You are here:   Forum
Register   |  Login

forum

Minimize
Planned review of the scavenging system
Last Post 03-11-2010 08:14 AM by kemeD. 36 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev NextNext
You are not authorized to post a reply.
Page 1 of 212 > >>
Author Messages
Administrator AccountUser is Offline
ZP Game Dev Team
Send Private Message
Posts:910
Avatar

--
04-08-2010 10:13 AM

    As part of the game balancing we are reviewing the scavenging again but would like to hear your thoughts before doing so. Scavenging is a major source of valuable items and weapons if you do it systematically.

    Thus it’s also a major reason for the imbalance for higher level players (saving up too much money from the looting) and even makes some generic locations more attractive than the “points of interest” (green dots on the map).

    So it’s time for an update but before doing so we would like some comments on the planned initiative.

    1. Most generic locations currently have 10 scavenging containers.  We plan on changing this to varying from 4-8 scavenging containers
    2. Less probability of finding high value items (finding high grade weapons such as a M16 in a military vehicle currently have the odds 1/1000 – this will be reduced to 1/10000)
    3. Lower the probability of finding items overall (the current chance of actually finding something is about 50-80% and will be lowered to about 30%).
    4. More standard and less unusual containers. In other words the cars will be more frequent and the APC and SWAT cars less frequent.
    5. New containers will be added including: a fire engine, burned out vehicle, a hearse, a tank, a chopper, a limo among few others.
    6. Containers matching locations. No more trucks in backyards etc.
    7. We will be adding new items including suitable junk for barricades to support the "build your clan safehouse" concept. Having more items to choose from will lower the chance of the more valuable items additionally.


    - The Zombie Pandemic Development Team
    Aya MalevonairUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:159
    Avatar

    --
    04-08-2010 12:03 PM
    1 - Agreed
    2 - Agreed
    3 - Can not Agree, give it at least at fixed 50%, no more no less.
    4 - Agreed
    5 - Cosmetic, see no problems, Agreed
    6 - Am not sure about this since in a chaotic era, things will be naturally out of place but leaning towards agree for game balance.
    7. All I can say is, UNLESS we can actually use these stuff or at least give us a storage to put away these things, they're just dead weight and wasting our Encumbrance. Do a storage or implement the feature now to save us the trouble of just hanging on to these. Otherwise agreed.

    In addition, The Green locations should act something like a dungeon, where you find better items but risk fighting zombies at dangerously close range if you enter a building to loot. You may even encounter Zeds at random (or even more frequently) until it's barricaded. In lieu with this, there should be more containers to scavenge from with better items than those outside and as opposed to outside scavenging, it takes less SP cost to do so (it's after all a small enclosed space at least)
    SicKUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:159
    Avatar

    --
    04-08-2010 04:54 PM
    i agree with admin in everything its way to easy finding items
    RosslessnessUser is Offline
    ZP Community Moderator
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:66
    Avatar

    --
    04-08-2010 05:15 PM
    Less pet food trucks please.
    I was here a long long time ago. Now it appears I'm back. Worship my vague and lazy power.
    DemekUser is Offline
    [-Professional Zombie Slayer-]
    [-Professional Zombie Slayer-]
    Send Private Message
    Posts:1792
    Avatar

    --
    04-08-2010 06:18 PM
    it's great to see my old points being implemented
    containers match the locations, but will the contains match the containers ?
    the odds of finding m16 in a trash can and swat vehicle shouldn't be the same, special containers should have higher chance of finding good stuff and low to no chance of finding teddy bears, dildos and other trash
    if a swat team is dispatched, i want to have the chance to find ONLY the stuff they would carry with them on a mission, nothing else
    the same for military/police cars
    RavagerUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:11
    Avatar

    --
    04-08-2010 07:09 PM
    I like all of these things, but I think guns are pretty hard to find as it is, one of my characters has never found a gun in his life. And the other character has found like 3 Ruger pistols and a 9mm pistol, and that's about it, he has scavenged a lot more though.

    Also #6 should be " Containers matching locations/location descriptions. No more trucks in backyards etc."
    Aya MalevonairUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:159
    Avatar

    --
    07-08-2010 09:18 AM
    C'mon people! Post more input! This thread needs more attention!
    ShiriruUser is Offline
    [Professional Survivalist]
    [Professional Survivalist]
    Send Private Message
    Posts:453
    Avatar

    --
    07-08-2010 11:05 AM
    NO traffic cones in ambulances. please and ad some fire engines (ladders & hoses trucks) to scavenge
    "Nie wolno się bać,strach zabija duszę.Strach to mała śmierć, a wielkie unicestwienie.Stawię Mu czoło..."
    Mike WestenUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:72
    Avatar

    --
    09-08-2010 12:50 AM
    oh cmon! i bareley find weapons as it is, to this date i have only found two weapons EVER and i scavenge almost everything of intrerest, the odds of finding weapons are fine as they are.

    also, scav should have a 50% success rate and no less, and since you guys are overhauling it why not change it to less on an SP cost? I can walk a city block using less SP than it takes to search a trash can, i call bullshit.

    Mike WestenUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:72
    Avatar

    --
    09-08-2010 12:52 AM
    also, a couple of days ago i scav'ed a pile of left behind stuff and found junk suitable for barricading, didnt pick it up because its useless right now, less useless crap please?
    Trance_IXUser is Offline
    ZP Community Moderator
    42
    42
    Send Private Message
    Posts:595
    Avatar

    --
    09-08-2010 03:34 PM
    Posted By Mike Westen on 09-08-2010 01:52 AM
    also, a couple of days ago i scav'ed a pile of left behind stuff and found junk suitable for barricading, didnt pick it up because its useless right now, less useless crap please?



     

    The devs are allowing you to stock up on these Barricade Junk so that you can create your own safehouses when the update rolls over.

    With a Solar Powered Flash Light I promise you will never be without Illumination.
    Aya MalevonairUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:159
    Avatar

    --
    12-08-2010 06:22 AM
    Well that's nice but considering the circumstances now, I think it would be more of a hindrance than it would be a leg-up. Besides, if you wanted us a chance to stock these things, could you at least make them weightless for the time being?
    FizcoUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:103
    Avatar

    --
    12-08-2010 02:13 PM

    Posted By admin on 04-08-2010 11:13 AM

    Thus it’s also a major reason for the imbalance for higher level players (saving up too much money from the looting)


    Can't say i agree with that statement. At higher levels theres less need to scavenge because you've got everything you need.
    The money we acrue comes from killing large amounts of zombies needed to continue to level up.
    As i've said before, once you have the weapons and armour you want all you need to buy is ammo.
    I usually only scavenge out of curiosity to see if theres anything new about.
    Administrator AccountUser is Offline
    ZP Game Dev Team
    Send Private Message
    Posts:910
    Avatar

    --
    13-08-2010 12:41 PM

    Latest status on the scavenging update:
    http://blog.zombiepandemic.com/Blog...nline.aspx

    - The Zombie Pandemic Development Team
    JJBensonUser is Offline
    42
    42
    Send Private Message
    Posts:601
    Avatar

    --
    15-08-2010 02:11 AM
    I Will Put My Input I Say If You Search A hummer You Should Have A 1/3000 Chance Of Finding A Military Service Weapon.
    That is All.
    When Theres No More Room In Hell The Dead Will Walk The Earth.For That I have My 3 Round Burst.
    ZyleUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:144
    Avatar

    --
    15-08-2010 08:22 PM

    Posted By JJBenson on 15-08-2010 03:11 AM
    I Will Put My Input I Say If You Search A hummer You Should Have A 1/3000 Chance Of Finding A Military Service Weapon.
    That is All.


    I like your suggestion better; a 0.033% chance of finding a weapon sounds alot better then a 0.01% chance.

    Also, pylons. NO ONE WANTS A TRAFFIC CONE.
    Why is the drop rate for this inane and entirely useless item so high? These things are all over the place; there are more pylons then there are bullets! What is this, StarCraft?
    "Misericorde" - Mercy-giver. "Zyle" - The lack of the above. I love you guys <3 Pfft
    Aya MalevonairUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:159
    Avatar

    --
    15-08-2010 09:14 PM
    Who knows, maybe we could use this as a barricade later. It worked for DF in the streets.

    ...Okay I am not helping. XD

    Frankly I'm a bit more troubled at the fact some buildings have less lootable areas (although there are a few key greenspots to be had) that I suggested and even then, not much loot to be had. Granted if these spots were mission-related, then it'll be alright. Other than that, they seem to be no more than a waste of time defending them from Zeds.
    RhysUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:181
    Avatar

    --
    16-08-2010 11:10 AM
    I really don't know.

    It is my personal belief that nerfing the scavenging system so much makes it obsolete. I don't see the point in scavenging if you have only a 1 in 3 chance of finding a piece of random crap, let alone something useable.

    I can see the 1/10000 loot chance becoming rapidly very frustrating and detrimental to the general game atmosphere. As I said, I think scavenging is useless with such astronomically low chances of finding anything of use, and I'm sure alot of people will discontinue it's use alltogether.

    I agree with Fizco. I've never been able to use scavenging as an adaqeute source of money, and have almost always relied exclusively on killing zombies. I agree that there is an imbalance but I don't think filing away at scavenging in this way will help.

    My suggestion, as mentioned before by JJbenson, is to keep the odds of finding a weapon / useful item as they currently are, but vary the containers in which they are found. For example, you will have a much higher chance of finding a military weapon in a tank or APC, whereas you are more likely to find stim packs in ambulances or food in trucks. Similarly, junk (bowling balls, traffic cones, etc) could be found in containers such as dumpsters, cars, etc.

    The solution then is simply to make tanks and APCs, SWAT trucks, police cars and helicopters, very rare; ambulances, trucks, other such semi-useful loot spots, somewhat more common; dumpsters, cars, other mundane (aka, junk loot spots) very common.

    This negates the need to universally destroy looting chances across all containers. In short, I believe the container should be the influencing variable upon the loot chance,and the containers themselves should balance this by having a rarity heirachy. The rarer (and therefore more valuable) the loot spot, such as a helicopter, the higher the chance of finding something good. The more common the loot spot, the greater the chance of finding junk.
    Tech530User is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:144
    Avatar

    --
    16-08-2010 05:50 PM

    Posted By Rhys on 16-08-2010 12:10 PM
    I really don't know.
    It is my personal belief that nerfing the scavenging system so much makes it obsolete. I don't see the point in scavenging if you have only a 1 in 3 chance of finding a piece of random crap, let alone something useable.
    I can see the 1/10000 loot chance becoming rapidly very frustrating and detrimental to the general game atmosphere. As I said, I think scavenging is useless with such astronomically low chances of finding anything of use, and I'm sure alot of people will discontinue it's use alltogether.


    Agreed. I used to scav to supplement my income, but it has been tweaked to the point where I was just wasting SP to uncover garbage!! I only scav out of curiosity as well, not expecting anything worthwhile.
    Your lack of planning, does not warrant an emergency.
    JJBensonUser is Offline
    42
    42
    Send Private Message
    Posts:601
    Avatar

    --
    16-08-2010 11:55 PM
    Thats What I'm Saying Admin Better Puut Scavenge the way it Was Or I Might Quit.
    When Theres No More Room In Hell The Dead Will Walk The Earth.For That I have My 3 Round Burst.
    latefordinnerUser is Offline
    [Experienced Survivalist]
    [Experienced Survivalist]
    Send Private Message
    Posts:311
    Avatar

    --
    17-08-2010 07:17 AM
    I'm with Rhys. I dunno either. Make the loot match the conatiner, as much as possible. The traffic cones and maniquin legs get stale after a while. Think the guns are too easy to find? OK, maybe fewer miltary/police vehicles. But not that many fewer.
    People's experiences vary greatly. I play 2 different characters. When I began, I wanted to develop them differently, but now I play them pretty similarly. One makes out like a bandit. He's scavvied just about everything you could hope for. At one time he was waltzing about with 2 HK G36 rifles because he hadn't been to a shop to sell them yet. The other buys guns because he can't find them. Well no, first week he found a polic shotgun, and that was useful but the poor guy kept running out of ammo. Shotgun shells are expensive, and he kept spending his money on caffeeine pills so that he could scavy a little more and maybe make enough money to buy more pills... you can see where that went. He also scavvied a glock 18c, but at entry levels, that thing is a curse. Didn't get rid of it fast enough. So if I were 2 different people, or had multi-personality disorder (Hey, that was my line! I was supposed to say that ! Be quiet and let me finish!), one would be telling you that the system is too generous, the other would be telling you that the system is already full of challenge and difficulty.
    F makes a good point. High-level characters with high-level equipment and armour need something to throw their money at. I don't have a quick remedy for that.
    JJBensonUser is Offline
    42
    42
    Send Private Message
    Posts:601
    Avatar

    --
    20-08-2010 10:30 PM
    SUPER EPIC POINTS FOR KILLING LARGE HORDES AND UP TO SPEND ON EPIC EQUIPMENT.That is all.
    When Theres No More Room In Hell The Dead Will Walk The Earth.For That I have My 3 Round Burst.
    grawlick22User is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:41
    Avatar

    --
    22-08-2010 10:17 PM

    Posted By Rhys on 16-08-2010 12:10 PM
    I agree with Fizco. I've never been able to use scavenging as an adaqeute source of money, and have almost always relied exclusively on killing zombies. I agree that there is an imbalance but I don't think filing away at scavenging in this way will help.
    My suggestion, as mentioned before by JJbenson, is to keep the odds of finding a weapon / useful item as they currently are, but vary the containers in which they are found. For example, you will have a much higher chance of finding a military weapon in a tank or APC, whereas you are more likely to find stim packs in ambulances or food in trucks. Similarly, junk (bowling balls, traffic cones, etc) could be found in containers such as dumpsters, cars, etc.
    The solution then is simply to make tanks and APCs, SWAT trucks, police cars and helicopters, very rare; ambulances, trucks, other such semi-useful loot spots, somewhat more common; dumpsters, cars, other mundane (aka, junk loot spots) very common.
    This negates the need to universally destroy looting chances across all containers. In short, I believe the container should be the influencing variable upon the loot chance,and the containers themselves should balance this by having a rarity heirachy. The rarer (and therefore more valuable) the loot spot, such as a helicopter, the higher the chance of finding something good. The more common the loot spot, the greater the chance of finding junk.


    i agree with you 105% on that.youre totally right.
    Remember, before the kiss tell her "You're hotter than my processor when running Prime95 in large FFT format." It works every time.
    RhysUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:181
    Avatar

    --
    23-08-2010 10:57 PM
    This problem has just been made worse by the fact that zombies money drops are now reduced.

    I understand the need for less money in circulation, but this is a bit too much.
    DemekUser is Offline
    [-Professional Zombie Slayer-]
    [-Professional Zombie Slayer-]
    Send Private Message
    Posts:1792
    Avatar

    --
    24-08-2010 04:23 AM
    we'll just bang for them to increase chances of scav, make a topic and i'll follow, already made one semi-relevant
    it's beta, i'd rather have them swing both ways than stick to one side and not budge an inch
    grawlick22User is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:41
    Avatar

    --
    24-08-2010 01:53 PM
    If this new scavenging system goes into to affect.Whats the point? I mean whats the point of looting when your not going to find anything useful, Its a big waist of Stamina and youll have to buy everything.Like Ryhs said, the money drop from zombies is less and theyre will be no way to get money besides killing twice the amount of zombies as normal.
    Remember, before the kiss tell her "You're hotter than my processor when running Prime95 in large FFT format." It works every time.
    MeowerineUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:202
    Avatar

    --
    24-08-2010 02:28 PM
    With money drop reduced and ammo costs doubled, you will have to kill at least 4 times the amount of zombies as normal. Or kill them using a Zanbato... New player will suffer a lot lol
    XenaMorphedUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:135
    Avatar

    --
    24-08-2010 03:21 PM
    Hi all

    I remember Seth always saying one of his beliefs was to kill everything no matter how small.....perhaps it's a good time to follow his thoughts and also plan for scavenging, for example using only a certain amount of SP for scavenging in each session after reaching a session objective etc.

    Cheers

    XenaMorph
    DemekUser is Offline
    [-Professional Zombie Slayer-]
    [-Professional Zombie Slayer-]
    Send Private Message
    Posts:1792
    Avatar

    --
    24-08-2010 03:51 PM
    the truth is, this game isn't about killing zombies
    as soon as zombies and leveling stop being the goal of the game it will recover it's meaning as a survival horror
    there isn't much surviving yet, but wandering hordes destroying safehouses are a planned feature
    just remember that it's beta, and we're not playing, we're MAKING the game

    the scavenging must be profitable though, i was heartbroken to find 6 gun cabinets in a row empty
    but, we had m16a2 spawning left and right too, just sit tight and make yourself heard
    TerruUser is Offline
    [-Rookie Zombie Slayer-]
    [-Rookie Zombie Slayer-]
    Send Private Message
    Posts:691
    Avatar

    --
    24-08-2010 04:02 PM
    I like the new system. With ammo cost increased and less money drop from zombies now it is harder to sustain your killing and it adds more realism to the game. It is also true that it makes it harder for starter. Maybe raising quest rewards at map 1 would solve that problem.
    We all die as we are born. We always find the end before the beginning. If to live means to continually search for wisdom, we'll find the end waiting after our last lesson. To finally see the subtlety of the end and understand it completely is what it means to die. We cannot help ourselves from growing wiser. Those who are helpless to their search for knowledge are those who cannot transcend death.
    You are not authorized to post a reply.
    Page 1 of 212 > >>


    Remember to read the forum rules before posting please

    Latest Blog Posts from the Development Team

    Minimize

    Tue, 15 May 2012 14:26:00 +0200

    With the recently released update we have introduced new attack types and new combat effects. It's important to stress that this is still the early phase of the planned advanced combat system which will also include a much more graphical interface and loot from killed opponents as well as being able to equip bayonets, scopes and other extensions to your weapons. Here is a short guide to how it works.

    More...

    Tue, 15 May 2012 12:24:00 +0200

    A new version of ZP is online and includes the first new additions to the combat system including special attacks with stun, burn and cripple effects, an updated crafting GUI and followup improvements to the training system.

    More...

    Thu, 26 Apr 2012 16:04:00 +0200

    1.34.9 is online and includes several improvements to the training system and a status overview of your mission progress.More...

    Follow us

    Minimize





     

    Minimize

    Message Count

    Minimize
    You must be logged in to use this module.

    Users Online

    Minimize
    Membership Membership:
    Latest New User Latest: stolensoul
    Past 24 Hours Past 24 Hours: 10
    Prev. 24 Hours Prev. 24 Hours: 2
    User Count Overall: 3587

    People Online People Online:
    Visitors Visitors: 103
    Members Members: 2
    Total Total: 105

    Online Now Online Now:
    01: St. Ajora
    02: randlord