You are here:   Forum
Register   |  Login

forum

Minimize
Grenades and Heavy MGs, underpowered?
Last Post 06-08-2010 11:02 AM by Zyle77. 3 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev NextNext
You are not authorized to post a reply.
Author Messages
Aya MalevonairUser is Offline
[Advanced Survivalist]
[Advanced Survivalist]
Send Private Message
Posts:159
Avatar

--
04-08-2010 12:23 PM
    I'm mostly referring to the Frag grenade. It seems to do poor damage output than say compared to an assault rifle with enough marksmanship to negate the -30% damage rule.Not mention imagine your face when you're at 25 range and the stupid thing misses against a horde and didn't explode as if it was a dud!

    My recommendation is this, either beef up the minimal damage or increase the range. I don't mind if I have to pay an extra cash so as long as I know to weapon is actually effective as an emergency last resort (Well just not past $1000 a piece is okay).

    In addition, I would really love it if the grenade could do some splash damage to nearby zombies, not as big as the target zombie being thrown at but something like 3-5 damage on zombies that have only a small difference in distance. Let's take an example.

    Zed A(40 HP) is 45 dis
    Zed B(15 HP) is 38 dis
    Zed C(5 HP) is 52 dis
    Zed D(20 HP) is 100 dis

    All of them I'm attacking at once.

    I throw a Frag grenade at Zed A, the damage results will be like this:

    Zed A(0 HP-dead) is 45 dis
    Zed B(10 HP-5) is 38 dis
    Zed C(2 HP-3) is 52 dis
    Zed D(20 HP) is 100 dis

    Zed D is too far to be hit by a frag grenade considering his distance, while nearby zeds take the shrapnel splash. This item could be very useful in clearing out buildings quicker given in the enclosed space. However, it is also possible to get yourself hit if the range you throw at it is too close for comfort, like say within a range of 10 or less. You would get hit by the shrapnel too.

    Next, the Heavy MGs, Frankly I find these weapons 'weak' that even their assault rifle counterparts are far superior, they weight more too and their ammo isn't the most common thing to find. So far only the PKM outshines them and by far I consider it a true heavy MG. I think all heavy MGs should have the bonuses of having better fire rates than the assault rifles (about 5-6 bursts should do it), with the draw back of having lesser range. You may add having them to have accuracy penalties as Heavys MGs are really hard to control (unless you have a tripod or something which could benefited by technical skill if it gets implemented.). In theory, more burst rates = more difficulty to steady.

    In addition, guns that use rifle rounds and MG rounds should have a natural AP (Armor Pierce) bonus to them, as well as the revolvers of pistols instead of having separate bullet categories such as 9mm AP. Guns using 9mms generally have the advantage of having more bullets anyway.

    And finally for melee users since I think they're the most underrated class that deserves attention, now more than ever since Zeds in building are cutting it seriously close by the numbers but I'll save that for another category, it's more character-based than item.

    SicKUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:159
    Avatar

    --
    04-08-2010 05:57 PM
    you use frags? really? i think they frags are good no need to change them
    Aya MalevonairUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:159
    Avatar

    --
    05-08-2010 10:43 AM
    I used to before I sold them instead to NPC shops. I found shotguns and assault rifles were more reliable than a frag grenade in the long run given even if they had the same or less range of the incoming zed. The number one reason is even if some shots missed with the rifles they have 3 chances to do so, while shotguns can still deliver their punch even at 0 range. A grenade can't do that and you only got one or no chance after throwing before changing equips. A grenade even misses!

    I prefer that grenades be an effective 'last resort weapon'; you either make it or break it but the large gap range of the damage makes it undeserving so, worse is the range and frankly the damage isn't suitable at all against hordes.

    Grenade launchers on the other hand are a lot better.
    ZyleUser is Offline
    [Advanced Survivalist]
    [Advanced Survivalist]
    Send Private Message
    Posts:144
    Avatar

    --
    06-08-2010 11:02 AM

    Posted By Aya Malevonair on 05-08-2010 10:43 AM
    I used to before I sold them instead to NPC shops. I found shotguns and assault rifles were more reliable than a frag grenade in the long run given even if they had the same or less range of the incoming zed. The number one reason is even if some shots missed with the rifles they have 3 chances to do so, while shotguns can still deliver their punch even at 0 range. A grenade can't do that and you only got one or no chance after throwing before changing equips. A grenade even misses!
    I prefer that grenades be an effective 'last resort weapon'; you either make it or break it but the large gap range of the damage makes it undeserving so, worse is the range and frankly the damage isn't suitable at all against hordes.
    Grenade launchers on the other hand are a lot better.
    The issue you bring up is mostly a text-based issue that's not coded; A little thing called "Area of Effect."
    When a grenade explodes, it..explodes.
    It should be a choice weapon against hordes due to its area of effective damage; however, since (Not a shot at administration, just a suggest I'm sure has been brought up countless times before) there is no multi-character targeting, grenades are nerfed as is.
    The same could apply to machine-guns; no pressure or piercing.
    "Misericorde" - Mercy-giver. "Zyle" - The lack of the above. I love you guys <3 Pfft
    You are not authorized to post a reply.


    Remember to read the forum rules before posting please

    Latest Blog Posts from the Development Team

    Minimize

    Sun, 05 Feb 2012 13:18:00 +0100

    There are 3 new missions are available 5th Avenue Police Station at (38,101) and a 4th mission available at Germaine's Gun Store  (56,47) on map 1 and a 5th mission at the coroner office on map 3 at (56,141). 

    More...

    Sun, 29 Jan 2012 09:58:00 +0100

    4 new mission are now available at the coroner at (56,141) on map 3. Special thanks to Alexander Stobbs for the creative writing and storyline.More...

    Tue, 24 Jan 2012 19:02:00 +0100

    Beta version 1.31.19 is now live and includes mostly several bug fixes related to new signup frontpage and ingame styling. It also includes a few game balancing adjustments including slower advance range for a number of zombies and 2 new missions available at the city zoo on map 3. 

    More...

    Follow us

    Minimize





     

    Minimize

    Message Count

    Minimize
    You must be logged in to use this module.

    Users Online

    Minimize
    Membership Membership:
    Latest New User Latest: Lord
    Past 24 Hours Past 24 Hours: 8
    Prev. 24 Hours Prev. 24 Hours: 3
    User Count Overall: 3040

    People Online People Online:
    Visitors Visitors: 48
    Members Members: 0
    Total Total: 48

    Online Now Online Now: