You are here:   Forum
Register   |  Login

forum

Minimize
Planned review of the scavenging system
Last Post 03-11-2010 09:14 AM by kemeD. 36 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev NextNext
You are not authorized to post a reply.
Page 2 of 2 << < 12
Author Messages
MeowerineUser is Offline
[Advanced Survivalist]
[Advanced Survivalist]
Send Private Message
Posts:202
Avatar

--
26-08-2010 03:53 AM
I completely agree with Terru. At the beginning, new player will have to use melee weapons a lot because they won't have enough money for bullets and therefore will get much difficulty leveling until they have relatively good stats. Improving starting quest rewards will definitely a great idea.
pickledpossumUser is Offline
Fresh Zombie Meat
Fresh Zombie Meat
Send Private Message
Posts:12
Avatar

--
02-11-2010 04:51 AM
Lets be realistic here. This game is survival horror, correct?

So I shouldn't be finding a .50 Magnum in the bin, or a teddy bear in a police car. People want to scavenge, but it is expensive (SP). As has been said over and over:

* make the loot match the container
* decrease the number of valuable containers while giving fair chances of finding reasonable loot in said containers
* give fairly good chances of finding loot - you should find loot in military/police containers (40% - 60%?)

In addition - the loot system should feel incomplete at the moment because we can't loot zeds. I'd imagine that police and military zeds would be great sources of loot (eg. baton, kevlar, sidearms, ammo?)
VOTE 1: Shields for ZP :D
GowedoUser is Offline
Fresh Zombie Meat
Fresh Zombie Meat
Send Private Message
Posts:42
Avatar

--
02-11-2010 04:54 PM
theres enough cash for buying ammo(not as before) but enough if u spend it wise
u can save cash as well for better gear no problems,only trouble atm as i noticed on my alt are hordes which are jumping up on low level ppl all around the place...
Trance_IXUser is Offline
ZP Community Moderator
42
42
Send Private Message
Posts:595
Avatar

--
03-11-2010 07:49 AM
Too realistic and you scare away players. Oh look gotta feed my Survivor... kinda like Tamagotchi fun at first then a hassel.
With a Solar Powered Flash Light I promise you will never be without Illumination.
CarlBrederUser is Offline
~Round House Kicks Zombies~
~Round House Kicks Zombies~
Send Private Message
Posts:3223
Avatar

--
03-11-2010 08:44 AM
No obligations, you should not HAVE to be obligated to log on >.<

Oh! And when scaving zombies is done, there wont be ANY problems with ammo or anything, then we might even be able to limit how much ammo a shop can give out in a day!
Trance_IXUser is Offline
ZP Community Moderator
42
42
Send Private Message
Posts:595
Avatar

--
03-11-2010 09:08 AM
limit how much ammo a shop can give out in a day!


Hmm won't that be unfair to new players? eg. I go around stocking up on Bullets
Alts camping is also a problem. May also break the Market (when released) then.

How bout a constant price change each day in stores. eg. $3 today $8 tomorrow besides having to force players to not sell it all they should also conserve it.

I'd say keep 9mm particularly low though, its a newbie staple. Just make it un-sellabe to the player market.
With a Solar Powered Flash Light I promise you will never be without Illumination.
DemekUser is Offline
[-Professional Zombie Slayer-]
[-Professional Zombie Slayer-]
Send Private Message
Posts:1792
Avatar

--
03-11-2010 09:14 AM
i say the market regulates itself
we will go though periods of imbalance, and devs will adjust drop rates and prices
i say you can only buy ammo long with the gun, 200 bullets
You are not authorized to post a reply.
Page 2 of 2 << < 12


Remember to read the forum rules before posting please

Latest Blog Posts from the Development Team

Minimize

Sun, 05 Feb 2012 13:18:00 +0100

There are 3 new missions are available 5th Avenue Police Station at (38,101) and a 4th mission available at Germaine's Gun Store  (56,47) on map 1 and a 5th mission at the coroner office on map 3 at (56,141). 

More...

Sun, 29 Jan 2012 09:58:00 +0100

4 new mission are now available at the coroner at (56,141) on map 3. Special thanks to Alexander Stobbs for the creative writing and storyline.More...

Tue, 24 Jan 2012 19:02:00 +0100

Beta version 1.31.19 is now live and includes mostly several bug fixes related to new signup frontpage and ingame styling. It also includes a few game balancing adjustments including slower advance range for a number of zombies and 2 new missions available at the city zoo on map 3. 

More...

Follow us

Minimize





 

Minimize

Message Count

Minimize
You must be logged in to use this module.

Users Online

Minimize
Membership Membership:
Latest New User Latest: Lord
Past 24 Hours Past 24 Hours: 8
Prev. 24 Hours Prev. 24 Hours: 3
User Count Overall: 3040

People Online People Online:
Visitors Visitors: 61
Members Members: 0
Total Total: 61

Online Now Online Now: