You are here:   Forum
Register   |  Login

forum

Minimize
Done with the Quests?
Last Post 19-08-2010 01:17 AM by ZackDeLaRocha. 7 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev NextNext
You are not authorized to post a reply.
Author Messages
GreatgreenmanUser is Offline
Fresh Zombie Meat
Fresh Zombie Meat
Send Private Message
Posts:2
Avatar

--
06-08-2010 04:00 AM
    I just finished all the mission shops that are listed on the WIKI, and the only one I haven't completed is the Harbour Master Navy Quest because it says there are no missions available.

    I've completed:
    College Campus,
    Mercy Hospital,
    Religious Cult,
    Baseball Statdium (militia),
    Winchester Pub,
    Abbey Road safehouse,
    Grindes House,
    Junk Yard,
    and Autumn Leaves HQ.

    What's left? What else is there to do because this game is awesome and I would hate for there to be nothing left except scaveging and getting better weapons to kill zombies.. I mean I love killing zombies but still lol.
    FondutaUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:10
    Avatar

    --
    06-08-2010 11:24 AM
    This is because the game is under development...
    Administrator AccountUser is Offline
    ZP Game Dev Team
    Send Private Message
    Posts:845
    Avatar

    --
    06-08-2010 05:02 PM

    We have a lot of new quests coming soon and even more planned.

    - The Zombie Pandemic Development Team
    King of CochinUser is Offline
    Fresh Zombie Meat
    Fresh Zombie Meat
    Send Private Message
    Posts:3
    Avatar

    --
    08-08-2010 03:18 PM
    Looking forward to more missions. I found map exploration more efficient when I am doing it as part of missions. Otherwise it is just blindly groping around in the hope of finding a decent place. After all not all the "interesting" places marked are in fact interesting,
    2020 Zombies Killed and counting. Level 31
    latefordinnerUser is Offline
    [Experienced Survivalist]
    [Experienced Survivalist]
    Send Private Message
    Posts:296
    Avatar

    --
    08-08-2010 04:41 PM
    I'll agree, KoC. Quests add purpose and shape to the game, just as the narrative impulse helps us make sense of life in the real world. Problem is, its not as easy as it looks, adding quests and tangental story lines to the game. Lets assume for a moment that the devs have a few ideas, some pretty well worked out, some still in formative stages. They get one or two or three suggestions from beta testers with bright ideas. They not only have to complete working on their own ideas, but look at other people's, and judge which ideas are so much horse-feathers, which are interesting, and which are F'n brilliant. then they have to take those and compare them to their own and judge which are more or less duplicate missions, which are interesting tangents worth exploring, and which are basically mutually exclusive. And of course the dev who spends all week working out the briliant plot-twist in story-line A doesn't find out until Friday that another dev has got another brilliant story line worked out that entirely contradicts the first.
    I do this for a living. It gets middle-aged fast.
    ShiriruUser is Offline
    [Professional Survivalist]
    [Professional Survivalist]
    Send Private Message
    Posts:453
    Avatar

    --
    08-08-2010 07:46 PM
    I totally agree opening the opened door prolongs things greatly and if only one person of the dev team takes care of quests that does not mean that the others are less creative and here we have the vicious circle as late for dinner said.
    "Nie wolno się bać,strach zabija duszę.Strach to mała śmierć, a wielkie unicestwienie.Stawię Mu czoło..."
    Administrator AccountUser is Offline
    ZP Game Dev Team
    Send Private Message
    Posts:845
    Avatar

    --
    13-08-2010 02:28 PM

    The way "latefordinner" describes the premise and considerations regarding adding new quests is very close to our reality :-) But don't worry more quests will be added as we go along.

    - The Zombie Pandemic Development Team
    Charlie CrossUser is Offline
    [Rookie Survivor]
    [Rookie Survivor]
    Send Private Message
    Posts:59
    Avatar

    --
    19-08-2010 01:17 AM
    I know! Maybe some sort of daily quests, and things like that, that would reveal storyline and things like that; like getting supplies to some HQs, sending messages from different survivors camps, and things like that. I know they aren't as cool as long and epic quests, but when you are really doing things randomly, it could help.
    You are not authorized to post a reply.


    Remember to read the forum rules before posting please

    Latest Blog Posts from the Development Team

    Minimize

    Sun, 05 Feb 2012 13:18:00 +0100

    There are 3 new missions are available 5th Avenue Police Station at (38,101) and a 4th mission available at Germaine's Gun Store  (56,47) on map 1 and a 5th mission at the coroner office on map 3 at (56,141). 

    More...

    Sun, 29 Jan 2012 09:58:00 +0100

    4 new mission are now available at the coroner at (56,141) on map 3. Special thanks to Alexander Stobbs for the creative writing and storyline.More...

    Tue, 24 Jan 2012 19:02:00 +0100

    Beta version 1.31.19 is now live and includes mostly several bug fixes related to new signup frontpage and ingame styling. It also includes a few game balancing adjustments including slower advance range for a number of zombies and 2 new missions available at the city zoo on map 3. 

    More...

    Follow us

    Minimize





     

    Minimize

    Message Count

    Minimize
    You must be logged in to use this module.

    Users Online

    Minimize
    Membership Membership:
    Latest New User Latest: Epikman
    Past 24 Hours Past 24 Hours: 3
    Prev. 24 Hours Prev. 24 Hours: 5
    User Count Overall: 3035

    People Online People Online:
    Visitors Visitors: 47
    Members Members: 0
    Total Total: 47

    Online Now Online Now: