enemy? |
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| "Misericorde" - Mercy-giver.
"Zyle" - The lack of the above.
I love you guys <3 Pfft |
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Trance_IX ZP Community Moderator
 42
 Posts:595

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| 01-08-2010 10:05 AM |
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I'm guessing it applicable to groups only.One dies does bonus damage to the others. |
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| With a Solar Powered Flash Light I promise you will never be without Illumination. |
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Chikum
 Fresh Zombie Meat
 Posts:11

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| 24-08-2010 01:40 AM |
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An idea for a perk: Hard head: a X% chance (depends on close combat skill) to perform an headbutt when equipping a helmet (like the football helmet) for 5 damage. Some ideas for achievments: Samaritan: Heal over 100 players. Scavenger: scavenge 100 items. Money honey: sell over 100 items. Mess with the best die like the rest!: kill 1000 zombies. Anarchist: kill 100 zombies policeman types, military types (in total) Sharp as hell: kill 100 zombies with edged weapons. Hammer time!: kill 100 zombies with blunt weapons. And.. I have many more but kinda looks like a lot  , and maybe the names should be better, but who knows. Thats are my ideas |
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Ash, Haushaltswaren
 Fresh Zombie Meat
 Posts:13

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| 10-09-2010 09:03 AM |
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Posted By trungngon on 31-05-2010 10:55 AM I dont think this is a perk of something, but i dont think this matter have to be in a new 2pic too, so I will straight to the goal: Jobs. If zombies have jobs (trucker, policeman, showgirl), why dont survivor have it, too? I prefer a job choice after I'd chosen my avatar in the creation of my character. Each job has its unique effects, for example: A Professor will have double smart points (20) to another normal survivor, but halved strength, agility and close combat (5). They may start with some pipe weapons (in there lab ), and near from Hospital, Labs or University (there weak, right?). In addition, he/she will learn faster (5 or 7 hours) in a training of Smart, Technical, but slower in agility and strength training (may be 12 of 15 hours). A Soldier of Government or A Mercenary Gunner, A Mafia subordinate will start with 20 points of Marksmanship, low on smart and close combat (5), and a breakable rifle of sub machine gun, a poor sniper gun, a limited amount of rounds and a far away from map's center (they are hired or ordered to guard the entrance to the city, right?). They will learn Marksmanship faster but will struggle to learn to fight in close and how to solve complex thing (smart). While an Athlete, a Boxer, a Street Gangster will have much HP, Close Combat skill, but low on Smart and Marksmanship skill. A Mechanic, an Engineer will Smarter and good at technical things, but low on Combat, Constitution,.. An office worker or a House wife, etc will be a normal person, normal starting spot, normal stat, normal everything. Its just examples, we can improve it later to make it balance and more realistic. Thanks for reading my post. Sounds GREAT to me!!! Also someone can imagine how much stats are worth when they see a rocket scientist zombie e.g. I think the former-jobs, if there would be a option to select, could open up a ton of new creative material from the community, like perks and achievments for future play. I did a proposal Link: here and Link: here and when I was writing that I shortly thought like you spoke out .... so maybe if the ZP-Team is taking a short or maybe even longer moment to think about that circle of player2zombie-transformation. |
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TheWicked ZP Community Moderator
![[-Rookie Zombie Slayer-]](http://blog.zombiepandemic.com/DesktopModules/activeforums/Ranks/red_square_01.gif) [-Rookie Zombie Slayer-]
 Posts:832

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| 26-01-2011 09:15 PM |
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| http://db.tt/GHr4nUH
Save images straight from your image editing program to your dropbox folder, grab the link and post. You and i earn 250MB it's a win-win. So please use this referral link. |
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